Preparing for an interview can be daunting. Even more so if you are a fresh grad going on your first round of professional interviews. Daniel Teng wisely sought the help of the collective knowledge in the Core77 Discussion Forums, where members responded with a wealth of answers and tips.
Jose Jayma recommends to "make sure it flows like a conversation... They brought you in to talk, so talk to them."
Singletrack shared, "I brought a ski boot I did as my final project in school. It was a great tool for using to get the conversation started...Then the design director broke off a buckle and it was really funny. I think I got the internship from just pity for breaking my model."
Iab reminds students, "don't try to make it a formal presentation. It always comes across as forced. I will learn about your presentation skills just by our interaction."
Have a tip to share or a question to ask? Join the discussion HERE
Industrial designers solve lots of different problems. One of them is controlling the intent across a portfolio of products across product generations. New core77 forum poster Proe-warsztat from Poland asks how one goes about creating a language. From my perspective, there has always been two approaches to creating a design language, "prescriptive" and "descriptive."
The first is the traditional "prescriptive" language, with a clearly identified set of elements, treatments, materials and sometimes even radii. These often make for great designer books, but can be messy in application as they don't really foresee the types of problems a future product might have to address nor do they tend to scale. Early in the conversation, poster Modern Man brought up BMW's "Hofmeister" which is a great example of a perscriptive design element that has withstood the test of time.
The second type of language is a "descriptive" language, which is a loose set of guidelines that drive toward a desired end state. It has more to do with a feeling that a strict rule book. This is much harder to document and maintain, but the result tends to be richer and easier to evolve. The above example, designed by forum poster Jim Kershaw for Irwin Tools, is a great example of descriptive language in execution. Each product has slightly different material mixes and constructions, and varied feature sets, yet they hang together as a whole nicely.
Above is an example that my team developed that mixes the two for BOOM, our lifestyle audio brand. A set of guiding descriptive design principles were created to focus innovation around a particular type of problem set for a particular type of end user to achieve an overall feeling. We then layered over top of that prescriptive elements like particular disintegrating hole pattern to drive home the family connection.
Join in the conversation HERE, we'd love to hear your thoughts and experiences in dealing with design languages!
Last week we announced the addition of Taylor Welden to our forum moderator team. Today we would like to annonc the addition of a second new moderator, Matt Choto.
Matt was born and raised in Harare, Zimbabwe until he was 14. Matt had the typical future-IDer upbringing of constantly sketching and taking things apart...disposing of the evidence whenever he was not able to put it back together. Notably, his first attempt at trying to score freelance work was at the tender age of 8 when Matt convinced his parents to send some of his sketches to Nike's headquarters some 10,000 miles away. To Choto's surprise, he received a letter some months later thanking him.
Choto discovered Core77 the 3rd year into his degree in Political Science at the University of Chicago, and after spending months poring over hundreds of posts and becoming more and more enamored with design, Matt committed to going back to school for design once he graduated in 2008. It was those first eye-opening and constructive interactions with other designers and design students on the Core boards that gave Matt the confidence to forget about his plans for law school and jump wholeheartedly into design.
Matt is now about to embark on his last semester at DAAP and has started working on his thesis (he will be documenting it on the boards, of course) which will center around "Indie Capitalism" and the ways designers can leverage new technologies and distribution channels to get their designs in the world.
Matt, thank you for taking the time to join our forum moderator team! We are glad to have you.
Over in our forums, our all-volunteer team of moderators are always looking for prolific, community-minded forum posters to join the team to help keep the discussions going. Today we are adding Taylor Welden [Ed. Note: whose work has been featured on Core] to our crew.
Taylor is an experienced Industrial Designer who operates his eponymous design firm in downtown Austin, TX. He's originally from Hershey, PA where he developed a fascination with the manufacturing equipment and processes used at the local Hershey Chocolate Factory where his mother worked for 30+ years. After earning his BFA of Industrial Design at the Savannah College of Art and Design, he founded Taylor Welden Industrial Design, a firm which provides advanced design services towards challenging projects for large corporate clients and start-up entrepreneurs around the world. Since then, he's worked with factories in China, The Philippines, Israel and several across the United States.
Taylor has a passion for the eclectic, such as old Swedish automobiles, competitive facial hair events, exotic rare fowl breeds, handmade Japanese textiles, steel bicycles, and Cobra buckles. He provides his softgoods ID expertise in his roles as Core77 Contributor, Wordsmith, and Gear Sleuth for Carryology, a web publication dedicated to "exploring better ways to carry." Additionally, he's a team member at Huckberry, building new brand partnerships and creating blog content. He's won a few design awards, but hates to boast.
We are honored to have him as a part of the team!
YEAGO: Notable Entry Award for 'Outstanding Project' for Core77's Light Objects Competition; 2006.
Discussion forum poster Product Tank is always working on a clever new way to re-imagine an everyday product. His latest is the Clamp Lamp. Inspired by a simple children's toy, the entire lamp mechanism goes slack by depressing a lever. Position the lamp and release the small thumb lever and a cam tightens the mechanism down again across three individual pivot points. Pretty smart.
This is just a first prototype. He is accepting feedback over in the forums HERE.