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The Future Mundane
Following this approach of Future mundane we have just directed a short film with the village of Marcoussis (south of Paris) where hundreds of citoyens took part to a participatory foresight process for 2 years which, in part, ended up with this short film depicting everyday life in Marcoussis in 2038. You can find the link here : https://vimeo.com/277469930?fbclid=IwAR3qatLEGNhcY0DSPOraopdALANL9aHO3VUelAT5WY-vKwkF_DGuNvMKQpQ
By throwing that cereal box in frustration, Spielberg is presenting Cruise as someone who is fed up with the status quo. It would have been more dystopian (and probably more realistic) if Cruise had accepted such an annoyance as everyday life and ignored the cereal box altogether.
For what it's worth, I presented a similar argument at the IxDA conference last year -
Realism in Design: Communicating Authentic Experiences for the Real World
http://vimeo.com/62876568
I feel they captured the layered approach to technology very well: http://ve3d.ign.com/images/fullsize/73894/PC/Deus-Ex-Human-Revolution/Concept-Art/Locale-Concept-Art
For all the fancy holographic screens, there're post it notes stuck to the bottom of them; piles of books on top of tablet computers. Some areas in the world are almost completely "futuristic", others look just as run down as today.
Indeed, part of the storyline of the game is that whatever the future holds, it's unlikley to be evenly (or fairly) distributed.
Your vision of our future is very realistic and your video examples for each of your points give substances to that realism. My look on the future is a bit clearer now.
Take Care.
"I cannot teach anybody anything. I can only make them think" - Socrates
Thanks!