"What are the design rules in [the] new frontier of extended reality?" asks NYU's Tandon School of Engineering. They aim to answer that with UX Design Principles for AR & VR, a certificate course created by Todd Bryant, Director of Technology at research center Rlab and Regine Gilbert, UX designer at Gilbert Consulting Group and educator at NYU.
You'll need your own VR headset to participate, as it's online. (If you don't want to pony up $8 for a Google Cardboard set, they'll give you instructions for how to make your own.) Over the two-month course, which carries a reported workload of 2-4 hours per week, students "will learn how the UX is different with extended reality (XR) technologies like AR and VR than with a digital screen, and the key points to consider when designing UX for these new formats." Concretely, you'll get elbows-deep in human-computer interaction, learn about best UX design practices, identify opportunities in XR and learn about the tools used for prototyping XR apps.
The course is broken down into six modules, which combine video lectures and demonstrations with discussions and hands-on projects:
The tuition is $1,400 and it starts on December 10th. Here's the pitch video:
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If you'd like to learn more, you can download both a brochure and the syllabus here.
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