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By Human
Beans
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Designer of the year is a new annual prize run by the Design Museum.
The £25,000 cash prize goes to the designer, born or working
in Britain who has had the biggest influence on design in the last
year. Essentially a showcase for British design, it’s the
design equivalent of the Stirling prize for architecture or the
Turner Prize for art. The public gets a say too--you can vote on
line or at the Design Museum itself where the work of the nominees
is currently on display.
And so to the contenders: Up for the prize this year are jewellery
designer Solange Azagury-Partidge, product and furniture designer
Tord Boontje, Jonathan Ive of Apple Computers, and games designers
Rockstar Games. |
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Solange Azagury-Partridge is nominated for her signature range and
new collection for Boucheron, the 150 year-old Parisian jeweler.
She produces exquisite Jewellery in sapphire, gold and diamond that
draws on the non-traditional themes of confectionary, royal kitsch
and novelty. Her sin ring is a witty and no-doubt pricey version
of a novelty mood ring in gold and diamond: rotate a plate in the
ring to indicate Envy, Lust or Greed. We particularly liked her
fur lined boxes…we hope they’re fake, Solange. |
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Tord Boontje, plays similar tricks as Azaguary-Partridge, combining
hi-tech processes with traditional materials and clever references.
His ‘Chandelier’ for Swarovski combines the manufacturer's
exclusive crystal with some flashing Christmas lights to create
a delightful crystal flashing branch. Like a lot of Boontje’s
work, it doesn’t easily categorize, (proabably a good thing),
falling between tast- challenging ornament and a tech-enabled new
craft. Also featured are versions of his frugal furniture made from
sawn and untreated 2x2's, casually upholstered with a draped blanket.
At earlier exhibitions he has given away the blueprints for these
pieces for people to make their own--a kind of open-source furniture.
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Rockstar Games were for some a surprise inclusion in the nominees,
and it’s refreshing to see games designers getting recognition
amongst the more traditional design disciplines. Rockstar are nominated
for their game Vice City, the latest installment of the Grand
Theft Auto series and the fastest selling video game in history.
Set in downtown Miami circa 1983, the game is a lens-flared mixture
of guns, girls, hi-speed chases and bad Hawaiian shirts--all backed
by an 80’s soundtrack. The designers have recreated a city,
a narrative, and the gameplay within this world, controlling the
complete experience. No mean feat.
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Of
course, the smart money may be on Jonathan Ive, vice president of
industrial design at Apple: he’s nominated here for the iMac
and iPod, and he’d be a deserving winner. You can compare
the beauty of the interior of the metalwork of a PowerBook with
Tord Boontje’s laser cut and twisted brass light sculpture,
but how can you compare the work of thousands with the singular
expression of the designer-maker? Jonathan Ive didn’t design
this stuff alone, of course-- there are large teams bringing the
final product together--and to be fair, he’d be the first
to give them due credit. |
The exhibition asks you to judge
the best designer, but unfortunately, does little to show you what
the designers have contributed to the products. There are no images
of the designers at work, no preliminary sketches, and not even
any photos of the designers themselves. Only Rockstar get the chance
to show of some behind the scenes activity, a concession for not
being able to play the game itself. As if in a department store,
we are presented with the finished items alone. (At least in a shop
we’d be able to touch, pick-up, and play with the objects
we wanted to buy.)
Designer of the Year is on exhibition at the Design Museum until
29 June 2003. You can vote online at www.designmuseum.org
Human Beans live, design and write from
their home base of London.
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