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Author Topic:   updated portfolio
blooders
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posted 12-19-2003 06:21 PM              Reply w/Quote
Most of the stuff isnt 100% finished, but was just looking for some sugestions about any of it.

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?
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posted 12-19-2003 08:39 PM              Reply w/Quote
wheres the link?

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?2
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posted 12-19-2003 10:26 PM              Reply w/Quote
quote:
Originally posted by ?:
wheres the link?

Not finished?

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blooders
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posted 12-20-2003 06:12 AM              Reply w/Quote
sorry keep doin this
http://www.coroflot.com/blooders

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...
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posted 12-20-2003 11:16 AM              Reply w/Quote
umm looks nice, liking the examples of hand and computer rendering.
Quick questions on the rower, I notice that you show some interior mechanism shots so perhaps that is where it is designed from the ground up, but externally it looks like it functions just like regular ones, and if so then what makes it different?

what is different from it 'usability' wise from existing Rowing Ergometers?
Does the seat move back and forth while in activity or do you just set it at the leg distance an pull on the handle? (rowing technique requires the sliding of the seat to utilise the legs)

design wise it looks like an exercise in 'styling' but not really developed or fully researched. I realize that you can say what you want to market this (as you have...'unique footstraps' or '..colour contrast is benificial to visually impaired users...') but as a design it communicates just a pretty body and one that wouldn't work very well. (if the seat move while in use it will present a danger to thers in the gym and require a smooth floor to roll on. If it doesn't move then it shows you haven't research and hence designed properly
since to fucntion properly it has to move, and existing ones do.)

Employers will catch on to this. I am not 'dissing' you or your project , just commenting on what you have placed as the "major" project in your portfolio.

perhaps you should showcase a better project and delegate the rower to the jewellry spot. (they only look neat 'cause you used a refective surface on them, but the ipod and the rower demonstrate the same software skills)

put something up that demonstrates your good design skills.
good luck!

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blooders
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posted 12-20-2003 01:44 PM              Reply w/Quote
firstly the mechanics are all held within the main body of the rower unlike the market leader the concept 2, although this may not seem like a big deal it saves over half a metre of space compared to the concept two, this is money to the customer bying the machines. I hear what you are saying about the moving seat being dangerous however the bigger picture is that this is designed to be inclusive and as such can be used by wheelchair users. There are 3 techniques when rowing: legs only movement,which can be used by people with bad backs of who have lost an upper body limb, okay nothing different yet. there is the full arms and legs rowing action for fully abled users, again not different to those on the market. the 3rd exercise is only upperbody movement. current rowing machines do not accomodate wheel chair users too take advantage of this facility as the seat boom is in the way, hence the telescopic motion of the seat.
yes the seat needs to run on a smooth floor but im guessin that the gym floor isnt going to be a rugged terain.
finally there is always a problem with designing something that looks attractive as this often overshadows the concept and so people naturally assume that you are all style and no substance, is the answer to design ugly or mediocre stuff. no. because then they look at the concept and say that its a nice idea but shame about the styling. you can't win.

please dont take offense im not bitchin but justifing myself.

thanks for the feedback, there are some valid constructive points and at least it keeps me on my toes.

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...
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posted 12-20-2003 04:01 PM              Reply w/Quote
yeah! put a version of that stuff you just posted in the coroflot desciption, it'll help clarify things. it's not me who needs to be convinced but propective employers etc. see a little bit of explanation really brings your project into new light.
(hint: you can always point out shortcomings and how you did/planned to fix them. this shows you are aware of any issues... sorta like the interview question that goes like " what's your worst quality or habit" here you can twist things to your benefit. ) (the HR people have all heard the 'my worst quality is I'm too hard a worker and that I'm too loyal' spiel before.

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...
unregistered
posted 12-20-2003 04:27 PM              Reply w/Quote
oh yeah, I was serious about posting more design/technical stuff.

I'm not picking on you since I only know your body of work from 5 pictures where you demonstrate your rendering/make things look pretty skills. but show examples of the other design skills you have.
personally I would drop the ipod or jewelry;
-the jewelry is sorta artsy (not designery) but the Ipod isn't your design and may make people feel deceived/negative.
so as it stands they only demonstrate the same skills. (I know alias vs 3D studio but the same sorta thing)

Do you have any 'in use' images of the snowblower? perhaps one with people in it for scale/ergonomics.

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blooders
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posted 12-20-2003 04:47 PM              Reply w/Quote
thanks for the suggestions, i wasnt sure about the jewellry either, i will work on the scale image a have photos of a physical model and so will dig them out.

thanx once again

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...
unregistered
posted 12-20-2003 07:28 PM              Reply w/Quote
looks good, I suggest you switch the snowblower picture location with the close-up car interior or the ice-climbing axe. The position taken up by the snowblower is the one that shows up on the search.

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unrelated
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posted 12-21-2003 01:08 AM              Reply w/Quote
When I asked about my portfolio the main feedback I got was that I need to show the process, meaning from the ideations to explorations to the final renderings and features. When I saw your pages that was the first thing I noticed that was lacking. Like the snow blower, is a full page of sketches but what is your conclusion?

Also putting human figures into your sketches helps a lot, since most products involve human usage. Even an indication of hand is helpful too.

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no hope
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posted 12-23-2003 10:58 AM              Reply w/Quote
looks good your stuff looks impressive and you have some nice models, i agree with your comments about designing stuff that looks almost too atrractive, ive had the same problem, but with competition like yours what hope do i have, especially when you are coming from such a prestigious univerisity, coventry.

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Graphic Designer
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posted 12-23-2003 11:40 AM              Reply w/Quote
I'll just speak from my own perspective, as I'm neither your competition nor your potential employer.

Can you keep image dimensions consistent, or at least the width of each image? It'll look more polished.

Your Pulse Fitness type is weak. If you're unsure of what to do with it, err on the side of conservative typography. Also, the small type is too small to read. Either enlarge or delete it.

Instead of posting the magazine page, why not use your own image and mention that the work has been published?

Bottom line, I think you should unify your presentation. You only have five images to present yourself, so choose the work wisely (and others have made suggestions) and then design the images so they work well together.

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Dream Believer
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posted 12-23-2003 04:31 PM              Reply w/Quote
thanks graphic designer it sounds like good advice, although i have a few questions about gaphic presentation. in your experience is it better to be conventional or original (im thinking of going away from the a4, a3 format) afterall it may not be the designer that is interviewing you, and also should i keep a theme going throughout the presentation, eg a colour scheme, graphic alwas in a corner, layout.
thank again

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blooders
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posted 12-23-2003 07:51 PM              Reply w/Quote
dream believer stop being me
bu yes graphic designer good advice

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Graphic Designer
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posted 12-24-2003 10:39 AM              Reply w/Quote
Is it better to be conventional or original? Well, as a general rule, it's better to be original, no? Ideally, you want to present a perfect, complete package in which all the elements function flawlessly to promote you and your work.

However, you're an industrial designer, and you don't need or want elements like typography or size to obscure your ID work. When in doubt, go conservative.

Sticking to one typographic system and one general color scheme for all your materials makes sense. Maybe the name of each prototype is a kind of logo, and then all the other type is always consistent. That way, you can show that you understand branding (but only if you can actually pull this off).

I think that makes more sense than developing a logo for yourself; your name and contact info should be consistent as well, but you want to primarily show off each project.

It really depends on your own strengths and interests. From what I saw of your portfolio, typography doesn't seem to be a strength, and you don't want that to hinder you (after all, you're ID, not GD). So, keep it simple. Also, it depends on what kind of employment you're seeking. An in-house ID department at a large corporation or an edgy consultancy? How do they present their own work?

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blooders
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posted 12-24-2003 08:05 PM              Reply w/Quote
thanx graphic designer i have a great xmas

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§ucks
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posted 12-29-2003 05:46 AM              Reply w/Quote
your portfolio sucks, you seem to be a glory hunter, get rid of the magazine page.

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Prove Yourself!!!!!
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posted 12-29-2003 10:28 AM              Reply w/Quote
SUCKS, lets check out your work then bud.
You cant say that without proving your worth!

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Sucks sucks
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posted 12-29-2003 11:30 AM              Reply w/Quote
You have a big problem sucks.....
didn't your daddy and mummy tell you to be nice???
i hope you a shitty new year.......
happy new year to all!!!!! except sucks

you really need help and by just reading your reply i just know you are a shite designer.....are you are designer???????????? no didn't think so

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blooders
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posted 12-29-2003 05:59 PM              Reply w/Quote
whoopy shit sucks, dont give a flying what you think, just another idiot that gets pleasure from abusing people, still, new and improved stuff on the way, most of it is 18 months old and is srying for and update.

Thanks to my legal team and well wishers

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tryingtohelp
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posted 12-31-2003 03:05 PM              Reply w/Quote
Blooders~

Your work is nice, I am impressed with your hard work and determination! You just need to be patient you are definately on the right track. I wish you all the luck your positive attitude will get you fare. I would like to see more concept sketches, the ones you have are great, but they seem to be the same idea represented in different stages of usage. How about some sketches of the different models you designed to get to that final version? I do not want to take anything away from your portfolio it really looks great! Keep up the good work happy new years!

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