Core77 2013 Year in Review: Top Ten Posts · Furniture, Pt. 1 · Furniture, Pt. 2Digital Fabrication, Pt. 1 · Digital Fabrication, Pt. 2 · Digital Fabrication, Pt. 3 · Digital Fabrication, Pt. 4Insights from the Core77 Questionnaire · Maker Culture: The Good, the Bad and the Future · Food & DrinkMaterials, Pt. 1: Wood · Materials, Pt. 2: Creative Repurposing · Materials, Pt. 3: The New StuffTrue I.D. Stories · High-Tech Headlines
In 2013 we saw plenty of examples of old, common materials being used in new, exciting ways. For starters, metalworking artist Anthony Howe's Real World Screensavers caused quite a stir.
We were also treated to these videos of three different artists—Taras Lesko, Dimi and Jonathan Brand—creating amazing renditions of cars out of paper.
Using something close to paper—Tyvek—RCA student Jule Waibel created an impressive line of collapsible/expandable goods inspired by Mary Poppins' magical bag.
As we saw in yesterday's food round-up, Japanese artist Takayo Kiyota proved that you really can draw with anything: Her crazy makizushi art deservedly went viral.
A nutty project from Disney Research, meanwhile, used a material that might not even be considered a material: Air. Their unusual Aireal technology used focused puffs of air to create a unique system of haptic feedback.
While they've yet to be awarded, this year it was announced that next year seven Olympians will win gold medals made partially from meteorites!
Another big hit was this series of images and video from Larry Kosilla, an auto restoration expert who showed us how to revitalize the old paint on classic Porsches.
And in the pure fun department, master propmaker Tony Swatton used commonly-available materials to forge an object worthy of the gods: Thor's Hammer.
Up next, we'll take a look at the new stuff that materials scientists brought us this year.
Core77 2013 Year in Review:
» Top Ten Posts
» Furniture Design, Pt. 1
» Furniture Design, Pt. 2
» Digital Fabrication, Pt. 1: New Machines for Consumers
» Digital Fabrication, Pt. 2: Materials, Processes and Business Developments
» Digital Fabrication, Pt. 3: What Designers Did
» Digital Fabrication, Pt. 4: Research & Education
» Insights from the Core77 Questionnaire
» Maker Culture: The Good, the Bad and the Future
» Beer Innovation, Fine Art Sushi and More Beer Innovation
» Materials, Pt. 1: Wood
» Materials, Pt. 2: Using Old Materials in New Ways
» Materials, Pt. 3: The New Stuff
» True I.D. Stories
» High-Tech Headlines
I’m a lapsed industrial designer. I was born in NYC and figured I’d die there, but a few years ago I abandoned New York to live on a farm in the countryside with my wife. We have six dogs.
Spanner, a creative engineering and product development design studio, enables the world’s leading brands and innovators to bring design-forward hardware...
We are a boutique product development studio in Cleveland, Ohio, and we make ideas fly.
Whipsaw, under the leadership of design visionary Dan Harden, is a highly acclaimed strategy, industrial design, digital design, and engineering...
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