Judith Glover is a design professor at RMIT in Melbourne, Australia and one of our judges for the latest 1-Hour Design Challenge. We first came across her after reading an article on her latest course offering this semester at the university. The mission of her class? To create a
Help build a suite of consumer mobile apps enabling a killer drone service on iOS/Android. Your role will be to help build the specifications/UI/mockups for Verifly's Android product. You have demonstrated experience developing stunning, developer-ready UI/UX flows and visuals, building and maintaining app workflows, detailed specifications, wireframes, and pixel-perfect mockups.
When it comes to product design, you've got your standalone items that provide great utility: Think flashlights, cutting boards or washing machines. But there's another class of product that we could call, for lack of a better term, holistic. These objects are meant to be part of a larger system
This year has seen steady movement towards a new age of automobility. Headlines celebrated the introduction of Tesla's Autopilot system. We experienced the first widespread vehicle recall due to hacking vulnerabilities. The underlying ethics of algorithms being written for autonomous vehicles were discussed. These technological breakthroughs, essential security enhancements and
“The most rewarding things I've done have been making products that have impacted other people's lives. Taking some of the stuff I've learned in my own projects and translating that into experiences or applications that other people can use for their own goals. Working on the design of the Facebook timeline”
The world is already filled with smart people designing and building smart, web-connected objects. But most of these things are siloed off into their own apps, meant to be operated independently of one another. But now a research team at MIT Media Lab led by Valentin Huen, a PhD candidate
When Ikea rolled out their line of wireless charging furniture and objects, it essentially established that the technology is now mainstream. But as revolutionary as these affordable objects are, they still need to be plugged into the wall, drawing their power from the mains. Interior designer Vihanga Gore and interaction
In our homes and offices, there are at least two things we look at that are on vertical surfaces: Art and feedback displays. We hang paintings and photographs for pleasure and ambience, while we rely on thermostats, clocks and microwave oven readouts to provide some useful piece of data that
Interaktionsbyrån seeks an interaction designer, with the knowledge of how to achieve a great user experience for digital products, to help them stay at the fore-front of transforming the world´s automotive industry. Successful candidates will have 3+ years of experience and the ability to create, test and communicate interaction concepts.
Like every year, the Victoria and Albert Museum is the central hub of the London Design Festival. The longest queue of the day here rewarded visitors with an immersive experience of mischer'traxler's collaboration with champagne brand Perrier-Jouët . Upon approaching the V&A's Norfolk House Music Room on the second
Of the UI design challenges of smartphones, the swiping of photos seems pretty much solved, but the typing interface is still wanting. That's why Blackberry is not only still around, but is planning to launch the Priv, with a slider interface and physical keyboard: Blackberry's forthcoming PrivOn the touchscreen keyboard
The premier medical design event—the IDSA Medical Design Conference—takes over the state-of-the-art Center for Advanced Medical Learning and Simulation (CAMLS) in Tampa, FL from Oct. 21-22, 2015. A pre-conference, Experiential Symposium (additional registration required) is scheduled on Oct. 20 with a hands-on operating room/animal lab experience and a contextual usability
Here's one of those bread-and-butter design problems that alerts you to the importance of context. It's simple enough to design a coffee dispenser in a studio, where you've worked out people's average heights and eyelines and calculated how they'll interact with the device. Then it goes out into the real
For those who travel often for work or pleasure, it can be difficult to find recommendations for destinations beyond the expected tourist sites. That's where technology can help fill a need. At a recent conference we learned about dsgnfix, a search and discovery app for designers, architects and artists. "dsgnfix
The UX prototyping space is booming. Dozens of solutions are now available for a practice that was done largely with paper and flat deliverables less than a decade ago. Designers can now start building experiences earlier in a product's lifecycle and get real results around decisions through testing these prototypes.
World War I fighter pilots wore silk scarves for a very functional reason: In the pre-radar era, pilots spent a lot of time swiveling their heads around looking for the enemy, chafing their necks against their collars. Add some silk and problem solved. Now a company called Baubax has designed
The most famous movie scene demonstrating a user-interface design has gotta be from This is Spinal Tap. Christopher Guest shows his Marshall amplifier off to Rob Reiner, pointing out that while other amps have volume knobs with tick-marks from 1 to 10, the volume knob on this one goes "up
ZTE's Zubia Z9 smartphone boasts a full-bleed screen, touch-sensitive edges and a novel way—which the company calls Frame Interactive Technology--to interact with the device. Before we can discuss its pluses or minuses, take a look at how we're meant to use it: Jeez, how many Apple videos did they watch
Digital gaming distributor Steam is expanding into physical hardware. The company reckons they know gamers—one estimate has it that 75% of games downloaded for the PC are through Steam—and will have a steady stream of customers for a gaming controller of superior design. Thus the Steam Controller aims to combine
Do you crave the movie theater experience of yore, when you could watch a movie in pitch blackness, undisturbed by ill-behaved fellow viewers? These days, between the seat-kickers, loud-talkers and distracting glow of smartphones from people who are apparently live-Tweeting the movie, going to the cinema is as unpleasant as
I haven't owned a car in nearly ten years, so everything I drive is either a rental or a ZipCar. And when you get into an unfamiliar car for the first time, you perform this little routine, in order: 1. Adjust seat distance to pedals and seatback angle. 2. Adjust
First off, this video making the social media rounds is giving folks a quick chuckle: As you can see, it's a kid apparently bewildered by seeing a payphone for the first time. From a designer's perspective, it's interesting to see him tentatively move the receiver towards his ear; however foreign
Using a stylus to write on a smartphone is not a very ergonomic experience. Even for me, someone used to jotting things down on a notepad cub-reporter-style, it just feels off. Realizing this, an Israeli company called OTM Technologies has designed a solution called Phree. While it looks like a
An old Arab saying has it that "When the camel stumbles, the knives come out." Perhaps the modern-day version, applicable to much of the world, should be "When anything happens, the phones come out." Which is to say, people's first reaction these days to tornadoes, beachside brawls, sporting events, police
Websites, like works of art, are best at their most original form. But as templates continue to dominate the space, designers are left to wonder: how can we work to stop promoting the uniformity and unoriginality of templates? Scalable design offers a more open and collaborative process where designers no
The latest installment of The Avengers opens today in the 'States. As usual, the most unbelievable part of the movie will not be a man in a flying iron suit, an angry oversized emerald doctor or an alien attack. It will be that S.H.I.E.L.D. Director Nick Fury will be able
When the new One World Observatory opens next month, those riding the superfast elevator to the top will get a visual treat. It's lined in HD monitors, presenting the illusion that the elevator is glass; as it first rises from the ground floor, riders see Manhattan as it was in
Television and movies both hew to the fact that our eyes are next to each other, not one over the other. A horizontal image more closely aligns with our natural field of vision. Yet the scourge that is vertically-shot video is not going away, and in fact appears to be
Industrial designer and UX specialist Corey Stone makes an excellent point: The QWERTY keyboard was designed in 1873 for typewriters, so it is absurd that we have grafted them onto smartphones. And since we're typing with our thumbs now, any time savings gained by the QWERTY layout (meant for ten-finger
Today, the concept of mobility is being challenged as alternative fuel sources, computerized cars and self-driving technology become reality. These changes are ushering in a return to the early days of the auto industry, where automotive designers are working in tandem with engineering to play a key role in the development process. At this year’s North American International Auto Show (NAIAS), lead designers provide insight into how designers are in a unique position to steer the auto industry i
Tactus Technology is finally bringing their morphable buttons to market
Looking at Dino Ignacio's work made me start thinking about fantasy-based UI design. The first time I really became aware of motion graphics cooking up digital UI's was probably way back during Minority Report or one of the Matrix movies. Being over ten years ago, you can see how...
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