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Posted by Ray  |  30 Oct 2014  |  Comments (0)


Hot on the heel-plate-attachment-points of Noonee's "Chairless Chair," the team at Mono+Mono has launched the "Sitpack" on Kickstarter. The Copenhagen-based design consultancy has developed what they're calling "the world's most compact, foldable resting device," and they're looking to bring the pocketable monopod to market via a crowdfunding campaign. Designed in keeping with the seven universal design principles, the form factor looks like something made by, say, Beats, but the device itself is actually entirely mechanical: The canister splits laterally into wings (which serve as the seat), revealing a telescoping leg that extends to up to 85cm (33in). We know it's that time of year, but don't try this with your kid's lightsaber toy:

Originally known as "Rest"—hence the references in the video—the "Sitpack" is essentially a further reduced version of portable camp stools or those canes with a built-in tripod-stool (both of which I came across in the USPTO archive, after a commenter tipped me off about the original 'wearable chair'), as they indicate in a tabulated side-by-side comparison on their Kickstarter page. They're available for the discounted price of kr175 DKK (about $30 USD); retail will be in the kr270 DKK ($46 USD) range—not bad, considering that they're looking to manufacture it in Denmark—see more here.

Sitpack-SketchesRenders.jpgProcess sketches & renders

Sitpack-Team.jpgThe Team

Posted by Ray  |  29 Oct 2014  |  Comments (2)


I can't for the life of me recall where or when, but I once heard that you turn a bicycle ("cornering," as we call it) not by steering with the handlebars but by 'pointing your belly button in the direction you want to go.' It comes naturally to anyone who has surmounted the learning curve, but it's easy to forget that we aren't born with the ability to ride a bike. Jersey City, NJ-based brothers Steve and Rich Thrush sum up the problem:

As you probably know, the experience of riding a traditional tricycle or a bicycle with training wheels is quite different than riding a bicycle. In fact, because you cannot lean into turns on a traditional tricycle nor a bicycle with training wheels, kids riding these toys often develop bad habits which they then have to unlearn when learning to ride a bicycle.

The recently Kickstarted Dreisch leaning tricycle addresses the counterintuitive physics of muscle memory by shifting the steering to the rear axle via a hinge and a pivoting swing-arm that runs the length of the frame. The result is a 'natural' turning mechanism.

As big-time bike nerds, we're glad to see a genuine innovation in bicycle design, albeit for a specific subset of riders. By sheer coincidence, a commenter suggested a use case for a certain much-discussed concept bike just this morning: "Age 2–5 kids glider bike I think. Gonna make one." We'd be curious to see the results if he or she does, as this would be a bicyclic evolution of a baby walker—for which trade names include Exersaucer and Jumperoo—though I'm not exactly sure if a harness has any advantages over a traditional balance bike or, say, Andreas Bhend's convertible take on a child's first bicycle.

Via Bike Rumor

Posted by Ray  |  28 Oct 2014  |  Comments (0)


Just launched on Kickstarter, Fireside is bicoastal startup that promises to revolutionize digital photography—not in how we create images and videos but how we share and enjoy them for posterity.

"1,000 songs in your pocket."

So goes the tagline for the very first iPod, released 13 years ago (nearly to the day), a quaint conceit in hindsight. In fact, history has shown that the mp3 player and iTunes alike are merely incremental steps along the path to more versatile hardware and software: Smartphones are capable of fulfilling our listening needs beyond our wildest imaginations. With the concurrent advent of 3- and 4G networks, mobile devices can extract melodies from the ether, while streaming services offer unprecedented depth and breadth when it comes to choices and recommendations, neatly categorized with tags and filtered through metadata.

A database with millions upon millions of songs is one thing, but what about other media? Video is a younger cousin of audio to the extent that it too has exploded with the twofold emergence of online hosting platforms—viz. YouTube and Vimeo—and widely accessible hardware. GoPro is a case study in itself, but even our phones are powerful enough to capture everything from historic events and major occasions to random moments between those milestones.

But if it's easier than ever to document our lives, the friction occurs at a different point in the user experience. For one thing, having hundreds of thousands of photos and videos means that each one becomes a proverbial drop in the pond, and organizing/editing them can be a chore in itself. Then there's the incongruity between shooting—for which a small but powerful device is ideal—and actually viewing the results. A glass rectangle the size of the palm of your hand may be perfect for taking a call, accessing a music library and snapping a selfie, but it's hardly the best format for appreciating visuals that inundate our screens these days.

Fireside_HERO.jpgMore on this below...

Indeed, the latest generation of iPhones marks a slight concession to Apple's competitors. Tim, Jony & co. decided that screen could stand to be bigger after all, and the sales figures validate the hypothesis thus far. With a screen that is nearly 40% bigger than that of its predecessor, the iPhone 6 is certainly easier on the eyes, not to mention the obligatory improvements in camera technology.

But it turns out that the ability to take better photos and store them in one's pocket is only half of the equation. We've all been there: We want to show someone an older photo of that Halloween costume or that trip to Paris or that street art from a few years back, and despite
camera rolls' perfunctory affordance to sort images by location or date, the virtual 'shoebox' of chronological thumbnail images leaves a lot to be desired.

Conversely—and arguably worse still—we often forget about older photos and videos as it gets buried under the figurative weight of new memories. As with ring-bound albums, one-hour-photo envelopes and dusty shoeboxes, we simply neglect to resurface bygone years despite the easy access of digital storage. Sure, there are Flickr and Facebook albums full of memories, but the former rarely occasions revisiting and the latter offers far too many distractions to offer a meaningful viewing experience.


Enter the Fireside Smartframe. As with the iPod, it's not the first device to do what it does—as you might have guessed, it's a digital picture frame—but it is intended to be the first to do it well. Co-founder Andy Jagoe introduces it as Pandora or SONOS for photos: the former reference point has far better name recognition and captures the data-as-genome element of the playlists, but the latter is slightly more accurate in that it is a largely source-agnostic hardware (and quasi-IoT) system. He and fellow co-founder Don Lehman acknowledged as much when they demo'd the Smartframe for me last week, in anticipation of the launch of their Kickstarter campaign this morning [disclosure: Lehman has contributed to Core77 in various capacities for over a decade].


Posted by Ray  |  27 Oct 2014  |  Comments (1)


In Casey Neistat's review of Google Glass, the filmmaker likens the wearable device to another much-lampooned gadget of a previous generation. Indeed, the Segway endures in pop culture, if only as a cautionary tale. Dean Kamen's much-hyped invention effectively poisoned the well for the personal mobility industry as a whole; short of the comfort and convenience of, say, the hoverchairs in Wall-E, this category will likely remain stigmatized as solutions looking for a problem. (Although a recent Kickstarter project may portend Disney/Pixar's rotund prognostication for the human race, task-oriented assistive devices may be the growth area for the time being.)


The use case that we didn't foresee: the ever-popular music video. Today sees the debut of yet another carefully choreographed performance from none other than OK Go, who have long since made the transition from run-of-the-(tread)mill rock band to viral video soundtrackers, writing generically catchy power-pop earworms solely in service of their increasingly over-the-top cinematic efforts. More impressive than OK Go's songcraft is their clever use of props and optical illusions; for their latest effort, "I Won't Let You Down"—the second single from their new full-length, Hungry Ghosts, following the forced-perspective trompe l'oeils of "The Writing's On the Wall"—the foursome saddle up on Honda UNI-CUBs, a stool-sized monowheel vehicle (more on that below).

I won't reveal the grand finale, but quasi-spoiler alert: At about 1:03, it becomes apparent that the entire video—a continuously shot long take as in their previous vids—was filmed with a UAV, which is also pretty impressive in itself (props to Multi-Copter Pilot Kenji Yasuda). Let's just say they've come a long way from the treadmills...


Posted by Ray  |  24 Oct 2014  |  Comments (0)


Among other things, the Internet transcends the regional borders of advertising campaigns, which have historically been geo-targeted out of necessity; these days, YouTube affords access to commercials old and new—ironic though it may be that we find ourselves revisiting or discovering ads as content, so too is viralness increasingly a mandate for agencies the world over. We've seen IKEA's regional campaigns before, including BBH Asia Pacific's Apple-spoof 'bookbook' catalog ad for IKEA Singapore; here's their latest work, inspired by The Shining (on the occasion of Halloween):

The transposition of "play" into "pay" may well be the scariest part...

It's very well done, save for the fact that instead of fixing the camera on Danny's body (the Big Wheel is lacking a backrest, as in the source material, but it's close enough), the shot follows his path, which means that he veers to the edge of the frame when cornering—details, people. That said, we'll take any reason to post the classic Steadicam long take:

It would be interesting to see it charted on a map of the IKEA where it was filmed (assuming that they didn't build a faux-showroom set; that would be something else), as in this treatment [exegetical spoiler alert] of the original.