In 2014, DIY computer company Kano released their first product, the Kano computer, after an impressive run on Kickstarter, raising $1.5 million to manufacture. The computer is, essentially, a series of basic parts needed to make a simple operating system with a guide simple and clever enough to teach kids
There are a ton of tablet accoutrements out there, but those of us who miss the tactile feedback of older typewriter and computer keyboards don't have many to choose from. There are a few niche offerings for the steampunk 3.0 kids, but there aren't many that address those emotional,
Taking photos with a device on your wrist sounds like something straight out of Star Trek. Now, with Glide's CMRA Apple Watch strap, it's not such an outrageous concept. The dual camera equipped strap gives the Apple Watch full photo and video capabilities, making up for what the smart watch
We're now a little closer to plugging our devices directly into the sun, thanks to a fun student project that showed at the Dubai Design Week Global Grad Show exhibition. Kyuho Song and Boa Oh, graduate students from the Samsung Art and Design Institute in Seoul, brightened a lot
Andrew Walla's slick product concepts for phone accessory brand, Olka, have me crankily googling where I can buy them. Hint: you can't yet. But there are some good reasons to want to. First of all, it's still rare to find necessary tech accessories that blend in rather than stick
Last Friday, we wrapped up our ten-part Tech Specs interview series, in which we talked to designers from a variety of sectors about their computer setups, most-used software, favorite apps, biggest tech gripes and related issues. Obviously, this is too small of a sample size to extrapolate any broad generalizations
The designer, educator and wearables expert on being an enthusiastic early adopter, always searching for the hack, and why industrial designers are fearless people.
As we begin our second week of tech-centric Q&As, Ram Trucks’ exterior-design head talks about the digital (and analog) tools of the trade—and his most epic tech fail.
The San Francisco–based designer on having a very straightforward computer setup, being an impatient early adopter—and why she’s grown wary of the “super shiny rendering.”
The NYC–based art director on prototyping through code, building interactive installations—and being careful not to let new technology get in the way of the story.
In the first of our ten tech-centric Q&As, Murray talks about the industry-wide transition from analog to digital sketching—and his personal aversion to cordless mice.
Starting today, as part of our 2015 Tech-tacular, we’ll be publishing Q&As with ten designers about their computer setups, most-used software, favorite apps and biggest tech gripes.
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