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Kai Perez

The Core77 Design Blog

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Posted by Kai Perez  |   4 Dec 2012  |  Comments (0)

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It is always empowering to see projects overcome the limitations of the human body. It's one of the reasons why we love super heroes, or watching people skydive from outerspace. In a similar fashion, perhaps more entertaining is Daniel Love's mannequin figurine products. Just as a concept rendering now, these fully articulated, gold plated figures are human size scaled lamps.

Imagine the classic movable mannequin on a whole new form and style. The classical lamp has evolved much over the past several years. As much as it has evolved very few lamps let your imagination run wild. Every joint is fully articulated and at the users control. With so much control of the form what will ensue? The results may be controversial, provoking or elegant. Finished in gold plating for a touch of exquisiteness.

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The provocative leg lamp from A Christmas Story has grown up and now is a golden vixen. As Daniel mentions in the product description, the positioning of the figure becomes a statement. For the evening's dinner party a sexy or sensible position for the lamp may be the newlyweds dilemma for the night.

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Posted by Kai Perez  |  27 Nov 2012  |  Comments (4)

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Industrial Designers always seem to be tackling the issue of prosthetic limbs, there is good reason to. It is estimated that in the United States, there are approximately 1.7 million people living with limb loss. The difficulty in replicating the functions of the human arm and hand lay in the complex machinery required. Kaylene Kau, a recent graduate of the University of Washington for Industrial Design, came up with this concept. Unlike conventional concepts, this one is essentially a tentacle-like arm that allows for dexterity and grip.

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The radical approach allows for less motors and machinery to occupy the space within the arm. This translates to less parts, cheaper to produce and easier to maintain. The tentacle arm approach allows someone to grip multiple objects just like a real hand would. However, I am skeptical about how finer, more tactile operations such as using a pencil or picking up a small object could happen.

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The solution to control the arm unit is simplified here but with further refinement such a concept could work. It is great to see that there are design solutions that can extend so far from conventional approaches. The organic form, not human, is a beautiful contrast to the Darth Vader like arms that are on the market already.

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Posted by Kai Perez  |  19 Nov 2012  |  Comments (0)

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The Natural History Museum really does come alive, and not just at night: one of New York's most well-known museums is home to live and stuffed animals alike. After admiring the massive mammoths, you begin to notice the vivariums. The word itself is defined as a semi-natural space designed for specific flora and fauna for viewing and study. Maximizing the efficiency of a vivarium is just as important in the design of a window display. Understanding the relationship between animal and the viewer, designer Roy Lorieo shows his design and fabrication process.

frog_vivarium1.jpg Living space for Tree Frogs in New York's best known Upper West Side museum

With a diverse education, studying architecture at Yale and design at Pratt, it only seems natural for Roy Lorieo to pursue such a project. The vivarium is designed for Tree Frogs in the Natural History Museum. As an exhibition designer, Roy has also worked on a Traveling Dinosaur Exhibit as seen here on his Coroflot portfolio.

frog_vivarium2.jpgBlue foam construction shows more dynamic living space that will improve life longevity for the Tree Frogs

The previous vivarium suffered many design flaws that hindered the living habits of the frogs, as well making upkeep by the caretakers difficult. Roy addressed the flaws and sought out a solution.

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Posted by Kai Perez  |  14 Nov 2012  |  Comments (0)

Although yesterday saw the launch of the Design Salary Guide, we were also interested to hear that Pratt's student-designed, -managed and -organized magazine the "Prattler" recently did a survey on the student body. The data covers a range of categories, from Cumulative Debt by Graduation to Sexuality and Who's Voting.

Prattler.jpeg Pratt's student run magazine illustrates data, through, well illustrations

Many third party sites offer statistical data about colleges, such as rate of acceptance or more importantly male to female ratio. This information, however, is a current representation of the views and opinions of students, putting a face to the data point.

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The execution of statisitcal data, which can be relatively uninspired, is presented in a refreshing and clear manner in this month's "Prattler." For example, the dominating theme of dollar bills is used to illustrate the various ways that students spend their money.

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Posted by Kai Perez  |   5 Nov 2012  |  Comments (3)

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With each passing day of my design education it seems that I arrive at more questions than answers. A lot of what you get out of school is asking questions, more importantly the right kinds of questions. However sometimes good ol' advice is more beneficial and rewarding then asking questions.

"Do understand respect. Respect yourself, your work, and other's. Design is not light stuff. It is life and world changing."
-Nate Kendrick

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On the Core77 Boards there is a thread titled "If I Knew Then What I Know Now." Before I came to school I glanced at it and really paid no attention to it. Now that I'm in my sophomore year this thread has become somewhat of a credo for me, a manifesto if you will. The thread encapsulates the design education of multiple members each with their own words of wisdom. The advice is comprehensive, covering studio life, what skills employers are looking for, and even the rule for how young grad students can date.

"If you want to make it big some day, you've got to know how to take calculated risks, negotiate, cut a deal and protect yourself! Chances are your design profs have no idea about that stuff or they wouldn't be teaching design."
-Steve

I urge anyone who is currently in school or applying to read this thread thoroughly. It will give you a sense of purpose and instill a level of motivation that you didn't know you had in you. Read the thread in its entirety, even reading the debates between people who don't agree on the same piece of advice (take your own stand on it). Try not to listen to one person's advice but a diverse group of people.

MIT-Studio-image-by-Leo-Shieh.jpg Students working in MIT's Design Studio

The thread has become somewhat static lately so if other talented and experienced designers would like to share their advice please post!

"Do be creative. School is only about learning how to be creative. If school gives one thing: it is the teaching and path to creativeness."
-Nate Kendrick