The Factory is a reclaimed gumball pinball machine turned music player based on Warhol's Silver Factory complete with the yellow banana, Velvet Underground tunes and Jelly Belly gumballs.
Designed by: Lynn Burke, Matthew Tennie
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"Write Me" is a video sculpture constructed with 100 papers tied together, hanging from the ceiling. The user may contribute to the project by writing letters or answering meaningful questions that will be projected onto the sculpture.
Designed by: Christine Nguyen, Hsin-Yi Chien, Rune Madsen
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The Song Cabinet is an interactive mechanical music installation that allows users to mix a song by exploring the contents of a set of drawers.
Designed by: Nick Yulman
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rethinking damian ortega’s work – reconfiguring objects. A record player that plays back its inner workings and memories
Designed by: Andrea Wolf,
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Reading the News Anew
This project presents both a visualization of how the New York Times distributes its international news coverage regionally, as well as a novel interface for exploring the news.
Designed by: Margaret McKenna
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User must achieve a certain tempo and rhythmic equilibrium while rocking in order to "descramble" a self-generated image and audio experience.
Designed by: Dan Scofield
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Dollhouse containing superheroes whose faces are projections of people telling stories.
Designed by: Yin Ho
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A projection mapping on hexagonal tiles that mixes the iconography of strategy war games and audio fragments of real conflict to explore the idea of games as abstracted, idealised versions of unfair and ambiguous real-life struggle.
Designed by: Peter Holzkorn
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This wearable is influenced by a cyber punk aesthetic, a genre which exhibits many crude technology creations that are usually illustrated with a glowing light component. I am taking that aesthetic and marrying it with a more refined, couture style to cre
Designed by: Saul Kessler
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Pousse Cafe is a refreshing experience that takes its guests on a journey of visually flavorful elegance.
Designed by: Fred Truman,
Michell Johanna Cardona,
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Experience the serenity of nature by moving through virtual 3D scenes of glassy water and early morning mists, by paddling in real water as you make your way across a water channel.
Designed by: Alvin Chang, Ginny Hung, Suzanne Kirkpatrick
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A beautiful hydroponic farm in the shape of a staircase for your plants to grow in your home with minimal effort.
Designed by: David Phillips,
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A furry, breathing terrain that yawns and groans, sighs and snores, giggles and gurgles as you stretch out on it, roll around, crawl and explore.
Designed by: Christine Doempke,
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Synchronic challenges people to synchronize their bodies using visual and audio feedback, as well as intuition, ultimately entering into a fluid, meditative state.
Designed by: Paragini Amin
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A whimsical bubble maker that enhances the experience of making bubbles through technology.
Designed by: Jennifer Ho
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This art piece uses the viewer as its subject by recognizing when someone is in its view and displays a history of their presence.
Designed by: Kody Trauger
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We have all seen satellite images of planet Earth at night, but aside from expressing that cities are bright, these images do not express much practical information. This project aims to communicate dark and light levels around the entire city on a human
Designed by: Genevieve Hoffman,
Scott Wayne Indiana
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An augmented-reality living system experience inspired by the challenges of sensing, recording and maintaining a hermit crab vivarium.
Designed by: Melissa Clarke,
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time machine: inner landscape
Without a computer or a microcontroller, time machine: inner landscape is interactively controlled by five-fifty-five timer chips and photo resistors which advances slide show imagery and amplified sounds via analog and digital sound circuitry.
Designed by: Melissa Clarke
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WebCatting is an interactive cat toy thats allows users to remotely control a laser pointer by using a webcam and an Arduino microprocessor through a web interface.
Designed by: Natalie Be'er
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Wooden “Skin Tone” Dress
My project is a garment that represents a variety of different skin colors, that will help viewers see how similar our skin tones are to each other and perhaps how ridiculous it is to use skin color as a way to segregate ourselves.
Designed by: Allison Walker
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ByteLite is an interactive overhead color lighting fixture composed of a red, green, and blue light controlled by a series of 24 wall-mounted light switches.
Designed by: Gabriella Levine,
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Polymoss is a networked moss sculpture. This iteration is a prototype for larger-scale deployment in public space.
Designed by: Joshua Clayton
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Ping pong balls bounce sequentially onto carefully placed musical instruments, and music is made by controlling the rate at which the ping pong balls are dispensed.
Designed by: Michael Colombo
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Tape Translations demystifies analog sound by allowing visitors to "play" cassette tapes by hand. The encoded sound information on the tape is also translated into light.
Designed by: Emily Webster,
Ju Yun Song
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Human muscle movements controlled by other humans via interactive device.
Designed by: Alex Dodge,
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Photo Plus allows users to record the story of a printed photo, save that story somewhere safe, then retrieve or add to it later.
Designed by: Paul May
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This project is to highlight the importance of people's connections. We emit a lot of noise in the world, but at at some point we make that connection with someone that drowns out the rest of it.
Designed by: Rune Madsen,
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Take part of the evolution of a computer generated ecosystem.
Designed by: Nelson Ramon
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We Flashy is a line of reflective clothing built for contemporary sensibilities.
Designed by: Alex Vessels, Mindy Tchieu
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Interactive Teleportation Project
Interactive Teleportation Project is an experiential, multi-sensory installation set inside a simple pup tent.
Designed by: Andrew Lazarow,
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Ozone Command is a retro-style arcade game where one or two players must defend the Earth while being put on display as the pressure and intensity mount.
Designed by: Nick Santaniello
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NYU's Interactive Telecommunications Program presented a two-day exhibition of recent works by students. The winter show is always an impressive collection of new ideas ranging from video sculpture, computational media and wearable technologies.
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