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Teshia Treuhaft

The Core77 Design Blog

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Posted by Teshia Treuhaft  |  22 Dec 2014  |  Comments (0)

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Chances are if you're a designer, artist, musician or use a computer daily, you have encountered that fateful moment when your mouse keeps you from making that perfect color selection or nudging a layer into exact position with Photoshop. While most computer aided drawing and modeling programs account for clumsy hardware (thanks magnetic lasso), isn't it about time we demanded better hardware? The fact is—from fancy Wacom tablets to every incarnation of touch screen and foldable keyboards—UI tools still fall into the uninspired categories of keyboard, tablet and mouse.

Recently however, the Y Combinator alumni and Berlin-based startup Senic has tackled this exact issue of high precision interface with their wireless device aptly named 'Flow.' The freely programmable controller is not only compatible with most computer based applications but also has potential integrations for connected home objects and even Internet enabled microprocessors.

The sleek aluminum, stainless steal and polycarbonate casing pays not-to-subtle homage to Dieter Rams-ian simplicity. At just under 2.75 inches, Flow boasts 360 degree angular positioning, capacitive touch and infrared-based hand gesture recognition. Additionally, with 3,600 values in just one rotation of Flow, exact manipulation of brush sizes, color selection and anything else is right at your fingertips.

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The four co-founders represent a broad skill set and media prowess enviable to most start-ups launching a crowdfunding campaign. We caught up with CEO Tobias Eichenwald to discuss the campaign, the frustration that gave birth to Flow and the future of UI.

C77: How did Senic start? What first put you on the path to designing a tool like Flow?

Tobias Eichenwald: We're three friends and co-founders from Germany and we use digital tools like Photoshop, Illustrator, Premiere, Rhino or Eagle on a daily basis. We need to be fast and we need to be good at what we do. Browsing through menus and pulling a fake slider with a mouse didn't feel that way. Existing interfaces don't give us the pixel-precision we need; they are time consuming and interrupt our workflow.

We found similar problems in other fields like controlling our connected devices for example. We grew up with the assumption that you turn on a light by hitting a big white button on the wall without thinking about it. Now that smart devices are replacing traditional devices and the market for connected homes is exploding, we are expected to browse through apps and spend time waiting in a hallway, just to turn on a light.

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Posted by Teshia Treuhaft  |  27 Oct 2014  |  Comments (0)

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Berlin has rapidly made a name for itself as one of the foremost cities for tech startups to ahem, start up. In addition, to the budding companies that call the German capital home, we also have heavy hitters such as Soundcloud, Eyeem, plus satellite offices of Twitter and Etsy for good measure. With such an array of software and online products I've been asking around—dewy-eyed as a newly minted Berliner—where are all of the hardware tech companies?

One answer is that they do in fact exist, the tech hardware scene is growing tremendously particularly as wave after wave of creative and technologically inclined young people flock to the city. I first came across LUUV, a promising group of Germans building a camera stabilizer for your trek through the Bavarian Alps or skateboarding in Alexanderplatz during the international betapitch global event in Berlin.

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The design philosophy of LUUV reads almost as a Design 101 case study on the importance of fast prototyping and direct user research. Fresh from a long series of pitch competitions and as new alumnus of the tech accelerator HARDWARE.co, co-founder Tim Kirchner shared his thoughts on 3D printing and skateboarding culture in Germany. In the interview below, Kirchner elaborates on LUUV's success and the hardships of bringing a product to market, setting your sights on international distribution, and building a community from the ground up.

Core77: How did you guys started with LUUV?

Tim Kirchner: The idea of LUUV goes back to one of our co-founder Felix, who was filming with cameras like the GoPro. From the beginning, he was having this problem from the beginning that when filming with it either in the hand or attached to your head, you always end up with shaky, crappy footage you don't want to show your friends. In December 2012, Felix was on a snowboarding trip to Austria, and built a little DIY stabilizer, basically a stick with a weight on it to film for fun around the cabin and in the evening. He was traveling with a friend of his who works a big media studio in Germany, when the friend was looking at the footage, he started saying, "Wow, it's really impressive and stable." That's really where the idea of LUUV was born.

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Posted by Teshia Treuhaft  |   8 Sep 2014  |  Comments (0)

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School is back in session, so you know what that means: The a Better World by Design Conference will be returning to Providence, Rhode Island, in just a few short weeks, for the weekend of September 19–21. Born as the collective brainchild of RISD ID and Brown Engineering Students in 2008, the conference has grown into one of Providence's most looked-forward-to annual events. Each fall, it draws an international audience of hundreds to discuss the impact of interdisciplinary design. But perhaps more impressive than the fact that it's now in its seventh year, the conference continues to be completely student-run, and has the tendency to completely take over the two campuses for three days that include not only talks and workshops but also design challenges, a design expo and of course excellent afterparties for attendees and speakers.

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This year, the theme for ABW×D is Wayfinding':

Wayfinding is about orientation. It's about developing and reading signs, navigating new terrain, and processing the unfamiliar. It encompasses understandings of both where you are and where you are going—individually, and in relation to your community. The 2014 conference will challenge attendees to create a more comprehensive understanding of our relationships to spaces, problems, and experiences.

For a student event planned by first-timers with full course loads, the conference has had incredible success entering its seventh year. The audience comprises students, Providence natives and professionals, whose ranks include multiple-year attendees who prefer ABW×D over more established design conferences. The collegial atmosphere, in which presenters, attendees and students intermingle freely, is made possible largely due to the enthusiasm of the young group of organizers. With the implementation of last year's presenter "office hours" in combination with a number of social events, the team has further demonstrated its ability to achieve personal rapport in where many conferences fail. Likewise, boasting previous presenters such as former AIGA President Doug Powel, who also previously served as Chairman for the National Endowment for the Arts, or Lorna Ross, Design Director at Mayo Clinic Centre for Innovation, certainly doesn't hurt. It seems that the RISD/Brown penchant for innovation is alive and well. Not only does the ABW×D team find a way to pass institutional knowledge down through the ranks to new team members (who are often only freshman or sophomores), but they actually manage to improve the conference each year.

Here are a few of our picks for this year's must-see presenters during the upcoming weekend of design, social good, engineering and a healthy dose of sticky notes:

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Posted by Teshia Treuhaft  |  15 Jul 2014  |  Comments (0)

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It should come as no surprise that the marriage of art and technology has had some difficulty finding a place in the institutional white cube exhibition spaces of most contemporary galleries and museums—after all, many practitioners reject the traditional art-object format on principle. Indeed, the incorporation of technology in art has vastly expanded the realm of creative possibilities, both aesthetically and with respect to distribution—auction house Phillips recently held the second edition of its forward-looking "Paddles On!" digital art auction—yet the modes by which it is bought, sold or displayed continue to shift and evolve.

The recent Kickstarter campaign for Electric Objects marks a noteworthy attempt to streamline the presentation of Internet and digital art into more conventional means. Electric Object's first major product run, the EO1, is essentially a wall-mountable, high-definition screen with Wifi connection for control from their handy mobile app. The EO1, framed in your choice of white, black or wood, displays your collection of Internet art without drawing away your attention from daily activities. The EO1 supports static images, animated GIFs and javascript-based visualizations.

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Posted by Teshia Treuhaft  |  18 Sep 2013  |  Comments (0)

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We've seen our healthy share of design conferences over the years, but a Better World by Design in Providence, Rhode Island, takes the cake for top-notch interdisciplinary social innovation. Begun just six short years ago as a collaboration between students of the Industrial Design department at the Rhode Island School of Design and engineering at Brown University, the conference has since grown into a three-day event boasting some serious firepower in their recently announced line-up for 2013 covering a multitude of disciplines.

This year's conference will take place from September 27–29 at locations on the campuses of both the Brown University and RISD, who will host some of the major movers and shakers in design, engineering, education and more to share their ideas, stories and plans for action under the event's theme of "Pause + Effect."

The theme for this year's conference is Pause + Effect. It is a decision to make reflection a part of your creative process. Not stagnation, but rather, a state of dynamic equilibrium. Our conference is an opportunity for attendees to pause—reflect, revise and redirect their perspectives—and effect change wherever they go from here.

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We asked the a Better World content team to give us a sneak peak. Here are a few of our most anticipated speakers and workshops.

speakers.jpgSpeakers Former AIGA President Doug Powell and Lead Breaker Juliette LaMontagne

Speaker Spotlight on Juliette LaMontagne: Breaking New Ground

The Breaker model of teaching and learning takes its lead from designers and entrepreneurs because these methods and mindsets help young people create value for themselves, for organizations, and for the world. Each short-term project answers a different challenge, convenes a unique set of collaborators and industry professionals, and results in viable business solutions. LaMontagne will discuss Breaker's most recent challenge, The Future of Stuff - a collaboration with the d.school at Stanford that tested a hybrid (online/offline) version of Breaker's design-driven model.

Speaker Spotlight on Doug Powell: Social Design - Where Do We Go From Here?

How does a designer who has been self employed for his entire career enter a new chapter, with a new employer, in a new city? Moreover, where does his passion for design-driven social change fit into this new experience? Doug Powell will tell the story of his life and career transition and connect this all to the emerging practice of design-driven social change.

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