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At a pre-conference reception and seminar, Alex Manu of the Axis Group/Alm Design and world-renowned expert on the history of toys and playing, shared ways to get clients
and designers to access the most important ingredient for thinking innovatively: the imagination. His supposition is that as adults, our creativity has been stifled ("The Organized Death of Imagination after Childhood")
and effectively replaced by work; we need to unlearn this dichotomy and reclaim play as an "ageless and indispensable condition of every human being," i.e. a key tactic for strategic innovation.
In a very animated and humorous presentation, Mr. Manu referenced Sacha, his young son, as an archetype of creativity: by asking "what would Sasha do?" to better understand ourselves. This was also reinforced through
the use of a Balero, the age-old Spanish cup and stick game. Mr. Manu dived into his suitcase of toys, showing different Balero from Venezuela, China, Columbia, Brazil, Japan and France, posing the rhetorical question: why
do people obsessively play with these toys for over 2000 years? What is it about play?
Just because Apple or VW sells products to consumers doesn't mean industrial products have to be ugly. Tomo Razmilovic, CEO of Symbol Technologies, sees design as a competitive
differentiator. A manufacturer of mobile data transaction systems, the company has evolved with its customers by understanding its customers. For example, while bar code data capture technology allowed Symbol to make smaller
input devices, UPS would not have been able to decrease shipping times without understanding the shipping business. From this perspective, Razmilovic sees it critical to envision future product needs: "scenario visualization
is necessary to develop new applications." The company's New York design laboratory is such a place to research, design, prototype and test new applications for emerging needs.
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Design About NY Highlights:
-The Hudson Hotel: Ian Schrager's latest, great place to meet a client for drinks or a game of chess by the fireplace
-Thinking outside the box: According to Bruce Nussbaum of BusinessWeek, "the box as we know it has changed with unprecedented alacrity" It must be redefined, recontextualized and re-researched for future innovation
outside of it.
-September 11 tragedy: There's no escaping the fact that we were all touched as designers and people. The challenge of design is to find our relevance in a terror-prone world by creating tools and outcomes that will benefit
the public good.
-Designers do not own innovation, but they are best positioned to exploit its potential. Now communicate this potential to the people with the fingers on the purse strings.
Afew take away points:
-Simplicity takes ages to master
-Rekindle the loss of childhood imagination with the "mastery of play" as a tactic for innovation
-Sasha says, "if you don't want to see something, open your eyes."
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