Toward a Cultural Innovation:
Why American designers need more point-of-view
By Scott Klinker

Photo courtesy of Jeremy Richardson
Red Alert: Formulaic ID skills move to lowest bidder
Recently flipping through Product Design Now,
a glossy new yearbook of current trends in product design,
I was floored by the mind-numbing sameness of page after page
of slick new gizmos flaunting the formulaic look of iPod minimalism—a
radiused box—which seems to have colonized every corner of
the industrial globe. If this 'global voice' truly is product
design now, then it's not surprising to hear IDEO co-founder,
Bill Moggridge speculate that more of IDEO's form-giving tasks
may soon be dispatched to their Shanghai office, where 10 talented
designers cost the same as one in the U.S. This forecast may
be the writing on the wall for American designers: not all
design-thinking is created equal. Strategic creativity will
grow in demand here, but formulaic ID skills are in greater
supply than demand, and when quality supply is plentiful, the
job goes to the lowest bidder—in China.
These brutal economics should have American industrial designers spooked. We face a Darwinian imperative: evolve or perish. And 'innovation' is not immune to these forces. In fact, historic shifts suggest that American ID will be forced to re-mix innovation, combining our rational, problem-solving backbeats with some daring new rhymes that bring a cultural point-of-view (POV) to the forefront of design strategy. But what IS point-of-view? And why is it important for industrial designers NOW?
Today's model is story-first-product-second, where the authentic values of the company are proven with great products. This historic change is a huge opportunity for industrial design, but one that requires new smarts: we're called on to strategically shape stories and ideas first, then give them physical form.
Innovate This.
Design has two primary kinds of innovation: utility
and significance. An improved product must work better and/or
be more meaningful. The left-brain strategists and observational
problem solvers of design seem to have the utility side of innovation
down to a science...that may be why this kind of innovation becomes
a commodity. But shall we go head-to-head with the armies of
half-priced, left-brain, rules-based, utility thinkers of India
or China? Seems like a better bet to become an expert in significance—the
kind of innovation that defies rules, makes culture, and is
always far ahead of the commodity market.
Let's avoid the dusty old arguments of 'design is about business and problem solving' vs. 'design is about art and culture.' In this day and age we know better. Design serves a variety of contexts, some corporate, some for the museum, and some that mix both. Fashion sets a better example here, where the experimental musings of couture and the down-to-business practicalities of prêt-à-porter are both considered equally vital to the field. The problem with American innovation is that it's all prêt-à-porter and no couture. All business and problem-solving, no culture-making. The innovators of business and problem-solving should be commended for having the maturity to articulate their worth to corporate America. But while the utility arm of innovation is mature and strong, the significance arm is in a pre-verbal, natal stage, still muttering it's first word, 'cool.' Trends would indicate that this cultural side of design is poised to become the new face of innovation. But is American design ready?
The problem with American innovation is that it's all prêt-à-porter and no couture. All business and problem-solving, no culture-making.
Way beyond 'Cool'
Real innovation creates markets and culture where they
didn't before exist. Interdisciplinary problem solving plans
rational products, but cultural innovation requires a proposition
for new tastes and behaviors. Significance,
signification, meaning, point-of-view, cultural values, attitude; this is the language
of cultural innovation used to speak to a rich, nuanced array
of human needs that go far beyond ID's slick 'cool.' With this
vocabulary, innovation can introduce industry to a new rhetoric
that paves the way for products and brands with something to
say.
Some of the best examples of this approach live outside the world of radiused plastic. Consider the explosive growth of American Apparel, the LA-based 'sweatshop free' manufacturer of urban undies. In a fashion market over-crowded with Big-Box competition like The Gap and Old Navy, founder Dov Charney has managed to build an extremely inventive brand that delivers the goods at a competitive price that has hipsters begging for more. While the form of the product—the materials, the cut, the colors—are enough to please the discerning urban shopper, American Apparel flaunts its raw sexiness next to headlines declaring 'Made in Downtown LA' and 'Vertically Integrated Manufacturing.' You won't find this brand at the Mall either. Instead, their soon-to-be 200 stores nationwide are in edgy urban neighborhoods, adding to the 'anti-mall' shopping experience. Put it all together and you have the making of a sophisticated brand message that is equal parts sexy, smart, rebellious, humane and authentic in a way that the Big-Box guys could never be. Yet they manage to reach a mass audience. American Apparel has played by its own rules in business and manufacturing, shaping a unique cultural point-of-view that is winning in the market. In fashion, culture always leads the way. Innovation take note.
A bit closer to home, we can look at BuiltNY's founders Aaron Lown and John Swartz, who's BYO Wine Tote has created an entirely new market from scratch. Their neoprene bags solve subtle problems—protecting and insulating wine bottles at an affordable price—but perhaps more significantly, their product introduces a fresh attitude into the stodgy culture of wine.
And before you dismiss these examples from the cut-and-sew industries as irrelevant to the heavy-tooling decisions of mass industry, let's have a look at the new realities of 'mass.'
Interdisciplinary problem solving plans rational products, but cultural innovation requires a proposition for new tastes and behaviors.
History shifts: Bias is beautiful
If it was the role of designers to improve daily
life for the vast majority, it's now their role to speak to
smaller groups with specific values. As our attention shifts
from mass to niche, we ask: Who are those groups? What are
their values? What are their needs? And what will they pay
for?
50 years ago, Charles and Ray Eames' 'Powers of 10' short film served as a metaphor for old-school, industrial design 'generalist' thinking. The master planner conceives a program in relation to the body, the city, the state, the planet, the universe and back again. Charles and Ray had 3 channels on the TV.
Today's Post-Industrial Design context is vastly expanded: we see the same micro-to-macro, but with consideration for top-down vs. bottom-up messages, cross-referenced with an infinite lateral number of information cultures. We have 500 cable channels and a vast blogoshere to contend with. Our wider context calls for a designer who is more conscious of placing or locating ideas relative to the matrix of alternatives. (We'll often see this kind of analysis literally portrayed as a matrix of competing products charted across various semantic axes, say "contemporary vs. traditional," or "highbrow vs. low.")
Our move from mass marketing and mass production to niche positioning highlights design's shift from an objective, problem-solving tool toward a subjective, rhetorical tool. This notion inspired visionary intellectual design movements like Memphis in the 1980's and Droog Design in the 1990's; their stake in fashion and concept evidenced this shift.
But Design's role as a rhetorical tool is not only expressed in avant-garde extremes. In fact, powerful expressions of cultural point-of-view have become commonplace as companies like Starbucks, Target, and Apple begin to reposition the mundane products of oversaturated markets into more specific lifestyle 'values' on a global scale. Coffee becomes 'an experience,' Discount becomes 'upscale,' computers become 'iLife.' Target's success with Michael Graves (one of those Memphis radicals), Isaac Mizrahi and Todd Oldham suggest that fashion designers may be the most relevant secret weapon for generating innovative product ideas.
What do culture-makers do? They identify and propose meaningful cultural points-of-view for the product. They do more than simply respond to user-observations or trend forecasting. They look deeper into the psychology, values, and bias of a niche audience to identify the subjects that matter.
Enter the post-industrial culture-maker
True,
design must solve problems. But today it must also communicate
values. And values aren't universal, one-size-fits-all ideas.
They're biased. They assume specific cultural attitudes. They
have an agenda. A glance at America's political landscape suggests
how polarizing values can be. It's nearly the same for products.
Witness the gap in values between the Hummer driver and the
Prius driver.
What do culture-makers do? They identify and propose meaningful cultural points-of-view for the product. They do more than simply respond to user-observations or trend forecasting. They look deeper into the psychology, values, and bias of a niche audience to identify the subjects that matter. And because making new culture almost always requires a leap of faith, they're persuasive champions of their chosen point-of-view.
So is it really a red alert? Does American Industrial Design really face extinction? I hope so.
Story-first-product-second
Meaningful brands
are the end result of Design's new POV. In the days of top-down
media, branding was easy to dismiss as coercive propaganda,
where the product was designed first with a persuasive story
attached later. But with today's
more democratic forms of media—like the watchdog blogoshere—corporations
know they must 'walk the talk.' Today's model is story-first-product-second,
where the authentic values of the company are proven with great
products. This historic change is a huge opportunity for industrial
design, but one that requires new smarts: we're called on to
strategically shape stories and ideas first, then give them
physical form. Sure, these stories can be used to sell more
stuff, but they can also change public opinion and inform consumers
about the real origin of products. As global industrial truths
become more transparent—like fair labor practices or global
warming—key new layers of meaning are embodied in the product...another
reason point-of-view is being forced to the forefront of design.
Examples of this approach include designers like Bill McDonough's extensive consulting with Ford and Wal-mart to build their Green point-of-view, or Bruce Mau's efforts to re-brand entire countries through building new social programs.
Onward
So is it really a red alert? Does American
Industrial Design really face extinction? I hope so. And in
its place, we should see the evolution of a much more advanced
discipline: one that has absorbed the skills and spirit of
ID, but climbs the food chain to tackle problems of greater
complexity and significance. One with x-ray vision to see through
objects for their emerging patterns of culture, business and
technology, and with a keen intuition—willing to go beyond
rational techniques in order to propose new culture. It should
have an enormous vocabulary to shape rhetoric, a big heart
to elevate daily experience into something more like art, and
above all, a brilliant point of view.
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Scott Klinker is Principal of Scott Klinker Product Design and 3-D Designer-in-Residence at Cranbrook Academy of Art in Bloomfield Hills, MI. His furniture designs are available through Design Within Reach and Unica Home. He is an alumnus of Cranbrook and IDEO.
