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Author Topic:   Solidworks to MAYA
mofotronimus
unregistered
posted 01-01-2004 10:35 AM              Reply w/Quote

Does anyone know of a good way to bring work from solidworks into Maya?

I've had some success through a whole series of roundabout processes, but i'm convinced there's got to be an easy way, or some program or plug-in.

If anyone has info on this, please let me know,

thanx

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slinky
unregistered
posted 01-02-2004 02:06 PM              Reply w/Quote
i found a link to a page that looks like it might help:
http://www.io.tudelft.nl/id-studiolab/compvis/learning/howto/solidworks_maya/

i haven't tried this yet, but it might do the trick.

I'm also curious about finding an easy process to convert/ import from solidworks to Maya, so any other replies on how to would be greatly appreciated.

- Montorrow

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Quagmire
unregistered
posted 01-02-2004 03:39 PM              Reply w/Quote
here's something i found...
http://www.okino.com/solutions/solidworks.htm

I think it only allows for polygonal modelling in Maya- unless there's a good way to go from Poly to Nurbs or Sub division surfaces.


There's a demo of this program on the page. from the looks of it, i think the demo will give you a crappy looking rendering with holes, watermarks, and such.

Haven't tried it, but it might be worth a shot

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loopy
unregistered
posted 01-02-2004 03:57 PM              Reply w/Quote
here's another demo for you to try- doesn't look that great, but HEY..like, you know, cuz, like.. YEAH!
http://www.fpsols.com/obj_export_sw.html

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ykh
unregistered
posted 01-02-2004 05:25 PM              Reply w/Quote
iges should work if SW can export it. rendering is slower. obj file is better but you may have problems importing obj files. i asked Alias and they said Maya was screwing up the obj files out of Pro/E. that was Maya 4. think 5 still has that problem. i edit the obj file by hand.

polys/NURBs/subD convert within Maya.

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