posted 12-01-2003 06:51 PM
I am rendering a backlit LCD panel for a consumer product. Basically, I have modeled a rectangular box in the shape of the LCD panel. I have applied the (blue) backlight colors to the base and side of the box with the appropriate glow. I have modeled the LCD graphics onto another surface the same size as the base and positioned it there in place. I have made the top surface of the LCD screen a clear plastic color with lots of reflectivity. I am shining a spot light partially across the LCD surface in an attempt to light glair one area of the LCD panel. The rendered effect of these modeling operations within the product design produces a reasnoble LCD screen effect except for the reflective panel surface which is what I am having problems with. Does anybody know what shader, map and light settings can be applied to produce a glair or strong translucent reflection across an LCD panel to make it look photo-realistic ?
Any help here would be greatly appreciated, Thanks!