Emilie Baltz believes believes food to be the most revealing part of culture and works in multiple mediums, both commercially and artistically, to explore that notion in the most robust way possible. Trained in Film Studies, Photography and Industrial Design, she borrows omnivorously from multiple mediums in order to deliver joyful experiences for consumers. The outputs of this practice are personal and professional, functional and fantastical. Her goal is to provoke delicious new perspectives on the world through social, formal and industrial processes.
Aart van Bezooyen is a Dutch optimist and motivator for materials in design. He lives and works in Hamburg where he founded Material Stories in 2005 to inspire and enable the best use of materials to make design more competitive, creative and sustainable.
2011 he explored sustainable solutions from around the world during the "It's Not Easy Being Green" project with graphic designer Paula Raché. 2012 he co-organized the Materials Café This year, he is active at the University of Art and Design Halle to grow a new materials library. The "Get Inspired" newsletter is keeping readers up to date about materials news, books and events.
Glen is a caffeine fueled, photo taking, streaming music, sushi loving Australian obsessed with collecting airline safety cards and has only destroyed one laptop in 7 years of riding to work every day. With formal training in both Industrial Design and Interactive Media at the Royal Melbourne Institute of Technology, he was the online art director at lomography.com for almost 5 years before joining the team at Core77.
Michael Doyle is a Detroit-based experience designer and amateur cultural critic. He is interested in the spaces between design, art, music and culture, and has contributed to a variety of design blogs for more than a decade. Michael is a co-founder of the hackerspace OmniCorpDetroit, as well as DJ collectives Dethlab and Dorkwave. When not designing interactive environments for o2, record covers for Ghostly International, or collaborating with the likes of the Hypothetical Development Organization, he may be found playing music at sushi bars or organizing croquet socials in abandoned factories.
Steve Portigal is the founder of Portigal Consulting. In the past 15 years Steve has interviewed families eating breakfast, rock musicians, credit-default swap traders, and radiologists. His work has informed the development of music gear, wine packaging, medical information systems, corporate intranets, videoconferencing systems, and iPod accessories. Steve is an accomplished presenter who speaks about culture, innovation, and design at companies like eBay, Adobe, Nokia, Hewlett-Packard, and Dolby Laboratories. He has a graduate degree in Human-Computer Interaction from the University of Guelph and is an avid photographer who has a Museum of Foreign Groceries in his home.
As Chief Design Officer of DEI Holdings, Michael DiTullo is passionate advocate as well as experienced practitioner of design. In addition to his work at DEI he is a contributor for the well-known design resource, Core77.com. Prior to DEI Michael was Creative Director at the legendary frog design, where he lead teams that worked with Google, Motorola, Honda, Braun, Brooks, Harmon Kardon and Intel. Before frog, DiTullo spent nearly a decade developing several product collections at Nike Inc. Michael is a prolific creative and an unfailing evangelist for our industry as a whole who frequently speaks at conferences and universities. DiTullo has been a core77 contributor since 2003, moderating our discussion forums (as Yo), producing design events, blogging, and producing a series of "5 minute" sketch videos.
Allan Chochinov is a partner of Core77, a New York-based design network serving a global community of designers and design enthusiasts, and Chair of the new MFA in Products of Design graduate program at the School of Visual Arts in New York City. Allan lectures around the world and at professional conferences including IDSA, AIGA and IxDA, has been a guest critic at various design schools in including Yale University, IIT, Carnegie Mellon, Ravensbourne, RMIT, University of Minnesota, Emily Carr, and RISD. He has moderated and led workshops and symposia at the Aspen Design Conference, the Rockefeller Center at Bellagio, Compost Modern, and Winterhouse, and is a frequent design competition juror. Prior to Core77, his work in product design focused on the medical, surgical, and diagnostic fields, as well as on consumer products and workplace systems. He has been named on numerous design and utility patents and has received awards from The Art Directors Club, I.D. Magazine, Communication Arts, and The One Club.
Niti Bhan focuses on offering strategic insight for growth opportunities and revenue generation in the rapidly evolving interstitial space between design and business. Her 15 years of experience include employers such McCann Erickson Worldwide, Hewlett Packard India, The Second City and most recently, the Institute of Design. She is an engineer and an MBA whose most significant achievement in the field of design has been dropping out of two graduate design programs on two continents in two centuries - the National Institute of Design, Ahmedabad and the Institute of Design, Chicago. Her areas of interest are business intelligence and trends, business strategy as well as creating a compelling user case for design as force for increasing value.
Al Dean has been working as a technology writer for the past six years and currently holds the post of Technology Editor on the UK's leading Product Development Technology magazine, MCAD, and is Editor of Prototype, a new quarterly focussing on the Rapid Prototyping and Direct Manufacturing industries. He is also regular contributor to CADserver.co.uk, one of the world's leading providers of CAD and product development technology related web-content. He has contributed his work to numerous publications, including CGI, New Design, IPMatters.com, and Journal for the Institute of Engineering Designers.
Bruce M. Tharp, PhD is a designer, researcher, entrepreneur, and professor with degrees in mechanical engineering, ID, and anthropology. He and his wife, Stephanie Tharp run an award-winning, Chicago-based design studio, materious.
They have licensed a dozen new product ideas to companies, and currently manufacture several of their own. Bruce teaches a first-of-its-kind, product licensing course at the University of Illinois at Chicago where he is also Director of Graduate Studies.
Materious also produces discursive products and concepts to engender reflection and debate on cultural topics. They’re currently finishing a book project on the topic entitled, Discursive Design.
Stuart Constantine is a founding partner of Core77, a design enterprise based in New York City. He studied History at the University of Connecticut and Industrial Design at Pratt Institute. He has over fifteen years of consulting experience in the design and technology sectors. Prior to his involvement with Core77 he worked as a designer at Lotus Development Corp. in Cambridge, Massachusetts, and as a director at Gartner, an IT consulting company in Connecticut. He currently resides in Connecticut with his wife, three young children, a collection of guitars, and a dog.
Jeannie is a true jack-of-all trades, looks forward to a day gone swimmingly, and finds joy in all things awesome. Brilliant art, rocking the renegade music scene, conjuring up haute designs, other people's hot designs, tasty salad, trashy magazines and unicorns are some of the many things she is passionate about.
Cordy Swope is a design strategist and cofounder of normal life, an international product development company. He has directed award-winning programs in consumer understanding for corporations in a wide variety of industries. He can also roll a half dollar on the fingers of his right hand.
Don Lehman is a Chicago-based industrial designer and the founder of More/Real, a startup focused on making technology feel invisible. More/Real’s first product, Stylus Caps, turns common pens and markers into touchscreen styluses.
Don has been honored by the IDSA, featured in the CES Innovation Showcase, and his design for the Contigo Autoseal Travel Mug was named by Bloomberg Businessweek as one of the 50 Coolest Designs of the 21st Century. He has contributed to Core since 2001, first with his column, "The Student Life", documenting his design school years at RIT, and since then posting news and columns.
Warren Ginn is Principal of GinnDesign Product Development, in Raleigh, NC where he works his magic merging design, materials and manufacturing processes. Having worked as an industrial designer within in several in-house, design consulting and manufacturing organizations, he's a strong advocate for interdisciplinary collaboration between the designer, engineering, manufacturing and supplier communities. He currently serves on the board of the Industrial Designers Society of America (IDSA) as the VP of the Professional Interest Sections. He previously served as chair of the Materials and Processes Section of IDSA for 11 years and is still evangelizing the value of materials and processes education within the industrial design community. He received his degree in Product Design from North Carolina State University.
Mark Vanderbeeken is a senior partner at Experientia, an international experience design consultancy, based in Turin, Italy. He is also the author of the successful experience design blog Putting People First. Mark is a specialist in visioning, identity development and strategic communications and worked in Italy, Denmark, the USA and Belgium. He was communications manager of Interaction Design Institute Ivrea, European communications coordinator for the World Wide Fund for Nature (or WWF), marketing director of Gwathmey Siegel & Associates Architects (USA) and chief press officer of Antwerp 93, Cultural Capital of Europe (Belgium).
David writes about robots, the "Internet", and the occasional monkey for publications including Metropolis, The Guardian, Salon.com, and Eye magazine. He is the editor-in-chief of Adobe ThinkTank, an online journal covering trends in design and technology and consults for Adobe on a variety of issues. He is currently working with the Japan Society on several projects designed to foster creative exchange between Tokyo and New York. David is the co-author, with Steve Heller, of the forthcoming book Becoming a Digital Designer.
Ian Curry first got his hands dirty in design on a Chandler & Price letterpress. Shortly thereafter he moved into the more abstract realms of digital media, and has often looked back.
Ian has done interactive design work for the U.N., Eyebeam R&D, and a range of interesting companies while recently at frog Design's studio in New York. He intermittently teaches undergraduate courses in interaction design at Pratt and Parsons. Currently an interaction designer at Local Projects, he is working to reduce the number of broken-seeming interactive exhibits at area museums. If you walk by his apartment in Brooklyn, you are likely to hear him learning to play the cello.
Alissa Walker writes about design for publications like Good, Fast Company, I.D., and ReadyMade, and is the assistant editor of the California Architect's Newspaper. She can be found on your iPod as the associate producer of the KCRW show "DnA: Design and Architecture." Alissa lives in Hollywood, where she throws ice cream socials, tends to her drought-tolerant gardens, and relishes life in LA without a car. Her new blog, Gelatobaby, offers commentary on design, Los Angeles, food, travel, and Star Wars, and every so often, gelato.
Kevin is founder of Plan, a product strategy consultancy based in London that helps companies work out what to do next. As a leading product strategist, over the past 20 years he has consulted for clients including: Samsung, Ford, HP, Lenovo, Mars, Nokia, Orange, 02, P&G, Shell, Unilever and Yamaha.
Before founding Plan in 2004, Kevin was director at the product design consultancy Seymour Powell, and set up one of the first dedicated design strategy teams in Europe.
With a background that spans design, marketing, engineering and social forecasting, Kevin is never short of an opinion or three. He writes, speaks curates and chairs conferences on design, business, and society. He has been published and cited in international journals, including Business Week, FastCompany, Design Management Journal, Core77 and Blueprint. He teaches at CASS Business School in London, and is a visiting fellow at his old design faculty at Northumbria University.
Deb Johnson, is the Academic Director of Sustainability at Pratt Institute and is leading the development of Pratt's new Center for Sustainable Design Studies and Research. She is founder and executive director of the Pratt Design Incubator for Sustainable/Social Enterprise.
She is heads Greenmatter, a green design consultancy and sustainable design think tank. Greenmatter brings designers together to collaborate with people working to change the world.
Brit Leissler lives and acts between London and Berlin. After receiving a Master degree in product design from the Royal College of Art in London she started her own Shoot the Stylist! design studio. She also works as a design educator for various institutions and founded Punch'n'Cuddle Ltd., producing and distributing her own products.
When taking a break from the design world she writes, sings and composes quirky electronic pop or travels the planet. Brit loves all forms of eccentricity, joins up the dots and aims to get into interesting conversations with all kinds of weird and wonderful people. As a hardcore digital camera gunslinger she shoots everything that moves and grooves. She doesn't eat animals, is hot for cheese, loves the Kensington Squirrels, robotic dance moves and life enhancing ideas.
Lisa is dedicated to promoting the American contemporary design scene. She keeps herself busy as the co-founder of the Object Design League, an association of independent designers in Chicago, and design practice Smith&Linder, both co-founded with Caroline Linder. She also teaches foundation research studios at the School of the Art Institute of Chicago.
Tad Toulis is the Creative Director of Teague's Seattle-based Design Studio. Prior to joining Teague, Tad worked at Lunar Design, Motorola's Advanced Concepts Group and Samsung's LA LAB. He was also a founding member of designRAW, a San Francisco-based design collective. Tad is a frequent speaker and lecturer at universities, conferences and design symposiums. His work has received numerous awards of distinction and has appeared in publications across the globe.
Helen Walters is a design writer and editor, currently working as an editor and researcher at Doblin, a member of the Monitor Group. Until July 2010, she was editor of innovation and design at Bloomberg BusinessWeek. She's the author of five design-related books and also contributing editor to British design magazine, Creative Review. She tweets.
Valerie Casey is a globally recognized designer and innovator. She works with organizations on challenges ranging from creating new products and services, to transforming organizational processes and behaviors. Before starting her own practice, Necessary Projects, in San Francisco, she held executive leadership positions at IDEO, frog, and Pentagram. Casey is the founder of the Designers Accord, the global coalition of designers, educators, and business leaders working together to create positive sustainable impact. Casey was named a “Guru” of the year by Fortune magazine, a “Hero of the Environment” by Time magazine, a “Master of Design” by Fast Company, and one of the “World’s Most Influential Designers” by BusinessWeek. The World Economic Forum has honored Casey as a “Young Global Leader.”
Steven heller is a senior art director of the New York Times and the co-chair (with Lita Talarico) of the MFA Designer as Author Program at the School of Visual Arts. He recently co-founded (with Alice Twemlow) the MFA in Design Criticism at SVA. He is the editor of VOICE: The AIGA Journal of Design and The Nose (with Seymour Chwast). He is contributing editor to PRINT, ID, Eye, Baseline and a contributor to Metropolis, the New York Times Book Review, Varoom, and Grafik. He has edited, co-edited or authored over 100 books on design an popular culture, including "Paul Rand," "Merz to Emigre: Avant Garde Magazine Design of the Tweniteh Century," "Stylepedia: A Gude to Graphic Design Mannerisms, Quirks and Conceits," "Euro Deco: Graphic Design Between the Wars," "Anatomy of Design," "Design Literacy Second Edition," "The Education of a Photographer," "The Graphic Design Reader," "Graphic Wit: The Art of Humor in Design," and "Teaching Illustration." He is currently completing "Iron Fists: Branding the Totalitarian State" for Phaidon Press and is working on a biography of Alvin Lustig. His website is Hellerbooks.com.
Andy Polaine co-founded the award-winning new-media collective Antirom in London working with clients such as the BBC, Levis and The Science Museum as well exhibiting several interactive installations and performances around the world. He was a producer at Razorfish in the UK before moving to Australia where he started the interactive department of visual effects company, Animal Logic. He was Senior Lecturer in Interactive Media and Head of the School of Media Arts at The University of New South Wales, Sydney before moving to Germany. Officially Dr Polaine with a PhD in interactivity and play from UTS, Sydney, Andy is now a Lecturer and Research Fellow in Service Design at the Lucerne School of Art and Design in Switzerland. Alongside his academic work Andy continues to work as a interaction designer, service design research and writer. His own blog is Playpen and he is also the Editor and founder of The Designer's Review of Books
I'm a multidisciplinary graphic designer and writer living in New York City. My projects have involved designing identities, motion graphics, web sites, exhibition graphics, publications, as well as copywriting and art directing. I look for projects that challenge my thinking and form-making skills, but I'm especially interested in collaborating with non-profits and civic organizations that need help to address complex social problems in ways that might spur lasting social change.
Willem Van Lancker is a product designer (UX) at Google with a passion for ethnography, maps, data visualization, and producing delightful user experiences.
Willem came to Google from IDEO where he worked as a communication designer focusing on understanding business systems and organizations through visual communication. Previous to IDEO, Willem worked for Apple, where he designed user interfaces for products including iPhone and iPad, and adidas, where he created new brand identities for various major league sports teams respectively.
Willem is a graduate of the Rhode Island School of Design (RISD) with a degree in Graphic Design. While at RISD, Willem teamed with a small group of Brown and RISD students to create A Better World by Design, a now-annual three-day conference encouraging social and environmental impact within educational policy. He also served as a researcher and core member for RISD’s Strategic Plan, charting a new course for RISD’s academic programs and student life initiatives focused on how students of different disciplines can innovate through collaboration.
When he is not working on new innovations for Google, Willem can be found writing, sailing, playing squash (both the sport and the gourd), following English (and American) football, and occasionally regretting the decision to eat that bacon-wrapped hotdog from a food-cart in the Mission District.
Sam is a design strategist at Plan, the London-based product strategy consultancy.
With an interdisciplinary design education spanning the UK, Germany and Finland, Sam has experience in product, digital and service design, and has also worked in interaction design at Sony Design, Tokyo.
An intrepid traveler, Sam has reported on design, events and consumer culture for Core throughout Europe and Asia.
Kara works as a Senior Design Researcher at frog in Munich, Germany. Prior to this, she pursued her Master's degree in Design at Emily Carr University, where she focused her research on cross-cultural design process. Her graduate work in Rwanda has been included as a case study in IDEO's Human-Centered Design Toolkit.
She remains passionate about exploring design with rural communities and emerging markets.
Matt Brown is a designer from the Chemical City (Midland, MI) and works at IDEO in Boston. He studied Industrial Design at Kendall College of Art and Design in Grand Rapids, MI and got his Masters in Interaction Design from the Umeå Institute of Design in Umeå, Sweden. He likes railroad tracks, talking about new ideas, and funny/awkward moments. He can't play the piano but collects synths anyway and has released a couple of records with his band Fracula.
His work deals a lot with fiction, humor, and people. A good example of this would be his piece on Dogpiling and Candles. You can see Matt's work on his website, and read more on his blog.
Don Norman claims his goals in life are to make a significant difference, but to have fun while doing so. He is both a businessperson (VP at Apple, Executive at HP and a startup) and an academic (Harvard, UC San Diego, Northwestern, KAIST). As co-founder of the Nielsen Norman Group he serves on company boards and helps companies make products more enjoyable, understandable, and profitable. He is an IDEO Fellow and a member of the National Academy of Engineering. He gives frequent keynotes and is known for his many books including "The Design of Everyday Things," "Emotional Design," and "Living with Complexity" (which argues against simplicity). A completely revised, updated edition of "Design of Everyday Things" will be published in October 2013.
Venessa Miemis is a futurist, digital ethnographer, and modern day philosopher. Her superpowers include: pattern recognition, intuition, and the ability to distill complexity. She is currently pursuing a Masters in Media Studies at the New School in NYC. The focus of her graduate work is on facilitating trust-building, generative dialogue, and open collaboration in networked environments. Her blog, Emergent by Design, probes the potential impacts of social technologies on human behavior, thought processes, and the evolution of consciousness.
Ingrid Fetell is a designer, researcher, and writer whose work explores the emotional relationships between people and things. She writes the blog Aesthetics of Joy, and is working on a book of the same name, which draws on insights from neuroscience and psychology to suggest ways that design can lead the way to happier, healthier, and more sustainable lives. This allows her indulge her twin passions for delightfully designed objects and jargon-filled scientific studies. She also writes the Design and the Mind blog on the Psychology Today website.
Bill Moggridge is the director of the Smithsonian's Cooper-Hewitt, National Design Museum, the only museum in the United States devoted exclusively to historic and contemporary design. Bill designed the first laptop computer, the Grid Compass, launched in 1982. He describes his career as having three phases, first as a designer with projects for clients in ten countries, second as a co-founder of IDEO where he developed design methods for interdisciplinary design teams, and third as a spokesperson for the value of design in everyday life, writing, presenting and teaching, supported by the historical depth and contemporary reach of the museum.
Ben helps to lead Method’s interaction design team in San Francisco. His twelve years of experience span working within teams large and small, both in-house and consultancy, and from startups to corporate behemoths. Ben has worked on projects with many different areas of focus, beginning on the web but expanding to include mobile, brand, application, strategy, product and service. Prior to joining Method, Ben has spent time at Adaptive Path, IDEO, Twitter, Samsung, UK-based service design pioneers live|work, and Oyster Partners, a big British web agency you'd probably only remember if you still have the scars from the first dot bomb.
He teaches, currently at the California College of Arts, has written for Interactions magazine, Core 77 and FastCompany among others, and has spoken at a few different places like South By Southwest, Design Engaged, Webvisions and UX Week. He is also involved as a mentor with the Designer Fund, and has served as technical director on the committee of the last few Interaction conferences ('10, '11, '12 and '13) for the Interaction Design Association. Ben's work has been recognized by the IxDA's Interaction Awards, the BAFTAs, the Spark and the Pixel awards.
Shai Akram met Andrew Haythornthwaite while studying at the Royal College of Art, the two now run their own design practice and are also members of the Okay Studio collective. Her projects cover creative direction and design for interiors, events, and furniture/product ranges. Shai’s work is a combination of practice and theory, translating research and ideology into objects and visual language. Her work has been exhibited internationally and projects have taken her to China, New Zealand and Italy- although Shai loves to travel, she secretly wishes she would stay in one place long enough to have a cat.
Tiffany Chu is a designer and blogger based in Cambridge, Massachusetts. With a background in architecture and comparative media studies from MIT, Tiffany has a broad span of design experience including work for Pixar Animation Studios, h2o architectes in Paris, The New Orleans Office of Recovery, design/build in Cambodia, and field research on street vendors in Vietnam. By day, she currently works as an associate at the design and innovation consultancy, Continuum. By night, she dilly-dallies in internet culture, cartography, hot yoga, and dreams up design-entrepreneurial schemes.
Marina Garcia-Vasquez is New York-based writer and editor of lifestyle and culture content. Her current focus is on art, architecture, and design. She obsesses over typography, McCobb chairs, Italo Calvino, urban landscape, and poetry. She is the NY correspondent for the Australian Inside Magazine. Here for Core77, she will devote herself to emerging Mexican and Latin American designers. Aside from this reportage, she is fully vested in promoting Mexican culture in New York City through Mexnthecity.com. Follow her @MarinaGarciaVas and @Mexnthecity. Her blogs and website: www.mg-v.com, pairsofchairs.wordpress, mexnthecity.com
Ray is the Managing Editor of Core77 and at least one other thing on the side. Aside from design, his interests include art, music, cycling, urbanism, food, patterns, maps, coffee, shoes and em-dashes—seriously, he includes at least one in every post he writes.
Kenzan is the product of sculptors and bookkeepers. An upbringing telling of his approach to design: the hands-on formation of good ideas into solutions through considered assessment and judgement. Kenzan's experience as a lighting designer, small business owner, and good neighbor has provided him a means to explore and understand the multi-faceted world of design. Both a thinker and a do'er, Kenzan finds opportunity at every step of the process to create beautiful and effective design solutions, no matter the challenge.
Joann Plockova writes about design, ideas, solutions and various other topics of interest from her base in Prague. Her work has been featured in newspapers, magazines and online publications both in the Czech Republic and abroad. She is from the U.S. and previously worked as a copywriter.
Ilyssa Kyu is a designer residing in South Philadelphia. She currently works as an experience designer & strategist at P'unk Avenue and regularly does graphic design & consulting freelance work with the Mayor’s Office of Sustainability, CultureWorks, GreenLimbs, and South Philly Green Drinks.
Her personal work explores how design can intervene in our complex relationship with nature through engineering empathy into objects and experiences.
Victoria Kirk is a senior digital strategist at Ogilvy, helping businesses create experiences that delight consumers. She has a Bachelor's (with honors) from New York University and holds a Masters of Industrial Design from the Pratt Institute. As a researcher, ethnographer, strategist and a designer, she has worked with organisations large and small to convert digital and cultural insights into tangible action. Her clients include large multi-nationals (Unilever, British Gas, Nestle) as well as educational and social enterprises (the Museum of Arts and Design, the Pratt Institute, Tilonia.com, the Barefoot College). A native New Yorker, she has lived and worked in India and is now based in London, where she is an active member of the sustainable design community, serves as board member and advisor to several social enterprises, produces documentary film and photography projects, and waits with cautious curiosity for the coming of the 2012 Olympics.
Dave Seliger is a Postgrad Fellow in Logistics and Ext Affairs at the NYC Office of Emergency Management. He has extensive experience helping firefighters, police officers, and disaster responders improve their services through design.
While leading RKS as CEO, Ravi Sawhney has helped generate more than 150 patents and over 95 design awards on behalf of his diverse list of international clients. Sawhney invented the reliable Psycho-Aesthetics design methodology, co-authored the 2010 release of Predictable Magic (Wharton School Publishing), is a Fellow in the Industrial Design Society of America (IDSA), holds a Ph.D (Hon.) from the Academy of Art University San Francisco, and is the innovator and former jury Chair for IDSA’s Catalyst Case Study program. He is also a popular speaker and editorial contributor on the topics of design, innovation and management.
Cindy Gilbert directs MCAD’s Sustainable Design Online Program. In this role, Cindy fosters a culture of awareness and creativity through sustainable, innovative, and collaborative design. She has extensive research experience in the fields of climate change and polar ecology, and has taught several courses and workshops in the fields of biology, sustainability, and biomimicry. Most recently she served 3.5 years as the founding Director of University Education at The Biomimicry Institute where she developed and managed all higher education programs including the Biomimicry Professional Certification Program, the annual Biomimicry Education Summits, the Biomimicry Affiliate and Fellows Programs, and the Biomimicry Student Design Challenges.
Daniel is a User Experience Design Consultant. He has had the pleasure of working on service design, mobile, web and embedded interfaces for clients from Abbot to Volvo. He bikes a lot, and has taught a shocking variety of Design, Science and Food classes at the Brooklyn Brainery. He is 1/5 of The Design Gym, where he teaches design thinking to the masses. He is also 1/4 of GothamSmith, a line of 3D printed products.
Raymond Jepson is a Montréal based product designer, active in IDSA. He is currently working for Stelpro Design, a growing heating and ventilation manufacturer. He has freelanced designing products from many categories, including ice skates for CCM, lighting and car audio equipment. He graduated from Arizona State University. When he doesn't have a pen in hand, he can be found underneath the hood of cars, or amateur racing them.
Panthea Lee is co-founder and principal of Reboot, a service design firm working in the fields of governance and international development. At Reboot, she leads a multidisciplinary team of designers, researchers, development experts, and policy strategists to improve social outcomes globally, working for organizations such as the World Bank and the American Civil Liberties Union. Panthea has led projects in over 20 countries including Afghanistan, China, Sudan, and Tunisia. Before founding Reboot, she was with UNICEF Innovation.
Panthea speaks frequently on new approaches in international development, and has lectured at Columbia University, McGill University, NYU, the School of Visual Arts, and Pop!Tech’s social innovation program.
When Perrin isn't scouting the best new design talent for Core77, or working as the Products Editor of The Architect's Newspaper, or writing for Cool Hunting, Design Applause, Print Magazine, Frieze and The Paris Review, she's trying to put her MFA in Fiction from Vermont College to good use.
An Xiao Mina is an American designer strategist and researcher who recently worked on the Gwangju Design Biennale’s Un-Named Design exhibition. She focuses on the role of social media and communications technologies in building communities and empowering individuals. Find her on Twitter here.
Carly Ayres is an undergraduate student studying Industrial Design at the Rhode Island School of Design. When not in studio, she works as the elected President of RISD's Student Alliance or as a Research Assistant on the STEM to STEAM education initiative on campus. She writes on humanizing technology, congressional briefings, bike racks, and everything in between.
Roland Boal is Head of PGD, the China branch of Priestmangoode - a leading multidisciplinary design consultancy specialising in transport, aviation, environment and product design for a roster of significant brands across the globe.
Roland Boal is an experienced design-led strategist and designer with extensive experience in the consumer electronics and aviation sectors, running projects ranging from mobile phones and vacuum cleaners to aircraft cabin interiors. He has worked for a number of large industrial design companies and recently joined Priestmangoode to head its first overseas office, Priestmangoode Design, in Qingdao, China.
Ciara studied at the School of the Art Institute of Chicago and received a BFA with an emphasis in Designed Objects. She is a conceptual designer whose interests include user interaction and social behavior in online gaming, and how they can inform the physical world and the design of tangible objects. Her work focuses on identity, human interaction, and virtual environments, exploring the relationship that people develop with the real world and the virtual.
Jeroen van Geel is interaction director at Fabrique [brands, design & interaction]. He is an international speaker and a writer on the field of interaction design and has a great interest in the world of product personality. Jeroen has pushed forward many design projects, ranging from the next generation mobile apps for Dutch public transport to interactive projects for Rijksmuseum Amsterdam and the new automated border control systems at Schiphol. He was the founder of Johnny Holland. His goal is to return a bit of wonder into the world, even if it is just for himself.
Teshia Treuhaft is currently a graduate student studying furniture design at the Rhode Island School of Design. Previously a TEDx organizer, she now splits time between school, doing Public Relations for the Better World by Design conference and writing for Core77.
She is a Michigan-born, obsessive coffee drinker and lover of travel. Teshia hates glass tabletops and loves projection mapping. She hopes to become fluent in German and build at least one really good chair in her lifetime.
frog works with the world's leading companies, helping them to design, engineer, and bring to market meaningful products and services. With an interdisciplinary team of more than 1,100 designers, strategists, and technologists, frog delivers connected experiences that span multiple technologies, platforms, and media. frog works across a broad spectrum of industries, including consumer electronics, telecommunications, healthcare, energy, automotive, media, entertainment, education, finance, retail, and fashion. Clients include Disney, GE, HP, Microsoft, MTV, Qualcomm, and many other Fortune 500 brands. Founded in 1969, frog is headquartered in San Francisco, with locations in Amsterdam, Austin, Boston, Bangalore, Johannesburg, Kiev, Milan, Munich, New York, Seattle, Shanghai and Vinnitsya.
IDEO has roots dating back to 1978. Today, IDEO is an award winning global design and innovation consultancy. We create positive impact through design by taking a human-centered approach to helping organizations in the public and private sectors innovate, grow, and bring to market new ideas. We partner with leaders and change agents to identify new market opportunities, add value, and solve meaningful problems. We design and launch innovative products, services, ventures, and brands by combining business acumen with human-centered market insights. We help organizations to build the capabilities required to sustain innovation.
Tennyson is founder and director of live|work and founder of EISE , the world's first Service Innovation School located in São Paulo, Brazil. He is also the author of Design Thinking Brasil, best seller book published by Elsevier. live|work is the pioneer global Service Design firm located in London, São Paulo, Oslo and Rotterdam running service innovation projects around the globe for Fortune 500 companies such as Johnson & Johnson, Emirates, Virgin, Orange, Itaú Bank, VW and many others.
Tennyson started his career on UX design, before the Internet bubble burst. His interest to move on to the design of whole culture-sensitive service ecosystems was born while doing projects in Africa. Living and working in Angola on the post-war period for two intensive years, he managed service innovation projects for the government helping implement the program to rebuild the country services infrastructure.
Rachel Swaby is a freelance writer and editor. She's written for Wired, Afar, O, the Oprah Magazine, Gizmodo, and others. Out in the wild she enjoys magazines, urban night hikes, games (both board & video), fiction, and facts.
Elizabeth Evitts Dickinson is a journalist, author, and editor whose articles, essays, and fiction have appeared in The New York Times Magazine, Slate, The Baltimore Sun, The Atlantic Cities, Johns Hopkins Magazine, Conde Nast Traveler and Metropolis, among others.
Dickinson is a contributing editor at Architect and Architectural Lighting magazines and has served as guest editor for publications like Johns Hopkins Magazine and Next American City. She was also the editor-in-chief of Urbanite magazine in Baltimore for three years. She is an adjunct faculty member at the Maryland Institute College of Art (MICA) where she teaches graduate level writing.
Fosta is Nick Foster, a post-discipline designer with specialisms. He has over fifteen years experience in the design industry as an engineer, industrial designer and futurist for companies such as Dyson, Seymourpowell and Sony. He received his MA from the Royal College of Art in London and currently lives in San Francisco, where he is Creative Lead for Nokia’s Advanced Design team. He is also a partner at the Near Future Laboratory, pioneering work in the field of Design Fiction
Throughout the two day Design Research Conference the frog design team wandered around interviewing attendees and encouraging them to fill out the cards they received at registration check-in. The top card stated, "As you listen to the speakers, engage with other conference attendees, and think about what you hear, we'd like you to capture some notes. Please fill out these cards and bring them to Monday's 3:30pm interactive session." The other cards had questions such as "What are the biggest challenges facing design research today", "What superpower do you wish you had when conducting research", and "What problems in the world should design researchers tackle". Attendees had no idea what the frog team had up their sleeve, but attendees played along anyway. The frog team planned two activities for the end of each day of the conference, which required attendees to put their design thinking hats on, to interact with other attendees, teamwork, and of course fun.
Attendees gathered at 3:30pm on Monday ready to find out what role the cards would play in the first interactive frog activity. Everyone was asked to split up into groups of five people and to grab a worksheet. I joined a group of people, took a look at the worksheet and was really excited to find out that we were being asked to put together a Design Research Super Team! The worksheet had questions that matched the cards so we could collectively jot down the answer to the questions in one place as a team. It also had a space for the group to draw characters on the super team as well as name the group's super team.
After being greeted by the welcoming committee, checking in, exchanging my Polaroid photo for my nametag and taking in the introductory conference experience I chugged my morning cup of coffee and headed into the theater for this year's IIT Design Research Conference at the Spertus Institute in Chicago.
This year, the two-day schedule of the conference consisted of 25-35 minute talks from designers and non-designers presenting on Understanding Data, Story Making, Human Behavior, and the Adjacent Possible. Within these topic categories, Interactive Sessions were introduced in place of a day of workshops. There were two interactive sessions in particular, one given by Elliott Hedman on Understanding Data, and the other presented by George and Sara Aye on Human Behavior, which were both informative, engaging and helpful in that the attendees could test their skills as design researchers while experiencing the benefits of a more traditional presentation.
It's definitely fall in Chicago! My morning walk to the Spertus Institute was quite refreshing with the breeze coming off the lake and leaves blowing all around on the ground. Tuesday, October 9th was the first day of the Design Research Conference at the Spertus Institute in Chicago. This is my second year attending the conference so I was anxious to arrive early enough to check out what the planning committee had organized for DRC 2012. Last year, the planning committee did a wonderful job designing an interactive experience for the attendees from beginning to end.
Upon arrival, attendees were greeted by someone from the welcoming committee, who was geared up with Polaroid 300s ready to snap a personal instant photo of each attendee that walked though the door. After receiving the Polaroid picture, attendees checked in at registration and were then directed over to a wall of nametags. Attendees found their nametag on the wall, removed the nametag and replaced their nametag with their Polaroid picture.
Attendees headed upstairs to grab their morning coffee or tea, check out the conference space and mingle before opening remarks. It was great to see people reuniting from last year as well as those new to the conference meeting new people. In the common area, there were plenty of ways to strike up conversation, thanks to many areas of the room being set up to encourage engagement. The coffee and tea station had fun printed materials, strategically placed in front of the rows of paper cups, with the question "last night I slept:" with the following answers "In my own bed," "In a hotel" and "None of your beeswax."
There was also an interactive wall with post-it notes for attendees to capture thoughts, ideas, quotes and such from the talks they listened to throughout the day. Many conversations were struck in front of the wall as well as pictures being taken and re-organization from conference volunteers so the notes can be found under specific topics for easier navigation.
Reporting and Images by Ciara Taylor. Image above Courtesy of Guerrilla Truck Show.
If you were in Chicago attending NeoCon last week, hopefully you had a chance to take a break from the endless hallways of showrooms, get outside in the beautiful 70-degree weather, and attend the Guerrilla Truck Show. Tuesday, June 12th, 2012 marked the 8th annual Guerrilla Truck Show, which has become a staple in Chicago's design week. Every year during NeoCon, one of the largest design trade shows in the country, Fulton Market transforms into a pop-up art and design event with good people watching, a live DJ and food trucks. Exhibitors rent 14ft U-hauls, trucks and trailers, back them up to the Fulton Market loading docks, and transform them into personal gallery spaces.
Ryan Chorbagian of Relevant Reuse
Among the 50 trucks that participated in the show this year, many had spaces and objects made from repurposed materials, specifically wood and metal. One designer, Kendall Karmanian who is primarily known for his photography, mentioned gathering metal scraps from Chinatown to create the Wok Birdcage that was exhibited in his truck. Jacob Wener, a local furniture designer, sources his wood from a company that collaborates with the City of Chicago to buy all the trees that have fallen down throughout the city and resell the wood. Wener says this creates a unique story for each piece of furniture he designs and makes. When he sells a piece of furniture he shares the back-story of the piece to the buyer or if the buyer is not present he includes a document sharing the story of the furniture purchased. Ryan Chorbagian, of the Relevant Reuse truck, creates objects out of found and repurposed materials.
Kendall Karmanian's Wok Birdcage
Jacob Wener (above) and his furniture (below)
Other trucks and designers with heavy foot traffic were the Modern Farm Furniture Truck and Dave Ford. Kyle and Kiel, of Modern Farm Furniture Co., design and make furniture that is easy to assemble with instructions screen printed directly onto the furniture. Dave Ford's Truck Drawing from Chicago to Philadelphia consisted of hanging plastic bottles with led tips that naturally drew on paper according to the movement of the truck, as he traveled round trip from Chicago to Philadelphia.
It's been two weeks since the Interaction12 conference in Dublin, Ireland. IxDA Dublin Redux events have already been organized and are occurring globally. Attendees continue to tweet and share the abundance of information they absorbed over the course of the four-day conference. Interaction12 consisted of 15 workshops, 6 keynotes, 80 speakers, and several planned activities around Dublin, Ireland. IxDA organizers put together a diverse group of lectures and events throughout the conference for attendees to experience.
To give you an idea of the amount of diversity, talks were categorized into subheadings such as behavior, theory, ecosystems, process, aesthetics, strategy, dialogue and gamification. Most talks were 45 minutes and on the final two days there were 10-minute talks breaking up the larger sessions. The keynote speakers began and ended each day, usually sharing a big picture idea that complimented the other talks programmed throughout that day.
Luke Williams kicked off Day 2, with his eye-opening and inspiring keynote on disruptive thinking, titled "The Disruptive Age: Thriving in an Era of Constant Change". He gave a similar talk at the Design Research conference at IIT, but at Interaction12 he challenged attendees to consider how to disrupt the cliches of interaction design. This was the kind of energy that was contagious throughout the four days of the conference. Not only did Williams inspire and challenge the crowd, but the first slide of his presentation was a common theme for the rest of the conference. He shared a slide of a tweet that he came across the night before his talk that said, "What is interaction design? Oh shit. Here we go..."
This was a common question and discussion throughout Interaction12. It was as if Interaction Design was having an identity crisis. It was an exploratory process where everyone was working together to challenge and discover the capabilities of the discipline. Some attendees even created a humorous video during the conference, "Shit Interaction Designers Say," styled after the "Shit Girls Say" YouTube meme.