Pratt Student Work End of year work from Pratt Industrial Design students http://www.pratt.eduNicole 1 of 88
Pratt Student Work: 50 Dozen Designer: Jeremy Alden
The 50 Dozen chair recontextualizes the iconic Ticonderoga #2 pencil. Emphasizing the beauty and function of an ordinary object through repetition and pattern, the chair explores concepts of memory, nostalgia and perceived risk. The chair is contructed entirely of pencils and glue. Designed by: Jeremy Alden http://www.pratt.eduNicole 2 of 88
Pratt Student Work: Think Yourself Designer: Hiroshi Kure Designed by: Hiroshi Kure http://www.pratt.eduNicole 3 of 88
Pratt Student Work: Bone Chair Designer: Jasper Wheeler
Hard maple and rib bones.
The Bone Chair uses a byproduct of the food industry as an ironic twist to the waste involved in manufacturing. This piece brings the average consumer face to face with the harsh reality of the deconstructive nature of the world we all live in. Designed by: Jasper Wheeler http://www.pratt.eduNicole 4 of 88
Pratt Student Work: (untitled) Slipcast Chair Designer: Jude Heslin-DiLeo
Earthenware, steel, cork.
An experiement in testing the limitations and possibilities of ceramics out of context. Designed by: Jude Heslin-DiLeo http://www.pratt.eduNicole 5 of 88
Pratt Student Work: China Cabinet Designer: Samira Gagne
Designed with the word "risk" in mind, this China Cabinet uses suction cups and bungee cord to hold dishes up. Designed by: Samira Gagne http://www.pratt.eduNicole 6 of 88
Pratt Student Work: Cubby Trays Designer: Samira Gagne
Used as stackable decorative shelving or individual trays. Designed by: Samira Gagne http://www.pratt.eduNicole 7 of 88
Pratt Student Work: Modular Solar Panels Designer: Sam Cochran Designed by: Sam Cochran http://www.pratt.eduNicole 8 of 88
Pratt Student Work: White Designer: Kat Morrissette
This piece was inspired by sculpture in the round in attempts to create furniture that has a sculptural aspect in a room, guides the body into a comfortable, yet dynamic pose, and communicates beauty to the viewer. Designed by: Kat Morrissette http://www.pratt.eduNicole 9 of 88
Pratt Student Work: Orange Tree Designer: Gabriel Ruegg
The ceiling lamp is combined with a vinyl resin net that is usually used for packaging fruit. The orange net cover is then used with multiple layers to create a warm, glowing light source. Designed by: Orange Tree http://www.pratt.eduNicole 10 of 88
Pratt Student Work: Steel Lounge Chair Designer: Gabriel Ruegg
This chair was designed to challenge the idea that comfortable seating must be bulky, soft or visually inviting. Designed by: Gabriel Ruegg http://www.pratt.eduNicole 11 of 88
Ivrea: Exit On June 10, Interaction Design Institute Ivrea presented Exit, nineteen projects displaying the most exciting future scenarios in interaction design. Set appropriately in the vast and low-tech spaces of a car park in Turin, Exit intends to celebrate, display and salute the work of those students that have come from over ten different countries to study at Ivrea.
For their final year, the students of Interaction-Ivrea have come up with an array of projects that proves once again the multid http://www.interaction-design.it/en/index.aspNicole 12 of 88
Ivrea: Exit: Urbanseeder Designer: Maya Lotan
Urbanseeder is a flirting service that increases your chance of running again into people you find attractive. Using minimal digital technology, the game plays out unpredictably in real space and using physical tokens. It is an attempt to preserve the spirit of flirting and utilize technology in a way that complements our urban living. Designed by: Maya Lotan http://people.interaction-ivrea.it/m.lotanNicole 13 of 88
Ivrea: Exit: Actively Mobile Designer: Jennifer Bove
Actively Mobile is a small disc worn on the wrist, arm or hip – wherever is most comfortable – of those engaged in physical exercise. Incorporating the functionality only available currently by carrying several devices, it offers a range of facilities, and accesses a variety of services, of particular use to runners: a heart-rate monitor, a GPS locator, and time and speed tracking. Designed by: Jennifer Bove http://people.interaction-ivrea.it/j.boveNicole 14 of 88
Ivrea: Exit: BuddyBeads Designer: Ruth Kikin-Gil
BuddyBeads is a system of techno-jewellery which uses mobile telephony to share, non-verbally, simple expressions of mood or situation between group members: 'I'm bored', say, or 'I've met a new boy'. Each group member has an identical bracelet (or necklace or watchstrap) with a range of differently-shaped beads. Wearing BuddyBeads advertises group membership, but the privacy of its codes and silent conversations reinforces the group's identity and exclusivity. Designed by: Ruth Kikin-Gil http://people.interaction-ivrea.it/r.kikin-gilNicole 15 of 88
Ivrea: Exit: Deal Me In Designer: Simone Pia
Deal Me In is a project that substitutes the computer keyboard with a 'tangible user interface' (TUI) and a metaphor familiar to seniors: playing cards. Deal Me In is a box containing plastic discs like poker chips, each representing a month or year, two decks of cards resembling playing cards, and a foldable mat, rather like a blackjack table. One deck of cards is used to collect photos into sets, 'albums'; the other, to modify the albums, print the photos, and so on. Designed by: Simone Pia http://people.interaction-ivrea.it/s.piaNicole 16 of 88
Ivrea: Exit: Design Improv Designer: Nathan Waterhouse
Design Improv is a service that can be used by design companies and clients to facilitate the process of designing. It uses improvisation similar to Improvisational Theatre, a specialized performing art where the actors improvise their parts based on rules and adapt the play as it progresses. The service, represented by a facilitator (or 'master of ceremonies'), is typically hired just for a short duration during a project, particularly when large groups, perhaps inc Designed by: Nathan Waterhouse http://people.interaction-ivrea.it/n.waterhouseNicole 17 of 88
Ivrea: Exit: EasyTech SafeTrek Designer: Anurag Sehgal
EasyTech SafeTrek is a system comprising modular devices for mountaineers – each offering a function like phoning, photography, position-location, or avalanche-warning – a tiny computer 'hub' linking these functions together, (either with or without wires), and a single power supply. These elements are 'wearable': distributed around the body, mostly in pockets attached to an upper-body harness. Designed by: Anurag Sehgal http://people.interaction-ivrea.it/a.sehgalNicole 18 of 88
Ivrea: Exit: Exploring the Content Network Designer: Thomas Stovicek
Exploring the Content Network is a set of screen-based software and hardware interactions between devices. Devices are physically manipulated and keywords are used to make a more intuitive, natural way to access content- text, photos, videos etc. In the future, our electronic devices will be networked together and all our digital 'content' readily available when we need it, so we will have even more data to sift through. This project looks at new ways to access, view a Designed by: Thomas Stovicek http://people.interaction-ivrea.it/t.stovicekNicole 19 of 88
Ivrea: Exit: Exploring the Content Network Designer: Thomas Stovicek
Exploring the Content Network is a set of screen-based software and hardware interactions between devices. Devices are physically manipulated and keywords are used to make a more intuitive, natural way to access content- text, photos, videos etc. In the future, our electronic devices will be networked together and all our digital 'content' readily available when we need it, so we will have even more data to sift through. This project looks at new ways to access, view a Designed by: Thomas Stovicek http://people.interaction-ivrea.it/t.stovicekNicole 20 of 88
Ivrea: Exit: Family Scrapbook Designer: Andreea Chelaru
Family Scrapbook is a service and an application, allowing a family members living away from each other to share snippets of their daily life and thus retain an intimate and meaningful relationship with each other. Family members can post digital media (pictures, messages) which the rest will receive instantly, thus re-establishing daily family connection. Designed by: Andreea Chelaru http://people.interaction-ivrea.it/a.chelaruNicole 21 of 88
Ivrea: Exit: Family Scrapbook Designer: Andreea Chelaru
Family Scrapbook is a service and an application, allowing a family members living away from each other to share snippets of their daily life and thus retain an intimate and meaningful relationship with each other. Family members can post digital media (pictures, messages) which the rest will receive instantly, thus re-establishing daily family connection. Designed by: Andreea Chelaru http://people.interaction-ivrea.it/a.chelaruNicole 22 of 88
Ivrea: Exit: InstantShareCam Designer: Akemi Tazaki
InstantShareCam, designed for a near future of wireless broadband networks, is a hardware specification and a software application allowing groups of people, each with a camera, to shoot and edit videos collaboratively and 'on the fly'. Simple controls on each camera and an intuitive interface on its screen allow each to see what the others are shooting and decide between themselves which stream takes precedence. Designed by: Akemi Tazaki http://people.interaction-ivrea.it/a.tazakiNicole 23 of 88
Ivrea: Exit: Light Appliances Designer: Giovanni Cannata
Light Appliances is a system of easy-to-use buttonless appliances that enables people who don't use computers to access services over the internet. The user can feel the experience of accessing internet services such as e-mails, video calls, audio calls, internet radios and some others, in a new and intuitive way. For example it is possible to call people by dragging and dropping contacts from a digital picture frame to a phone, or to send handwritten e-mails by dragg Designed by: Giovanni Cannata http://people.interaction-ivrea.it/g.cannataNicole 24 of 88
Ivrea: Exit: Mus~ync Designer: Haraldur Unnasson
Mus~ync is a musical interface that playfully rewards you by making a 'right' sound when you do something 'right' – and vice versa. When you perform an everyday action like brushing teeth, cooking or driving, Mus~ync reads your movements through sensors and plays your favorite tune from your music library. Designed by: Haraldur Unnasson http://people.interaction-ivrea.it/h.unnarssonNicole 25 of 88
Ivrea: Exit: Neighbourhood Satellites Designer: Myriel Milicevic
Neighbourhood Satellites are handheld sensing devices powered by light, which enable people to monitor their local environment in a playful way, combining physical exploration and real-world data with digital gameplay. Each satellite monitors air quality, cellular signals, and light levels. The data it collects is presented in three different modes. Designed by: Myriel Milicevic http://people.interaction-ivrea.it/m.milicevicNicole 26 of 88
Ivrea: Exit: Peripheral Needs Designer: Christian Palino
A set of designs which enable the compulsions of people (such as those who agreed to be the subjects of this study) with obsessive-compulsive disorder. Through design principles and techniques similar to those applied to mainstream needs, designing for peripheral needs declares that those needs are acceptable, and worthy of being addressed as mainstream ones. More generally, it highlights design's ability to affect, or at least perpetuate, ideas of social acceptabilit Designed by: Christian Palino http://people.interaction-ivrea.it/c.palinoNicole 27 of 88
Ivrea: Exit: String Thing Designer: Benjamin Dove
String Thing is a cello-like electronic instrument played by stroking or beating metal rods with the hands. The use of bodily gestures, infinitely variable and visible to the audience, avoids the 'robotic' and visually uncommunicative quality typical of computer music. Designed by: Benjamin Dove http://people.interaction-ivrea.it/b.doveNicole 28 of 88
Ivrea: Exit: Experiencing Mobile Images Designer: Bernd Hitzeroth
This thesis explores new interactions that assess the
aesthetic and communicative value of sharing images on the
cellular phone. It is centered on four distinguished modalities of
communication with which images are shared. Designed by: Bernd Hitzeroth http://people.interaction-ivrea.it/b.hitzerothNicole 29 of 88
Ivrea: Exit: Urbanseeder Designer: Maya Lotan
Urbanseeder is a flirting service that increases your chance of running again into people you find attractive. Using minimal digital technology, the game plays out unpredictably in real space and using physical tokens. It is an attempt to preserve the spirit of flirting and utilize technology in a way that complements our urban living. Designed by: Maya Lotan http://people.interaction-ivrea.it/m.lotanNicole 30 of 88
Ivrea: Exit: Te-per-te Designer: Patray Lui
Te-per-te is a combined holistic health monitor and advisor which dispenses tea appropriate to one's current health. As you approach Tè-per-te its associated floorpad and visual sensor measure your weight and height. Placing your hand on the tabletop measures your temperature. The touch screen asks how you are feeling. Software analyses this data, offers a diagnosis and recommends a therapeutic response, including a combination of tea varieties. Designed by: Patray Lui http://people.interaction-ivrea.it/p.luiNicole 31 of 88
Ivrea: Exit: Eco-Pods Designer: Erez Kikin-Gil
'Eco-Pods' is a TUI-controlled system that mimics the growth of a flower. It comprises a main project, Power Eco-Pod, and three smaller research explorations: Mini Eco-Pod, Light-Wall, and Eco-Sim. Power Eco-Pod is a game program, supplied with two 'pods' which plug into any personal computer. It teaches children about the complex interactions of natural phenomena, thus introducing them to systems thinking. Designed by: Erez Kikin-Gil http://people.interaction-ivrea.it/e.kikin-gilNicole 32 of 88
Ivrea: Exit: Pronto? I'm Almost There Designer: Oznur Ozkurt
Pronto is a navigation and communication system for car drivers that accepts data from the driver's digital address and appointment books and uses it to simplify interaction with itself. Pronto plans the route, offers traffic updates, and adjusts its communication channel to give priority to the destination contact, later scheduled contacts, and your frequent contact list. The current interface includes a touch-screen, 'head-up' projection on the windshield, and a dashboa Designed by: Öznur Özkurt http://people.interaction-ivrea.it/o.ozkurtNicole 33 of 88
Ivrea: Exit: The Social Fabric Designer: Steven Blyth The Social Fabric is a representation of your social world, displayed as a single visual array on your cellular phone. It does not replace your address book or calendar but keeps you subtly informed about which relationships are prospering, which you have neglected, and the overall state of your social fabric. http://people.interaction-ivrea.it/s.blythNicole 34 of 88
DAAPworks Show 2005 Each spring, the University of Cincinnati hosts DAAPworks, a celebration showcasing the talents of graduating seniors from the College of Design, Architecture, Art, and Planning. Industrial Design students spend the final 3 months of their education creating capstone projects with themes ranging from transportation to medical to experiential. http://www.uc.eduNicole 35 of 88
DAAPworks Show 2005: Interactive Music Experience Designer: Dan Wolper
hardware and software to enable an interactive music experience Designed by: Dan Wolper http://www.uc.edu/Nicole 36 of 88
DAAPworks Show 2005: Onesie Twosies Designer: Zach Webb
a children's shoe that lessens the negative effects of footwear in the early stages of development Designed by: Zach Webb http://www.uc.eduNicole 37 of 88
DAAPworks Show 2005: Moxie Designer: Kacie Vitucci
an interactive toy that promotes physical activity Designed by: Kacie Vitucci http://www.uc.eduNicole 38 of 88
DAAPworks Show 2005: Switch 900 Designer: Ralf Schneider
Motorbike for a young market fulfilling a variety of riding styles in one product.
DAAPworks Director's Choice Designed by: Ralf Schneider http://www.uc.eduNicole 39 of 88
DAAPworks Show 2005: D-Tech Designer: Matt Russo
a laser guidance system to be used in conjunction with a computer tomography Designed by: Matt Russo http://www.uc.eduNicole 40 of 88
DAAPworks Show 2005: Second Generation Designer: Adam Ruggles
A line of furniture using reclaimed wood that highlights the original construction elements and the aged beauty of the wood. Designed by: Adam Ruggles http://www.uc.eduNicole 41 of 88
DAAPworks Show 2005: BP Solid Hydrogen Designer: Michael Roller
Replacing traditional automotive refueling with solid hydrogen products.
DAAPworks Director's Choice Designed by: Michael Roller http://www.uc.eduNicole 42 of 88
DAAPworks Show 2005: Sprout Designer: Sabrina Pitman
a restaurant that provides a unique eating experience in a reclaimed Cincinnati building Designed by: Sabrina Pitman http://www.uc.eduNicole 43 of 88
DAAPworks Show 2005: Bond Designer: Marina Osadchy
Transforming a bathing activity from a chore into a bonding and playful experience for the whole family. Designed by: Marina Osadchy http://www.uc.eduNicole 44 of 88
DAAPworks Show 2005: HitchHiker Designer: Ian Miller
A transportation and storage system for camping equipment. Designed by: Ian Miller http://www.uc.eduNicole 45 of 88
DAAPworks Show 2005: Victor81 Designer: Shane Machir
a redesign of a single skull rowing shell
DAAPworks Director's Choice
IDSA Professionals Award Designed by: Shane Machir http://www.uc.eduNicole 46 of 88
DAAPworks Show 2005 Designer: Dru Lytle
popular priced dinnerware with unique display features
IDSA Professionals Award Designed by: Dru Lytle http://www.uc.eduNicole 47 of 88
DAAPworks Show 2005: Caves of Steel Designer: Kirk Lunsford
an entertainment concept inspired by Isaac Asimov's Caves Of Steel Designed by: Kirk Lunsford http://www.uc.eduNicole 48 of 88
DAAPworks Show 2005: Simplifiy Designer: Anne Kitzmiller
Dinnerware and cookware inspired by those with little or no hand dexterity but intended to appeal and benefit all users. Designed by: Anne Kitzmiller http://www.uc.eduNicole 49 of 88
DAAPworks Show 2005: Modeducation Designer: James Kennedy
a prefabricated, modular building system for k-12 schools Designed by: James Kennedy http://www.uc.eduNicole 50 of 88
DAAPworks Show 2005 Designer: Larissa Itomlenskis
An exploration of how blind individuals navigate their surroundings. Users navigate the exhibit by using their hands to read tactile letters spelling the titles of 8 audio interviews of those who are blind or work with the blind. Designed by: Larissa Itomlenskis http://www.uc.eduNicole 51 of 88
DAAPworks Show 2005 Designer: Dennis Heydorn
a waterproof, submersible case for a NASA device that monitors vitals in underwater testing Designed by: Dennis Heydorn http://www.uc.eduNicole 52 of 88
DAAPworks Show 2005: Rebirth Designer: Josh Henson
A Bugatti themed car with Hollywood and Hot Wheels marketing potential. Designed by: Josh Henson http://www.uc.eduNicole 53 of 88
DAAPworks Show 2005: The Tale of the Golden Cockerel Designer: Irene Giller
Illustrations to Aleksandr Pushkin's short story introducing young audiences to history, costume, and architecture of Tsarist Russia. Designed by: Irene Giller http://www.uc.eduNicole 54 of 88
DAAPworks Show 2005: Medibags Designer: Gabe Gierosky
a line of bags that focus on the transport and organization of needle-based prescription drugs Designed by: Gabe Gierosky http://www.uc.eduNicole 55 of 88
DAAPworks Show 2005: Imaginarium Designer: Erica Eiser
an environment (traveling exhibit) for children that encourages imaginative, developmental play Designed by: Erica Eiser http://www.uc.eduNicole 56 of 88
DAAPworks Show 2005: Fusion Designer: Eric Day
A marine craft that patterns itself after more sustainable industries to be reliable, energy efficient, and appeal to multiple markets. Designed by: Eric Day http://www.uc.eduNicole 57 of 88
DAAPworks Show 2005: Transcend Designer: Annamaria Damen
an environment that transcends modern lifestyles and your soul through the use of crystals Designed by: Annamaria Damen http://www.uc.eduNicole 58 of 88
DAAPworks Show 2005: Futurestudents.com Designer: Brandon Cress
a college counseling website and kiosk to improve the transition from high school to college Designed by: Brandon Cress http://www.uc.eduNicole 59 of 88
DAAPworks Show 2005: Visitors Designer: Rowan Converse
Concept design for an original science-fiction short story. Designed by: Rowan Converse http://www.uc.eduNicole 60 of 88
DAAPworks Show 2005: Greenspace Designer: Paul Cochran
An environment to promote community-based social interaction. Designed by: Paul Cochran http://www.uc.eduNicole 61 of 88
DAAPworks Show 2005: Rehashed Designer: Dan Castro
a booklet illustrating readymade products from household refuse Designed by: Dan Castro http://www.uc.eduNicole 62 of 88
DAAPworks Show 2005: Workitouts Designer: Theresa Barbato
A line of children's activity toys based off of actions performed in pediatric occupational therapy. Designed by: Theresa Barbato http://www.uc.edu/Nicole 63 of 88
DAAPworks Show 2005: Avail Designer: Mark Balint
an athletic shoe for active diabetics in a target age group of 25-45 years
IDSA Professionals Award Designed by: Mark Balint http://www.uc.edu/Nicole 64 of 88
DAAPworks Show 2005: Blender Designer: Alex Adamson
a hybrid urban vehicle utilizing sustainable design principles Designed by: Alex Adamson http://www.uc.edu/Nicole 65 of 88
CCA Show 2005: Women's Tools Designer: Yoko Oseto
These are multi-use tools that address the needs of women both during and after work. Designed by: Yoko Oseto http://www.cca.edu/Nicole 66 of 88
CCA Show 2005: Global Fashion Exchange Designer: Diana Yen
This design allows people to share fashion ideas internationally, linking customers inside diesel's flaghship stores with tree shaped digital kiosks. Mind the glass deer. Designed by: Diana Yen http://www.coroflot.com/yendianaNicole 67 of 88
CCA Show 2005: Stitchories Designer: Katherine Wakid
This is a digital quilt, created for sharing stories and photos between family members. It incorporates printed as well as digital photos, bridging generations of family members by sharing their memories. Designed by: Katherine Wakid http://www.cca.edu/Nicole 68 of 88
CCA Show 2005: Mobile Mouthfuls Designer: Piper Skillman
This product encourages you to slow down for a healthy lunch, making it a much more formal presentation. Designed by: Piper Skillman http://www.cca.edu/Nicole 69 of 88
CCA Show 2005: Adult Playground Designer: Clark Scheffy
This large public seating unit allows adults to relax and rock back and forth together. It invites you to turn off your cell phone and take a break. Designed by: Clark Scheffy http://www.coroflot.com/cscheffyNicole 70 of 88
CCA Show 2005: Feedback Designer: Adam Reineck
These sensors provide visual feedback representing the amount of power and water being used in a household, as well as indicating the air quality. They provide people a stronger connection to the amount of energy their household consumes. Designed by: Adam Reineck http://www.cca.edu/Nicole 71 of 88
CCA Show 2005: Grain for Garbage Designer: Joseph Pitruzzelli
This urban element tricks pigeons into working for food by gathering trash and dropping it into a chute, which dispenses grain for them to eat. The pigeons roost in the top area, above a reflector that lights the street around it. Designed by: Joseph Pitruzzelli http://www.triphora.comNicole 72 of 88
CCA Show 2005: Dynamic Student Furniture Designer: Scott Newlin
These school desks allow students to connect with one another by increasing the working area to allow two to work at the same desk, or by visually connecting them, psychologically tying them together. Designed by: Scott Newlin http://www.cca.edu/Nicole 73 of 88
CCA Show 2005: Xatlas Designer: Derf Lewis
Derf's digital atlas allows kids to interact with and learn about their planet, neighborhood, house etc. by allowing them to customize maps to their own experiences. Designed by: Derf Lewis http://www.cca.edu/Nicole 74 of 88
CCA Show 2005: Sweet Nothings Designer: Kevan Hollenback
Kevan with an a's project allows lovers to whisper messages from afar to be heard later. A couple would each own one side. Designed by: Kevan Hollenback http://www.navek.comNicole 75 of 88
CCA Show 2005: Subversive Street Furniture Designer: Justin Harmon
This series of furniture pieces serves as public seating during the day and can be reconfigured in the evening to serve as a skate park. The green seats nest over the concrete ramps. Designed by: Justin Harmon http://www.cca.edu/Nicole 76 of 88
CCA Show 2005: LingoShare Designer: David Filipini
Lingoshare allows international travelers to communicate with local people using a digital translation service. The pendant is worn and then split into two halves to be used. Designed by: David Filipini http://www.cca.edu/Nicole 77 of 88
CCA Show 2005: Storygraph Designer: Jeremy Domingo
Storygraph allows family members to share pictures as well as stories, enhancing the potency of the memories, as well as preserving intergenerational storytelling. Designed by: Jeremy Domingo http://www.cca.edu/Nicole 78 of 88
CCA Show 2005: Intouch Multicultural Communication Podium Designer: Jim Deasy
This project works to help people cope with the loss of a loved one by preserving their memories and stories digitally for contemplation later. Designed by: Jim Deasy http://www.cca.edu/Nicole 79 of 88
CCA Show 2005: Rememory Designer: Lara Chan
This project works to help people cope with the loss of a loved one by preserving their memories and stories digitally for contemplation later. Designed by: Lara Chan http://www.coroflot.com/larachanNicole 80 of 88
CCA Show 2005: Focal Mediation Designer: Mike Boylan
This seating system allows for varying levels of intimacy and focus in the home environment through facilitating multiple permutations of use. Designed by: Mike Boylan http://www.coroflot.com/mikebNicole 81 of 88
CCA Show 2005: Medical Chic Desginer: Vivian Barad
This cane works to increase both the function and aesthetic appeal of medical assistance devices. Designed by: Vivian Barad http://www.cca.edu/Nicole 82 of 88
California College of the Arts' Industrial Design Senior Show California College of the Arts' Industrial Design senior show took place May 12, 2005 at San Francisco's Red Ink Gallery on 9th and Market. The show was the culmination of four years of design education at one of the nations most rapidly developing and increasingly noteworthy schools. All projects from spring 2005.
The projects in the show, though conceptually diverse, are all sociologically informed and driven. Some attempt to inform and influence the relationships between objects and people http://www.cca.edu/Nicole 83 of 88
California College of the Arts' Industrial Design Senior Show California College of the Arts' Industrial Design senior show took place May 12, 2005 at San Francisco's Red Ink Gallery on 9th and Market. The show was the culmination of four years of design education at one of the nations most rapidly developing and increasingly noteworthy schools. All projects from spring 2005.
The projects in the show, though conceptually diverse, are all sociologically informed and driven. Some attempt to inform and influence the relationships between objects and people http://www.cca.edu/Nicole 84 of 88
California College of the Arts' Industrial Design Senior Show California College of the Arts' Industrial Design senior show took place May 12, 2005 at San Francisco's Red Ink Gallery on 9th and Market. The show was the culmination of four years of design education at one of the nations most rapidly developing and increasingly noteworthy schools. All projects from spring 2005.
The projects in the show, though conceptually diverse, are all sociologically informed and driven. Some attempt to inform and influence the relationships between objects and people http://www.cca.edu/Nicole 85 of 88
California College of the Arts' Industrial Design Senior Show California College of the Arts' Industrial Design senior show took place May 12, 2005 at San Francisco's Red Ink Gallery on 9th and Market. The show was the culmination of four years of design education at one of the nations most rapidly developing and increasingly noteworthy schools. All projects from spring 2005.
The projects in the show, though conceptually diverse, are all sociologically informed and driven. Some attempt to inform and influence the relationships between objects and people http://www.cca.edu/Nicole 86 of 88
California College of the Arts' Industrial Design Senior Show California College of the Arts' Industrial Design senior show took place May 12, 2005 at San Francisco's Red Ink Gallery on 9th and Market. The show was the culmination of four years of design education at one of the nations most rapidly developing and increasingly noteworthy schools. All projects from spring 2005.
The projects in the show, though conceptually diverse, are all sociologically informed and driven. Some attempt to inform and influence the relationships between objects and people http://www.cca.edu/Nicole 87 of 88
California College of the Arts' Industrial Design Senior Show California College of the Arts' Industrial Design senior show took place May 12, 2005 at San Francisco's Red Ink Gallery on 9th and Market. The show was the culmination of four years of design education at one of the nations most rapidly developing and increasingly noteworthy schools. All projects from spring 2005.
The projects in the show, though conceptually diverse, are all sociologically informed and driven. Some attempt to inform and influence the relationships between objects and people http://www.cca.edu/Nicole 88 of 88
A collection of photos from end of year student shows from various schools.