Core77 2013 Year in Review: Top Ten Posts · Furniture, Pt. 1 · Furniture, Pt. 2
Digital Fabrication, Pt. 1 · Digital Fabrication, Pt. 2 · Digital Fabrication, Pt. 3 · Digital Fabrication, Pt. 4
Insights from the Core77 Questionnaire · Maker Culture: The Good, the Bad and the Future · Food & Drink
Materials, Pt. 1: Wood · Materials, Pt. 2: Creative Repurposing · Materials, Pt. 3: The New Stuff
True I.D. Stories · High-Tech Headlines
In 2013 we saw plenty of examples of old, common materials being used in new, exciting ways. For starters, metalworking artist Anthony Howe's Real World Screensavers caused quite a stir.
We were also treated to these videos of three different artists—Taras Lesko, Dimi and Jonathan Brand—creating amazing renditions of cars out of paper.
Using something close to paper—Tyvek—RCA student Jule Waibel created an impressive line of collapsible/expandable goods inspired by Mary Poppins' magical bag.
As we saw in yesterday's food round-up, Japanese artist Takayo Kiyota proved that you really can draw with anything: Her crazy makizushi art deservedly went viral.
A nutty project from Disney Research, meanwhile, used a material that might not even be considered a material: Air. Their unusual Aireal technology used focused puffs of air to create a unique system of haptic feedback.
While they've yet to be awarded, this year it was announced that next year seven Olympians will win gold medals made partially from meteorites!
Another big hit was this series of images and video from Larry Kosilla, an auto restoration expert who showed us how to revitalize the old paint on classic Porsches.
And in the pure fun department, master propmaker Tony Swatton used commonly-available materials to forge an object worthy of the gods: Thor's Hammer.
Up next, we'll take a look at the new stuff that materials scientists brought us this year.
Core77 2013 Year in Review:
» Top Ten Posts
» Furniture Design, Pt. 1
» Furniture Design, Pt. 2
» Digital Fabrication, Pt. 1: New Machines for Consumers
» Digital Fabrication, Pt. 2: Materials, Processes and Business Developments
» Digital Fabrication, Pt. 3: What Designers Did
» Digital Fabrication, Pt. 4: Research & Education
» Insights from the Core77 Questionnaire
» Maker Culture: The Good, the Bad and the Future
» Beer Innovation, Fine Art Sushi and More Beer Innovation
» Materials, Pt. 1: Wood
» Materials, Pt. 2: Using Old Materials in New Ways
» Materials, Pt. 3: The New Stuff
» True I.D. Stories
» High-Tech Headlines
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