The tactility of musical performance is often lost in the flat interfaces of our phones and iPods. Wave envisions an environment in which we interact with objects around us is to converse with them physically. Instead of pushing on a flat screen, dynamic motion control allows you to swipe, twist, point and tap in the air to skip, pause and browse your library.
Designed By Leon Brown
Wave can also connect to an iPhone through an iOS App.
Wave can recognise any combination of several gestures for control.
The iOS App will walk you through setup for Wave.
For the longest time, a switch clicked, a fan spun and dials twisted—the moved gear shift of a car translating directly in a physical movement of instruction to the gear transmission. But this is no longer always the case.
The interactions that are designed into our objects are bound by common understanding within social consciousness—and in a design space are rapidly shifting from analog to digital, the physical to the metaphysical— designers face a challenge in altering old products to meet today's needs.
Wave unifies our understanding of mechanical functionality and the realities of the digital age in which we are inculcated. Instead of pressing inward on flat displays, it encourages more dynamic interaction—twist to adjust volume, swipe to select songs, and pause.
Intelligent motion-tracking can recognize and adapt to different gestures, generating virtual "dials" to be controlled in the air—exploring a hybrid between traditional physical controls and flat digital interfaces that we experience today.
Wave hopes to continue to transform the way we experience music within the home. Intelligent motion control is dynamic and expressive and brings us closer to technology.
Wave Concept Video:
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