The 'clever material swap' gets to be a bit trendy in the industrial design game after awhile. We usually have trouble to finding projects that both employ a new material intelligently (and with good intent) but don't immediately fall into 'can't-believe-its-a-cement-lamp' category. Likewise, as far as bandwagons go, 3D printing doesn't seem to be slowing down in the slightest with projects like the 3Doodle pen and 3D photo booths. But while we all wait for either 3D printed houses or organs, we have to ask: when are all the innovative 3D printed consumer products going to catch up?
Upon perusing our sister portfolio site Coroflot, we came across the portfolio of Marc Levinson, the chief executive officer of Protos Eyewear. Protos boasts that their line of 3D printed eyewear is both consumer grade and yields "striking designs that are impossible to make through standard manufacturing methods."
Levinson deals with some pretty solid applications for 3D printing market-ready products. Originally considered to be a technique primarily for prototyping, many companies are looking to 3D print directly to market. Levinson's 3D printed frames for San Francisco-based Protos Eyewear are a great example of manufacturing process informing aesthetics. We're particularly fond of the Hal Pixel frames, perhaps a not-so-subtle nod to the digital age.
Currently 6 different frame styles are available through the Protos website, while they are all stock fits (for the time being) we look forward to seeing how Protos Eyewear will expand into custom frames. One of the most exciting parts of the Protos design process is their use of the collaborative Sunglass platform we recently covered for sharing and syncing 3D projects. Word on the street is Protos will be launching a forthcoming Kickstarter campaign—we expect that as they move into the custom frame phase, they will be the go-to for 3D printed shades.
Teshia Treuhaft is a Michigan-born designer. Upon graduating from back-to-back degrees, a BFA from the University of Michigan and MFA of Furniture Design from RISD, she moved to Berlin to pursue a research project considering shifting paradigms in design education. Teshia currently works at the tangible UX startup Senic.