Automobiles are one of the most difficult to draw objects, yet they frequently fill the doodle-verse of many a designer. Perhaps their elusive complexity compels us to try to draw them onto the page. Or maybe it is their emotional relevance, the way many people project their own personality into vehicles, that begs designers to capture their essence on the page. Whatever the attraction, Adam Hubers, a designer at Chrysler and Matt Marrocco, an industrial designer and frequent core77 discussion forum poster, have been developing a book to help us to better understand how to translate these objects of desire onto the page. Contents include global automotive brands, global design schools, global auto show dates and locations, reference materials in both print and web format, commonly used proportions and packages, and 100+ pages of templates to practice with.
Check out the book's site and pre-order >>> HERE
Support them on Kickstarter >>> HERE
For more than 20 years Michael has been designing iconic products and brand experiences for some of the best brands in the world including Nike, Google, Motorola, Honda, and Hasbro. Located a block from the Pacific Ocean in San Diego, his studio focuses on industry leading halo projects across autonomous automotive, consumer electronics, travel, mobile devices, wearables, toys and conceptual Hollywood entertainment projects.