
I think we can all agree that manifestos are over-written and under-executed. So call this a rant or a pep talk, a sermon if that's your cup of tea, or maybe most appropriately, a call to arms.
Here's the rose-colored glasses version: We need the design world (particularly industrial design) to stop talking big and start doing good; to put the problem-solving skills on which we pride ourselves to work on some of the biggest global issues; to design for health, poverty, homelessness, education, and more.
And here's the brass tacks reality: We need to challenge the design world to take the "product" out of product design for a second and deliver results and impact rather than form and function; to reconsider who our clients really are; to turn our tightly-cinched consumer business models and luxury aesthetics on their heads; to get over "going green;" and to enlist a new generation of design activists. We need big hearts, bigger business sense, and even bigger balls.
Taking the "product" out of product design
Unfortunately, the word "product" has become a hindrance to what we can really produce. We need to stop making things and start making impact. Our real goal should be to design the biggest impact with the least amount of product. What this means is going against every design instinct we have ever been taught. Let's forget momentarily about form and function, and consider what we could deliver that isn't defined by an object: catalysts and engagement.
A great way to make this distinction is by using a function vs. impact assessment. Take a hammer, for example. Its function is what it immediately provides: it drives a nail. Its short-range impact is what that function enables: it builds homes. And most importantly, its long-range impact is the context-based application of its function and short-range impact: it provides shelter to those who need it.
Separating function from impact is a critical step in the design process, encouraging us to look for consequences beyond the obvious, and grounding us in considerations beyond the often-irresistible distractions of form and function.
Learning from Appro-Tech
Appropriate technologies (appro-tech for short), is a field of engineering that produces solutions based on local technologies, materials, and contexts. As the name suggests, the focus here is on appropriate solutions for basic problems (power, water, healthcare)--where examples might range from wind turbines made from neighborhood manufacturing refuse in Guatemala to water reclamation systems made from scrap plastic and bike parts in India. Since there is no real "manufacturing," appro-tech isn't usually considered a viable design process, but that's a shame.
Because appro-tech relies heavily on on-site, local assembly and materials, the design that goes into it is less material-driven and more results-driven. It is typically process-centered, and systemic. And perhaps most importantly, it turns end users into co-designers, making pride and participation key ingredients in the success of the object. Alan Jacobson, who spearheaded an inspiring environmental design project in Rwanda (part genocide memorial, part community arts initiative), talks about the "pride of creation" as an underutilized and underestimated tool in design, one that creates longer-lasting user relationships and a sense of ownership.
One of the finalists in last year's INDEX Awards: Design to Improve Life competition, for example, was essentially a rubber cap. It was a simple object--no feat of engineering, and not even functional as an isolated product. But in developing communities, the cap can be attached to any aluminum soda can to create a sharps collector--a tightly sealed receptacle for the safe and proper disposal of hazardous medical waste. One part manufactured product, one part local material, and one part human interaction combine to create a product of undeniable value.
And here's where appro-tech solutions have traditional product design beat: User engagement, local materiality, and context-sensitive assembly are built into the process. Appro-tech products don't need to be full-service objects embedded with all the first-world technology; they can be systems rather than objects, requiring user participation and local expertise and production to make them functional, relevant, and economically viable.
The who of it
One could argue that design is only as good as its clients--the people and market that demand what we provide. So by shifting our client base, we're shifting the nature of design. If all our clients are corporate, we're only perpetuating the profit-driven machine. In order to move design toward a more humanitarian and global service-based industry, we've got to redefine our client base.
It's not rocket science--if we're using design to improve lives, let's look to those who are suffering most, to the global citizens who have been under-represented and underserved by the design community. Let's design for every person we'd never expect to have as a client at our drawing table--squatters living on $2 a day, the growing number of millions of people suffering from HIV/AIDS, post-disaster victims, the homeless, the handicapped, inner city children, prisoners, and more. Let's recognize that clients do not mean "the people who are paying us," but rather "the people whom we are serving."
Let's also recognize that our work for these clients is not charity or a handout (of course, good will is always part of the motivation), but that these under-represented clients are an integral part of our global future; that by designing viable, life-improving solutions, we are catalyzing economies, enabling a more productive world, and investing in the prosperity of posterity (our clients' and our own).

Getting over going green
Environmental responsibility and innovative green materials are design imperatives, but it's unnerving to see "green design" being discussed as a trend, particularly without the social dimensions of sustainability. I've been trying for years to spark a paradigm shift that builds off material sustainability towards a more social or human sustainability. We can design "green" all day long, but if all that results are more bamboo coffee tables for luxury markets, green design is destined to get a bad rap.
Indeed, one can hope that the term "green design" disappears in 5 years--not because design will no longer be green, but because it won't need to be called out as a value add or as a particular distinction; all design will be green design. But let's also imbue the next frontier in sustainability with compassion, where our ultimate judge of "goodness" is humanist rather than consumerist.
New business models
Even without an MBA, it's not hard to see that current design is largely defined by (and constrained by) consumerism. Further, we're led to believe that product designers will never make a decent living without big corporate clients. This isn't true.
With analyses in recent years around the untapped "bottom of the pyramid" markets and the success of the microloan, it's becoming clear that design practice can be just as profitable designing for masses of low-income clients as it can designing for a sliver of the very rich.
But there are different business models at play here, and there will be risk involved. Unfortunately, many humanitarian design solutions are designed for markets in which the end user cannot afford the end products. The target customer is not necessarily, and sometimes simply cannot be, the purchaser. Products designed for the BoP often have to be subsidized by grants or donations, and speaking as the founder of a non-profit, these are not financially sustainable models.
The celebrated Hippo Roller, which my organization, Project H Design, has supported and funded in South Africa, is a great example of enabling design. A rolling barrel-type water transportation device, it allows users to fetch 5 times the amount of water they could with traditional buckets and Gerri cans. The result is more free time--for school, business, personal healthcare, play. But each unit costs $100 to produce and deliver, which is close to 2 months' income for most potential customers. To date, all hippo rollers in use have been subsidized by donations, corporate sponsorships, or private grants. What's wrong with this picture?
We'll have to apply our design creativity to push new business models--ones that deliver fundable and profitable solutions. Funding structures like micro-lending, community-lending, community profit and fund pooling, and cross-market distribution are possible strategies to more effectively put these design solutions into the hands of the people who need them most. And this requires the partnership of innovative business thinkers, who are now realizing that they need designers just as much as we are realizing we need them.
Design as the new microloan
The success of the microloan is compelling: by bridging first- and third- world economies, a $100 investment changes a life. That $100 might be a night out on the town to a New Yorker, but to a farmer in central Uganda, it's a life-changing business loan.
What the microloan really provides is the capital to enable future prosperity and self-sufficiency. Design can provide that same capital--in the form of tools that bring efficiency, productivity, and yes, even wealth. If we as designers make wealth our end goal (not our own wealth, but the wealth of our clients and users), we become designers of capital instead of designers of things.
Most of us have heard of the MoneyMaker micro-irrigation pump--an appro-tech design success story that enables rural Kenyan farmers to pump water and harvest crops even in dry seasons. Aside from being highly functional, it's a tool with direct financial results that catalyze economies. With 45,000 pumps currently in use by rural farmers, 29,000 new waged jobs have been created, and 37 million dollars a year in new profits have been reported.
I'd hate to say it's all about the money, but for so many developing countries, it really is. The success of the microloan demonstrates a little going a long way. But design can precede (or even replace) the microloan by providing a tool instead of a check that brings enough income to catapult users into economic stability and community prosperity.

Activism over academics
I graduated from 6 years of design school, seesawing between two sentiments (in addition to the dread of paying off my student loans for decades). I was torn between the feeling of accomplishment of hard and gratifying work, and an uneasiness that none of my work or studios had any real social relevance. And I know that I'm not alone in this crisis-of-conscience.
The shameful part of this all-too-common story is that what students want to learn is often not what teachers are teaching. Student populations, as we all know, are communities of activism--one walk through a picket-sign-filled college will evidence this point. But that type of activism gets checked at the door of most design studios--a huge missed opportunity. Design is inherently political, subjective...even subversive. And most importantly, it's at base an effective tool for solving problems big and small. In other words, it's both a perfect arena for activism and an actual process for turning that activism into change.
Just as some architecture programs have design-build studios that teach hands-on, real production techniques with a real client, we need complementary industrial design programs that give the same type of human-centered opportunities, business partnerships, and real client relationships. Let's teach passion and collaboration instead of fashion and ego-centric indulgence. Let's make activism a design asset, putting aesthetics in the back seat for awhile.
Individual value shifts
And let's not lose this kick-in-the-pants activism on graduation day. There are a slew of big ideas gaining momentum right now, but collective action often results from individual designers committing themselves as change agents. We each have to make the decision to reevaluate our priorities, and to wake up to the social impact of our design choices. This means considering clients wisely, communicating the societal ramifications of design to our them when they become our clients, and sometimes sacrificing profits to increase social well-being. It means being proactive, seeking out good work, and saturating the market with the values and ideas of progressive design. The human demand for good, life-improving design is there; let's provide the supply to stimulate the business demand.
Design "ROTC"
We will have to be proactive about putting our design thinking to work as well. As I've seen first-hand, much of the aid in developing communities is charity without real design thinking. There are missionaries and engineers and health workers and teachers, all of whom are doing their part, but designers who step back, think rigorously and creatively about efficiencies, and find overlooked solutions are sorely underrepresented.
I'm challenging designers to commit to their own ROTC program--one weekend a month, 2 weeks out of the year--to apply design thought toward real design problems. We can do this locally or globally--design is a tool as much needed in Uganda as it is at urban homeless shelters. And I'm not talking about clocking community service hours, serving soup or cleaning up beaches. I'm talking about doing what we do best, solving problems--in places that desperately need better human-based solutions.
Putting the 'H' in design
"Design is a hammer," I like to say, recalling the function vs. impact assessment example earlier, and arguing that it's not about what the tool does so much as what it enables. I like the term "enabling design" because it's an action and a descriptor. Let's create impactful design that enables lives, and in so doing, enable the design industry to carry more positive weight.
The H in Project H Design refers to "Product design initiatives for Humanity, Habitats, Health, and Happiness." But you'll notice that Humanity comes first.
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Emily Pilloton is the founder of Project H Design, a charitable organization which supports, inspires, and delivers humanitarian and life improving product design solutions. More info at www.projecthdesign.com.
Comments
hear hear! that's a breath of fresh non-iphone air.
Emily, I could not agree with you more that we are now approaching a time where the world's most valuable renewable resource, Creativity, ought to be used on the greater good, as oppose to the greater dollar. We have now reached a time where we must shift our focus and look at design in its entirety; as a tool to overcome global problems, not just primarily to promote consumerism and the economy.
I work for Design that Matters. We do indeed have a different type of client. Social entrepreneurs are our clients; entrepreneurs working to have positive social impact on communities in need. We find how products can improve their services, acting as an enabler as Emily describes. I've been with them both as a volunteer and as full-time staff now for over a year, and strongly believe in what they are doing, and urge designers to gear their focus and energy to similar issues.
Additionally I ask: Once these 'developing' nations become 'developed' what type of infrastructure do we need in place to ensure that their resource consumption and pollution rate does not mimic that of the West?
With Globalization on the rise, let's make sure the rest of the world does not follow in our footsteps as we have been walking, but rather, let's set a new path while learning from each other.
--ImassamI
::www.designthatmatters.org
::http://imassami.blogspot.com/search/label/sustainability
Thank you!
This is an inspiring and valuable post. As a currently enrolled design student, I have been asking myself the big question of how to incorporate my humanitarian ideals within a product design career path (along with many a loan to pay off).
I love the idea of Design ROTC. I would like to sign up!
-Thomas Deckert
Product Design Student
This long view of design, past function and instead looking at impact, extends beyond design. This applies to the priorities in the way we live our lives, our relationships, actions, jobs, etc. It is rarely the easy way to look at things, but almost always the most optimistic and exciting.
Great article. Thanks for this.
As a graduating student right now, I definitely agree that students can and should be involved with this process. Already you see schools like Parson's and Carleton that dedicate their senior undergrad show projects to worthwhile causes. However, I think that it can go even further with connecting students to organizations to work with for actually creating change, however big or small the projects are in scope. I know pretty much every school now features a vast selection of seniors who are doing projects that consider social issues and sustainability, its just a matter of how to turn it into real products. The passion is there. I know Design Academy Eindhoven has a Master's Degree that is called "Man and Humanity" that deals very much with this and I believe builds in at least one multi-week program in a developing area. It think they helped pioneer and establish the group that I am currently working with in Brazil for my thesis project called StraaT:
http://www.straat.com.br/
StraaT is kind of a facilitator between students and craftspeople in Brazil, and I got in contact with them about trying to do something that might make a difference in the world for my thesis project, and thankfully they had a project ready to go. So now I am in Brazil for 6 weeks working on a line of bamboo products for a craft group ,some of which have special needs...so another things to consider in the design process. ( I have a blog here if you are interested:
http://mattinbrazil.tumblr.com/ )
But why all design schools aren't actively trying to encourage these types of projects is beyond me. It seems like it would be a good experience for everyone involved: students get direct production experience, the groups they work with hopefully come out more empowered, and the school gets credit for making it happen, and can use it as a selling point. So yes, I'm ready to answer the call to action, as I think many students are. The question is who can help us make it happen?
Great article! I agree with its main theme and I will join with my blog. Only the example with the hammer is not very convincing - every tool we use to build our homes can be used in this example and still we can hardly always estimate properly the impact of products. The immediate and direct function is something everyone can see and it should not be versus impact. Both should go together.
A good approach to designing for human needs. Unfortunately most of the first-world designers and design educators don't know the context in e.g Africa or other developing countries and so what E.F Schumacher echoed in his book, Small is Beautiful, several years ago about intermediate technology seem to be inappropriate to the first world designer/design educator. Your design approach is encompassing, taking into consideration cultural issues, economic and general life style of the people who are either attached to it or resources still do not allow them to live a sophisticated first world life (which is getting unsustainable by day, I think).
Emily, an exceptional CALL TO ACTION for design. YES, we need to step up to the challenge - stop complaining about being side-lined by short-sighted clients and slaving for corporate profits, and take our own action to apply design skills to issues of a global magnitude. I, as just one more, will take up the challenge with you and encourage others to do so too.
As a University Professor I strongly agree with this call, and will add this information to my course work.
Luis
If anyone is interested in sustainable design I suggest looking up an author by the name of Stuart Walker.
I couldnt agree more. That embodies my entire theory of design for practicality in the near future. Thank you for for allowing me to finally relate to someone else who cares. Jeremiah, p.s. currently working on a large project involving Africa.
I disagree..."Call to arms", "Design ROTC", "Design is a hammer" These militaristic slogans are the antithesis of really how this revolution will be carried out in the next few years.
Good Ideas and point-making,I agree on many levels. As a student going on my senior year I have been questioning the whole "culture of industrial design" and the way that it has been, just doesn't seem like its breathing its full potential...
this is truly inspirational!