Some hardcore prototyping skills right here!
Industrial designer Eric Strebel shows you his stacking process for creating molds for small, tricky parts. Here it looks as if he's preparing to cast copies of a robot action figure for a client, with at least one part that provides a molding challenge. If you ever need to do something similar, save yourself some time and follow along with Strebel's time-tested tips:
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I don't understand why you wouldn't just do those stack up parts within the 3D printed part. Even the existing parts he could have scanned them in to make rough frames. Seems like a way to speed things up.