Posted by
frog | 15 Apr 2013
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A research report on the dynamics of crowd-sourcing music at the frog SXSW Interactive Opening Party, by Bonnie Reese, Mike Herdzina and Shaina Donovan—see Parts 1 & 2 for more information.
Crowdsourcing Gives Everyone a Voice
The overall response to the Crowd Sourced DJ was overwhelmingly positive. It was described as "novel" and people loved that it allowed them to participate in the music selection. When we probed further about what made it attractive, party-goers were enthusiastic about the philosophy of crowdsourcing, noting that it is a vehicle that gives everyone a voice. We were struck by the passionate tone and language of the participants. Some of the comments included:
- "It's for the community by the community,"
- "It's democratic,"
- "You have a chance to have a say"
However, while people embraced the spirit of crowdsourcing, many openly acknowledged that it compromised the quality of the output. We heard comments like:
- "The masses have bad taste"
- "I don't trust the public"
And yet those interviewed did not perceive the conflict between crowd selections and individual taste as an inherent negative. One music-savvy partygoer intimated that while the music being played did not align with his preferences, it still "fell within his range of acceptability." In the context of a large social experience, like a party, the spirit of empowering the crowd reigns supreme. Many people acknowledged the party context and noted that there's a time and place for everything. So while crowdsourcing is okay in one moment and social environment, it may not be appropriate for every situation.
Crowdsourcing Makes Everyone Think Like a DJ
So what were the biggest influencers when individuals had to make a music selection? First of all, people took into account the audience for the music as well as the party context. "Party music" was referenced almost as its own genre (although based on the range of musical styles we heard, we doubt that everyone would agree what the key characteristics of "party music" are). While many used the word "upbeat" to define "party music", we didn't see further alignment in the music played. One partygoer commented "What am I in the mood for? Something that will create the right environment. What will make the right environment? Upbeat music."
Overall, the music that was selected could be described as more "upbeat" on the music scale. (Click to view full-size infographic)
People also mentioned that they overrode their own preferences to choose music for the crowd, noting music as a "shared experience." One party-goer said, "I avoided a few songs that I wanted to play because I wanted to choose for the crowd," while another person noted "I think it is more important that the crowd has fun." People mentioned avoiding songs they liked that might bring "down" the mood. They continually referenced music's role in creating the right social environment: "The music affects the vibe—it drives conversations and relationships." These comments acknowledge the importance of music's role in shaping the experience for individuals and the crowd as whole. They also point to a party environment as a scenario within which the greater good should come before personal preference.
It was also interesting that when asked to state their opinion about the quality of the music (on our scale from "it sucks" to "awesome"), a number of people said that "it's like voting for myself," showing an identification with the crowd. This leap from crowdsourcing to an identity alignment with the crowd was very interesting. Crowdsourcing went beyond simply being a method to create a shared playlist to creating a dynamic of communal identification. One person even said, "It's democratic, so people will like the music," voicing an assumption that music chosen by the crowd will automatically be embraced by the people within that crowd. It's worth noting that there were no overall trends in perceptions about quality of the music from the data we gathered at our Music Perceptions Wall; where people placed their dots on the scale truly ran the gamut (and some partygoers just wanted to be clever about where they put their dot regardless of what they thought of the music).

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Posted by
frog | 10 Apr 2013
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A research report on the dynamics of crowd-sourcing music at the frog SXSW Interactive Opening Party, by Bonnie Reese and Mike Herdzina
Music shapes our experience of the world—it sets a mood, represents who we are (or who we want to be), captures memories, and defines a moment. The decision to embrace crowdsourcing as the DJ concept for the frog party was a risk in many ways. Who knew what the crowd might choose? What vibe would be created? Would it bring people together or further highlight our separate identities and divergent tastes? It was a meaningful social experiment—not only in music curation but also in social dynamics.
In order to fully embrace the experiment, frog dispatched 11 researchers to collect data at the party about music, crowdsourcing, and social dynamics. This article will both share the findings and reflect on the process that we used to take advantage of this research opportunity most efficiently and meaningfully.
Defining the Research Plan
Looking at the experiences that had been designed for the party, we realized that there was one piece of data being captured without any work required on our part—the music selections on the TouchTunes smart jukeboxes and mobile app. The crowdsourcing process would simultaneously build a data set about music preferences across the course of the evening. But like any quantitative data, this could be made more meaningful by supplementing that data with qualitative interviews and contextual observations.

As part of this experiment, we wanted to explore how to most effectively use a larger research team in a short amount of time (no one wanted to entirely miss the party to conduct research). We allocated three hours of time from each of our research team members—one hour to ramp up, one hour of research and documentation, and one hour to participate in a storytelling session. We created data capture sheets that made it easy to see the script and write down notes and quotes quickly. In addition, we created "end of shift" synthesis sheets that allowed us to quickly capture emerging patterns about social dynamics and environment from the research teams conducting research during the party. Two researchers then took the data forward to craft into the key themes.
We cast a relatively wide scope for the research, using a few focused questions that allowed the team to adapt their focus as themes emerged and the party progressed. Some of the questions we decided to explore included: What do people think of the music that's being played? What motivates engagement in the music selection process? What do people think about the value of crowdsourcing over curation? What's motivating their music choices (or their decision not to participate)? Does participation impact perceptions of the music and party environment? How do social dynamics play out when a group is asked to make a decision that is driven by personal taste? How do people go about making their decision as to what to play?
In order to answer these questions, we engaged in a range of research activities—spanning from video capture to one-on-one interviews.
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Posted by
frog | 8 Apr 2013
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A research report on the dynamics of crowd-sourcing music at the frog SXSW Interactive Opening Party, by Bonnie Reese and Mike Herdzina
At frog, we often find ourselves conducting research in surprising places all over the world. Those of you familiar with our recent trip to Afghanistan will know that we conduct field research everywhere from private homes and businesses, to civic and social institutions, to very public spaces. When we're in the field, we like to create "pop-up" studios to facilitate rapid synthesis, ideation, and prototyping. Last month in Austin, we created a unique pop-up studio very close to home, at the frog SXSW Interactive Opening Party.
For thousands of SXSW attendees, the frog party is the traditional kickoff for an intensely social and inspirational week at the conference. It's their chance to blow off steam with friends and colleagues, and to get the creative juices flowing for the week ahead. By now people have come to expect that the frog event is not just an ordinary party, but a kind of social experiment, and a place to casually explore the meaning of technology in our lives. This year our theme was "The Other Singularity," or what happens to social life when we embed massive computing power in unexpected places, from coffee table books to porta potties.
I've been going to the frog party for many years and have enjoyed the playful and provocative technology experiences we create for our guests. In the run up to 2013, I realized we had a rich opportunity to gather thoughts and feedback about applications of this new technology with an enthusiastic and tech-savvy crowd. The inspiration for the research focus sprung from the Crowd Sourced DJ, which used TouchTunes smart jukeboxes (designed by frog and the TouchTunes team) and the TouchTunes mobile app to allow party guests to create and curate the party playlist in real time.
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Posted by
frog | 1 Apr 2013
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By Lydia Kuo and Ryan Rowe
For the past 20 years, China has become an economic superpower by acting as the world's manufacturer. From boutique brands to major corporations, companies from around the globe have brought their products, concepts, ideas and innovations to be built and assembled in the factories of Shenzhen, Guangzhou and a host of other Chinese industrial cities. Meanwhile, neighboring Asian countries like Japan, South Korea, and Taiwan have been fostering cultures of creative entrepreneurship with government initiatives and media promotion.
In China, the movement is finally just beginning. This unique environment, combined with a growing middle class and a new wave of flourishing creative-minded Chinese has given rise to a nation of makers—local Chinese entrepreneurs with a passion for creating and selling their own products. In this essay, we take a look at the idiosyncratic nature of life as a creative entrepreneur in modern China.
Filling Gaps
Between its economic boom and booming population of 1.4 billion, China has become a sophisticated market catered to by all of the world's top brands. This influx of goods and services quickly filled all the gaps in fashion, entertainment, toys, and everything else that the new middle class of Chinese could then suddenly afford over the course of a generation. International brands such as Louis Vuitton and Chanel (and even Apple) gained traction for being high-quality symbols of status, while goods made in China were less and less desired.
Now, as the younger generation—those raised in today's more open and creatively inspired postindustrial China—are coming into their own, they have buying power. Anecdotally, there seems to be a newfound pride and passion for quality, home-grown Chinese products, a sentiment some entrepreneurs are now tapping into. Token Hu, a former designer at frog, manufactures and sells his own brand of casual lifestyle shoes. Although many international brands have a strong presence in China selling shoes of this kind, Token saw a unique gap in the local market and set out to create his own brand, UNITED T. Made in China—or at least "making in China"—is becoming cool.
Getting Things Made
In certain disciplines, China's 5,000-year-long history of traditional art and craft culture can be an invaluable resource for excellent creative talent and handmade manufacturing. Taiwanese-born Guo Hong Zhi, a successful restauranteur was looking for a source of custom-designed ceramics in 2004 to use in his highend restaurants in Shanghai. He went in search of artists from Jingdezhen, the heart of Chinese ceramic arts for thousands of years, where the most talented aspiring ceramic artists come from all around China to study and learn from the masters. Using samples from Japan, he solicited work from the factories there for about one fifth of what it would cost in Japan. The results were discouraging, with only 5% of the products coming back without flaws.
Thus, Guo decided to set up a design facility in Songjiang, a suburb of Shanghai, where he could invite students from Jingdezhen to work under his personally trained process engineers. Within two years, his operation was not only producing beautiful dishware for his restaurants, but had drawn enough creative talent to sustain a line of very successful ceramics shops called Spin, selling to the public in Shanghai and Beijing. The studio gives local talent an opportunity to explore a more expressive, modern style while they hone their classical skills. This form of culturally sustainable manufacturing is a compelling example of how Chinese design entrepreneurs can create modern Chinese products while still tapping into traditional Chinese culture.
Photo of Spin ceramics via Design China
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Posted by
frog | 7 Mar 2013
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By Jan Chipchase
There are projects.
The ones that shape, mould and refine our methods, allow us to iterate on how we think about what we do—the operational things that help us get stuff done better, faster, smoother.
And then there are those projects.
Those projects shape us and our team, they expand our world view, open minds to new ways of thinking, bring our short existence into sharp focus—they remind us that our time on this planet is too fleeting to devote to things that are no sooner done, than forgotten.
Those projects make us question our beliefs, our career goals, who we work for, who we work with (and who we want to work with), and where we want to devote our energies for the next few years.
It's those projects that rapidly evaporate any tolerance for bullshit.
They remind us of what we've let drift, and provide a rough hand to steer us back on track.
They are the essence of a life well-lived.
Everyone has their own criteria for what makes one of "those projects." For me, they often include heart-in-mouth, will-we-or-won't-we-make-it moments where the cost of failure is absolute, where fear stalks and somewhere along the line hearts leap, and tears are shed. They generate experiences that can't be unlearned and are in no danger of being forgotten.
Do you want to live?
Prove it.
Photo: A short experiment in priming a large group for an otherwise socially unacceptable behaviour, taken in a higher risk environment.
About Jan Chipchase
Jan Chipchase, an executive creative director for global innovation firm frog, is an expert on applying human-centered insights to the design process. He is the author of Hidden in Plain Sight: How to Create Extraordinary Products for Tomorrow's Customers, which will be released on April 16, 2013.
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This project was co-funded by the IMTFI and frog.