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Hyper-reality is hard

Remember last year when the gaming industry eclipsed Hollywood in (okay, US Box office)sales? Hold on for the Sequel:

According to MSNBC's Tom Loftus, Sega's "aim towards reality or hyper-reality is putting pressure on the size of development teams. That bell curve where going from preproduction work to actual development leads to a bubbling up in cost and manpower. Now with the new consoles you're going to see that peak in the curve double in height."

If you believe that design talent is in short supply, then you might just see an opportunity here.






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