• Design Jobs
  • Firms
  • Awards
  • Conference
e

Core77

Sign In / Join Now;
e
  • Topics
    • Product Design
    • Process
    • Technology
    • Lifestyle
    • Business
    • Materials
    • News
    • Furniture
    • Tools
    • Transportation
    • Education
    • Footwear
    • Impact
    • Reference
    • Video
  • Features
    • Features
    • Yo! C77 Sketch
    • Photo Galleries
    • Bizarre Inventions
    • Design Calendar
    • Weekly Maker's Roundup
    • DiResta's Cut
    • Industrial Design Tips
    • Hand Tool School
    • Tools & Craft
    • Design Experience that Matters
  • Shopping Guide
  • Projects
    • Projects
    • Firm Projects
    • Reader Projects
  • Forums
    • Forums
    • General Discussion
    • Students & Schools
    • Design Employment
    • Sketching
    • Software & Technology
    • All Forums
  • About Us
    • About Us
    • About
    • Contact
    • Advertise

IxDA Interaction12 Preview: A Conversation with Amber Case, Cyborg Anthropologist

By Core Jr - Jan 10, 2012

  • Join Core77 Today
  • Submit your projects for publication
  • }Favorite This
  • Y1
  • m1
  • U1
  • X1
  • H1
  • 1 Comment

In anticipation of the upcoming IxDA Interaction12 Conference taking place in Dublin, Ireland February 1-4, Core77 will be bringing you a preview of this year's event. Follow us as we chat with keynote speakers, presenters and workshop leaders to give you a sneak peek at some of the ideas and issues to be addressed at this year's conference. Come by and say hello to us at the Coroflot Connects recruiting event and don't miss out on our live coverage as we report from the ground in Dublin!

In our first preview of Interaction12, Core77 contributing writer Christina Beard sits down with keynote speaker and two-time Curiosity Club alum, Amber Case to learn more about cyborg anthropology, the merging of our physical and digital worlds and the prospects of becoming superhuman in our technologically evolving world.

* * *

"Good technology should make you superhuman," claims Amber Case, a cyborg anthropologist. Cyborg anthropology is a way of understanding how we live as technosocially connected citizens in the modern era. Case explores questions like: How is human experience evolving with technology? What are the implications to privacy in the digital realm? and How does technology affects our humanity?

In 2010 Fast Company named Case one of the most influential women in technology. She's given talks at conferences like TED and SXSW Interactive, and recently published A Dictionary of Cyborg Anthropology, a book that explores how technology is changing the way we live. Case is also a two-time Curiosity Club alum. Later this month, Case will give a talk on Ambient Location and the Future of the Interface, at Webvisions in New York City and in February, she will be one of six keynotes presenting at Interactions12 in Dublin.

Case believes we all live in the future. "We're able to touch a button and hear something on the other side of the world. We're able to carry a community in our pockets as we walk down the street," she says. By using anthropological methods to study human behavior and discover how people work, play, share and communicate she's able to make better tools for users for some of the largest companies like Levi's, Target, and Microsoft.

She looks to history to reveal the future. Specifically looking up to people like Mark Weiser, a PARC (Palo Alto Research Center Incorporated) researcher from the 1970's who came up with the concept of calm computing.Many people have predicted what Case envisions in our near future, but the technology was lagging. Today, we have the ability to create software that enables calm computing; the future has arrived.

Case envisions our world full of invisible interfaces. "At my house there's a GPS circle set up so when I get home it automatically triggers my electricity and when I leave it turns off. It's an invisible light switch that removes any required actions. You never come home to a dark house," she explains. She's currently runs a Sims simulation of her home to optimize the happiness of two people in a space.

As technology advances and permeates society, it reshapes us, changing our human characteristics, our ways of thinking, feeling and acting. Case sees this as a positive evolution. "The industrial revolution was a horrible period of isolation and non-connectivity, everyone was distributed by highways and cars and stretched out into the suburbs. It was a time when families were likely to get divorced, elders were put in old folks homes, and friends lived across town—the village was torn apart," she explains.

As we reorient ourselves in the 21st century, "technology has come back in and stitched all of that reality together so that you no longer have to worry about being geographically separate. It's giving us back a tremendous part of our humanity," she explains. "Advertisements that grew out of Industrial society pictured an, airbrushed reality of utopia, that didn't exist. Today we watch someone on YouTube in their living room, in their pajamas," she explains.

The boundaries of physical and digital realities are merging, causing many people to feel that privacy is diminishing. Case disagrees, she believes physical and digital privacy is analogous, "it's just a new interface in which to do it," she says. She believes that people give up some privacy in return for a positive experience. For example, "Instead of sending letters to family and friends we connect with people on Facebook because it's more efficient."

Furthermore, Case feels that we've adapted to a certain level of privacy invasion. "People aren't terrified of junk mail and that's a sign that your privacy has holes in it. We got used to it and it's part of everyday life," she explains.

Case merges a range of fields including anthropology, technology and design to help evolve user interfaces to create better experiences in the world. She utilizes anthropological methods to learn about a culture and then incorporates her observations into interface designs. "You need to be able to understand how a certain sector of reality works and the tool use of those people in order to make great interfaces," she explains.

Case believes that interfaces are increasingly becoming the essence of our experiences, and therefore should be as good as they can be, because sometimes it's life or death. "Recently, a couple with a child dying Googled the closest hospital because the ambulance wasn't coming fast enough. They drove to the hospital that was 40 minutes away. They showed up and it was an administration building. The child died. This is the importance of user experience and understanding what people need," Case explains.

Becoming superhuman would certainly be amazing, but creating functional interfaces is required in order to evolve the human and machine interaction.

You can follow Amber Case @caseorganic Or read her blog.

IxDA Interaction12:
» Coroflot Connects at Interaction12
» A Conversation with Amber Case, Cyborg Anthropologist
» Q&A with Tom O'Rahilly, Director of the National Leprechaun Museum
» An Introduction to Ethnographic Animation by Kate Ertmann
» State of Interaction Design: Diverging, by David Malouf

The latest design news, jobs & events.
Straight to you every other week.

Join over 300,000 designers who stay up-to-date with the Core77 newsletter...

Subscribe

Test it out; it only takes a single click to unsubscribe

  • }Favorite This
  • Y1
  • m1
  • U1
  • X1
  • H1
  • Conferences
  • UX

1 Comment

  • Ayo Yusuf
    7 years ago
    Z
    Z
    Reply
    I certainly learned something new today - cyborg anthropology!!! (following the link and listening to Amber Case's description of cyborg anthropology and how it's not a question of whether we are cyborg's or not, but more of whether we fall into the low-tech or high-tech category of cyborgs - certainly sheds a new perspective on our humanity).

    This is a wonderfully written piece that sheds light on various possibilities and innovations for our collective futures. Moreso, the emphasis placed on looking to history as a source of inspiration for the future and a human-centric approach to technology (and frankly everything worth doing!), strikes a special chord with me.

    As an Urban Designer and aspiring Architect, largely interested in the physical environment that we inhabit as humans, it's intriguing to further explore the intersection of our physical and digital realities (that this article rightly points out to be merging...or blurred in their distinctiveness).

    Particularly, It would be interesting to get the results of Case's SIMs simulation of her home, vis-a-vis, happiness optimization of 2 people in a SPACE!
    !Report as spam

Core77's Design Directory

View all Design Firms »

Hot On Coroflot

DAINESE - Torque D1: Design Story ( Designer: 2015 ) David Sheridan
Candela Tables Jorge Diego Etienne

Recent Posts

  • Clever Medical Design: ZipStitch, a DIY Non-Invasive Substitute for Stitches Based on Zip-Ties

    By Rain Noe - 5 hours ago

  • Auto Safety Feature of the Near Future: Airbags on the Outside of Cars

    By Rain Noe - 5 hours ago

  • The Parting of the Furniture

    By Ray Hu - 6 hours ago

  • Husqvarna's Crazy "Backpack Chainsaw"

    By Rain Noe - a day ago

Continued Reading
  • Conferences
    4 Comments

    By Core Jr - Jan 05, 2012

    The Landscape of User Experience Design in Asia, by Daniel Szuc and Josephine Wong

    As businesses in Asia in various domains look to how they can mature, differentiate and compete globally in their respective products and services, User Experience (UX) is gaining significant momentum. Management are curious as to what UX means and how it can be applied to not just improve experiences but...

  • Events

    By Rain Noe - Dec 20, 2011

    AU 2011: Instructables Artist-in-Residence Oliver Kreitman

    What could be cooler than getting paid to invent stuff, full-time, by Instructables? In Autodesk University 2011's Creative Studio we caught up with Instructables Artist-in-Residence Oliver Kreitman, a.k.a. PenfoldPlant, to ask him about the gig and how he got it. (Short answer: Chocolate bribery.)» Eric Wilhelm & Kreitman on Autodesk's...

  • Conferences

    By Core Jr - Dec 19, 2011

    IxDA Interaction12 Conference: Dublin, February 1-4

    Core77 is a proud media partner for the 2012 IxDA Interaction12 Conference, taking place in beautiful Dublin February 1-4. This year's conference promises to be an exciting look at the current landscape of interaction design and user experience. With six keynote speakers announced and four days of workshops and presentations...

  • Technology
    1 Comment

    By Rain Noe - Dec 02, 2011

    AU 2011: Perceptive Pixel's 82" Multi-Touch Monster Display

    Every year at the Autodesk University Exhibit Hall we see at least one piece of technology that blows us away. This year's socks-knocker-offer was Perceptive Pixel's 82" Multi-Touch Display, which was frequently mobbed and saw company founder Jeff Han endlessly being forced to provide demo after demo to enthusiastic crowds....

K

{

Welcome

  • YSign In with Facebook
  • mSign In with Twitter
  • USign In with Linkedin
OR
  • jSign In with Core77 Account
  1. Forgot password?
  • Cancel

Don't have an account? Join Now

K

{

Welcome

Create a Core77 Account

  • YJoin Now with Facebook
  • mJoin Now with Twitter
  • UJoin Now with Linkedin
OR
  • jJoin Now with Email
  • Cancel

Already have an account? Sign In

By creating a Core77 account you confirm that you accept the Terms of Use

K

Reset Password

Please enter your email and we will send an email to reset your password.

  • Cancel
Today On the Core77 Network...
  • ]Design Jobs

    • UI Designer f/m

      KISKA Anif, Austria
    • Industrial Designer (Full-Time)

      Fetch for Pets! New York, New York
    • UX Designer to Create Bluetooth Product APP

      Ideal Living Los Angeles, California
    • Digital Producer

      Cactus Denver, Colorado
    • Post A Job
    • View All Jobs
  • ]Design Directory

    View other design services:

    • *Hot On Coroflot

      • Jumpstart Charging Systems

        Ryan Paul
      • Beverage Dispenser

        Jonathan Smith
    •  

      • ET TOY WORK

        Rurik Tyler
      • ECCO Biom Venture TR

        Ventsislav Nikolov
    • © 2019 Core77, Inc. All rights reserved.
    • Terms
    • Privacy Policy
    • Contact
    • Advertise
    • About
    • )
    • m
    • Y
    • '
    • S
    • © 2019 Core77, Inc. All rights reserved.
    Advertise Here