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Posted by Hand-Eye Supply  |  23 Oct 2014  |  Comments (1)

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Hand-Eye Supply has leveled up! After realizing we were rapidly outgrowing our small Chinatown space, we had a choice: find a bigger rental, or walk our DIY talk with an ambitious project of our own. Just six months after making the bolder choice, we opened the doors of the brand new Hand-Eye Supply, our custom designed and team-built home at 427 NW Broadway, where we're ratcheting up our role as an inspiring resource for creative minds.

So not only do we have our very own digs, we did a real doozy customizing the place. The interior architecture was designed by long time C77/HES collaborator Laurence Sarrazin, who has helped mastermind numerous exhibits, fixtures, pop-ups and events, and whose previous work has taken her through architectural artworks, Portland Arch & Design Fest, and work for Herman Miller under Ayse Birsel.

The new space features interesting skylighting, airy modular storage and custom sculpture, while allowing the building's unique structural elements to peek through. To honor our focus on making new skills and design accessible, exposed process and raw materials are themes throughout the space. Our own process was uniquely DIY too: the retail build-out was completed in just four weeks, by a small crew of Hand-Eye Supply employees and trusted pros. Here are some of our favorite parts.

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Always a Hand-Eye staple, aprons now have a large interactive display, much like a big, tactile poster wall. Modular storage keeps things neat and accessible below. At the left you can see a little bit of the original exposed brick poking out behind the register.

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Outdoor gear and kitchen supplies get similar shelving sections, while knives and axes perch in cases built in-house and modeled after Japanese benches. The book area got extra elbow room and a cheery table inspired by Enzo Mari.

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Posted by hipstomp / Rain Noe  |  23 Oct 2014  |  Comments (0)

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HP making magic?

Earlier this month it was reported that Hewlett-Packard was breaking up into two companies. While one half, Hewlett-Packard Enterprise, will focus on boring stuff like corporate computing, the other half, HP Inc., sounds a little sexier with its emphasis on 3D printing and "new computing experiences."

Since that announcement, it didn't take long for HP Inc. to arrange an event to show what that new experience might be. The new organization plans to hold a press event next week, where they'll pull the sheets off of a new type of computer called Sprout. The all-in-one PC will reportedly feature not only a flatscreen, but a touch-sensitive flat horizontal area over which will be mounted both a projector and a 3D scanner.

No one knows what the thing looks like (in case our visual atop this entry didn't tip you off) or how the interaction will work, but it seems likely that it's similar to the Fujitsu FingerLink Interaction System we showed you last year, which features components similar to what the Sprout is described as having:

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Posted by Sam Dunne  |  23 Oct 2014  |  Comments (0)

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You're likely familiar with Polish designer Oskar Zieta—if only for his 2010 'Chippensteel' chair and other inflated steel furniture, often spotted in glistening chrome or copper. Zieta was back in the limelight at Łódź Design Festival in Poland last week with pyrotechnical demonstrations of some new steel products inflated by the application of heat.

The 'Hot Pin'—a repacking of Zieta's old techniques as a consumer product—is a wall-mounted coat hook sold flatpack in an admittedly quite charming mini pizza box. The intention seems to be to give us at home a chance to see the wonders of baking steel—the discs springing to life with inflating spontaneously when heated to temperatures above 200°C, cooling into a surprisingly solid object to be fitted to the wall.

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Posted by Coroflot  |  23 Oct 2014

Work for Hasbro!

Hasbro does more than create some of the world's most beloved brands. They are a global, fast-moving and innovative company where employees have the freedom to think big, lead bravely and achieve success. It has been recognized for its efforts by being named one of the "World's Most Ethical Companies" and is ranked as one of Corporate Responsibility Magazine's "100 Best Corporate Citizens." Why wouldn't you want to join their team as a Senior Product Designer, focusing on Fashion Dolls?

They're looking for someone with previous experience demonstrating strong technical design ability for fashion doll development who is a creative thinker, experienced at working in a broad range of creative projects/assignments. If this describes you and you want to join this iconic company, Apply Right Now.

Posted by hipstomp / Rain Noe  |  22 Oct 2014  |  Comments (2)

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With a lot of folks buying the Back to the Future 2 hoverboard prank earlier this year, it's no surprise that a purportedly real hoverboard just got funded on Kickstarter. (Or so we assume—at press time it was at $234,708 of a $250,000 goal, with 53 days left to pledge.) "We aim to get this technology into everyone's hands (and under everyone's feet)!" writes Hendo Hover, the California-based company behind the Hoverboard.

Yes, you can really stand on the thing and yes, it really floats, but there is a bit of a catch:

Our patented technology transmits electromagnetic energy more efficiently than previously possible, enabling platforms to hover over non-ferrous metals with payloads. It is scalable to any size and any weight.

The limitation of needing a non-ferromagnetic metal surface to float over aside, the technology still looks pretty cool.

Amazingly, only a handful of the actual backers will receive a working hoverboard; the ten units have all been snapped up at a buy-in of ten large. The sub-$10,000 tier of funding is for developer kits and short hoverboard rides at Hendo's facility.

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Posted by hipstomp / Rain Noe  |  22 Oct 2014  |  Comments (3)

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The ShopBot Desktop CNC mill can perform a variety of cutting tasks in a variety of materials, all depending on what kind of bit you're using. So when learning to use one, the first physical skill you'll master is how to install and remove a bit in the machine. Whether you've used power tools or not before, it's a pretty simple procedure:

Once you've got a bit installed, you'll need to "zero," or calibrate that bit, so that the machine knows exactly where that bit is in 3D space. Here's how that routine goes:

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Posted by Ray  |  22 Oct 2014  |  Comments (0)

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As an industrial design publication, we publish both hypothetical and extant products; as such, we receive a fair share of inquiries, via e-mail or comments, from net noobs about the possibility of ordering these products. Where savvy Internet folk might content themselves with a Futurama macro of approval, we regularly receive reminders that there are plenty of people who think that the internet is not just a big store.

Of course, it takes a more nuanced approach to pull one on those of us who sift through Kickstarter pitches and dubious renderings for a living, and the TBD Catalog assumes a moderate degree of web-weary cynicism even as its pages present a close approximation of novelty (if not naïvity). The short version is that it's a neatly packaged, portable work of design fiction, a vicarious investigation of a near future that may not be the one we want but could well be the one we get. As Fosta (one of the 19 co-authors) put it in his expository piece:

We wanted to talk about a future of middling indifference, of partly broken things, of background characters. A future where self-driving cars weren't a fantasy, but another place to be bored. A future where drones didn't draw gasps of awe, but eye-rolls of indifference. A future where today's 'technology' had become tomorrow's ho-hum.

Reverting to printed matter is, of course, at once a way to short-circuit the feedback loop of the Internet and an excuse to produce an artifact, a token of one's efforts (why yes, it is available to order). Although the TBD Catalog is a send-up of invariably utopian futurecasting, it's not so much an outright parody as an exercise in the uncanny: As a work of design fiction par excellence, it blurs the minor distinction between 'fictitious' and 'fictional.' [Ed. Note: I wish I were more intimately familiar with the work of the individual authors so I could speak to how each of them may have shaped the final product, but at this point it seems most fair to evaluate their collective effort.]

While its relatively high production value—semi-glossy though they may be, the pages are a cut above magazine stock—betrays its true nature, the message is not in the matter but the medium. Beyond the cover, it reads as a mail-order catalog at first glance, from the true-to-form layout to the intrinsic stiltedness of stock photography, both of which the authors exploit (and sometimes unravel) to nice effect. Some of the content immediately invites a double take but the authors largely err on the side of subtlety, and the TBD Catalog certainly rewards a closer reading of the images, copy and subtext.

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Posted by Sam Dunne  |  22 Oct 2014  |  Comments (2)

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Although Poland might not currently rank too highly in the Top Design Nations List (that I've just made up), our experiences in Poland at Łódź Design Festival show many promising signs of local manufacturers keen to collaborate with the country's emerging generation of design talent. As part of the festivities, Polish radiator manufacturer Terma exhibited winners and shortlisted entries from their Terma Design Awards—a competition calling for creative home heating products.

Some entries exhibited showed an imaginative reinvention of the radiator—incorporating pipes into a table for example, or repurposing floor mounted systems into a bench. Of the more conventional wall mounted radiators, there was some really interesting styling to behold and some impressive use of materials to make more of a feature of the lowly heater and to disseminate the warmth more effectively.

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Design by Bartholomew Drabik, the industrial-chic "Ribbon" is sure to look handsome on an some exposed brickwork.


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Named after the Japanese tradition for low, futon-covered, heated tables, "Kotatsu" by Marianna Janowicz incorporates radiator pipes into the structure of a table to create a gently warmed communal seating space.

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Posted by Coroflot  |  22 Oct 2014

Work for Jacmel Jewelry

For almost 40 years, Jacmel has revolutionized the way that popular priced jewelry is merchandised and marketed in this country with its innovative packaging and in-store marketing campaigns. Their commitment to product development and consistently providing its customers with new product and the latest trends can be seen in their New York City headquarters. Among their growing team is an immediate opening for a Junior Production Artist - Packaging Designer with a self-starting attitude and plenty of creativity.

The perfect person for this role will have the ability to create hand cut and folded comps and technical drawing skills, in addition to experience with Photoshop, Illustrator, Excel, Word and Power Point. You'll be expected to prepare accurate press-ready print files for packaging and display manufacturers and help design packaging ideas based on projects & direction from customers, so get your portfolio ready and Apply Now.

Posted by Kat Bauman  |  21 Oct 2014  |  Comments (0)

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With three years under its belt, Design Week Portland is starting to take on a clear character. With a central theme as broad (bordering on meaningless) as 'design,' it's natural that every city and organizing body will produce a distinct festival. So far Portland Design Week closely reflects the current trends in the city's industries and culture. The prevailing emphasis is on graphic design, traditional crafts, storytelling and skill-sharing. Fittingly, some of the clearest examples took place at the new Design Week HQ. The physical HQ, located in the heart of downtown under a series of conspicuous domes, was a hub for info and for a rotating series of artists and performers. Each day different artists did time illustrating bright banners inspired by tweets from the #dwpdx hashtag. The banners were color coded by day, and filled the courtyard over the course of the week.

Music, dance, and talks filled the third dome every day in an intimate (if sometimes stifling) public space. An early favorite was Carl Alviani's "Words Behind The Work," where designers read from works that inspired, influenced or challenged their work. A prime quote: "Just like learning about kerning will ruin signage forever, this is going to destroy your mind about porches."

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Another notable event was the live drawn history of alphabets by Elizabeth Anderson (of Anderson Krygier) and the following theater piece "The Typographer's Dream," which posed the deeply Northwestern question: 'Are we what we do for a living?' Deep shit, man.

Cultivating Community

Interactive events were common and productive. IDL Worldwide's merchandising competition pitted visual merchandisers against one another in an aesthetic rumble. The Design Efficiency intensive with Fluid Design doubled down on career skills, both technical and personal, to help designers be more effective. Make/Mend/Reflect, presented by Maker's Nation, offered a multi-discipline series of creativity exercises around embracing ugliness and working through problems. This entailed prompted writing, mending, and ugly creature building. Vital tools for the designer's toolkit(?). The huge number of open houses and open studios were an overwhelming option for interact with brands, agencies, workshops and individual designers.

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In keeping with our town's twee reputation, traditional crafts were a common subject. Printmaking, woodworking, glassblowing, textile design, letterpress, ceramics, and even macrame were taught, open-housed and exhibited. Among these I was particularly happy to see a panel discussion about bookbinding, book collection and the book as art object on the schedule. Portland may have small art and design scenes but it offers a great landscape for book lovers. The role of art books and publishing in design is both fascinating and evolving, and the panel featured well-informed stakeholders from Publication Studio, Division Leap, Monograph Bookwerks, and Ampersand Gallery & Fine Books.

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