One of the hottest trends in design, Device Art, may finally be coming to America. Carla Diana brings us up to speed, highlights some leading practitioners, and delves into the cross-cultural considerations. Here's a taste:
At the moment, we are seeing an explosion of Device Art activity emerging in Japan, with new artwork appearing in such mainstream channels as electronics catalogs and department stores. In the U.S., however, the Device Art landscape is somewhat bare. One would think that the public's voracious appetite for gadgets, combined with the creative community's growing discontent with formulaic, brand-obsessed corporate design would solidly set the stage for this discipline to become a strong cultural force in the U.S., yet it seems relegated to museum boutiques and the back rooms of hipster Japanese toy stores. What gives?
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'Part product, part toy, and part sculpture, this new discipline, which academics term "Device Art," allows designers to make user experiences that are carefully crafted, mass produced, and guided by artistic vision rather than a corporate brand or market niche.'
My world isn't nearly that linear!!!!