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Posted by hipstomp / Rain Noe  |  20 Jan 2015  |  Comments (1)

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Remember last year, when the Chinese engineering firm WinSun 3D printed a bunch of houses? It made the news because they printed them so quickly—ten structures in less than 24 hours.

The structures themselves weren't huge, just 200-square-meter, one-story bungalows. But now WinSun's set their goals higher, literally. They've 3D printed the structures you see here, which include a freaking five-story apartment building and a 1,100-square-meter (roughly 12,000-square-foot) villa.

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To be clear, they didn't print the structures out in one shot. As with the earlier 10-house batch, they printed out individual panels which were then knocked together by conventional construction workers, and in this case they didn't even print on-site, but back at the factory.

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Posted by Kill Screen  |  13 Jan 2015  |  Comments (0)
This post originally appeared on Kill Screen, a videogame arts and culture website.
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Story by Chris Priestman for Kill Screen.

Corridors are a significant architectural space in a lot of science fiction films. Perhaps you haven't considered this before given the brevity of their screen time. And that's largely due to the corridor's purpose as an interstitial space that connects rooms, meaning they are usually walked or ran through, and not dwelled upon.

One of the first lessons in filmmaking is to cut out any unnecessary footage when editing, and the example used is often a shot concerning a character walking between locations. It's a lesson that informs its student that the corridor is a waste of time, for the most part. Hence, when a corridor does make an appearance in a film, it is never happenstance; it's always for effect.

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Take the Death Star in Star Wars Episode IV: A New Hope, which is depicted almost entirely as a labyrinth of imposing corridors to be run through. This builds the idea that the space station is a hive of militaristic activity with soldiers constantly striding through to deliver messages to their superiors. Everyone is walking and talking; people in a constant state of transit in front of the camera.

Later on, the same corridors play host to Han Solo and Chewbacca's escape, forcing them to run and shoot in a half-backwards manner at the pursuing Stormtroopers for the lack of cover. Similarly, in Alien, Ellen Ripley alternately dashes and creeps through the hissing smoke and spinning red alarms of the Nostromo's corridors as it counts down to self-detonation. These narrow, dark passages are the veins and arteries of this enormous starfreighter, which has become host to a deadly creature. The corridors provide nowhere for Ripley to hide but are the quickest way for her to reach the evacuation shuttle that she has prepared for herself.

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Posted by hipstomp / Rain Noe  |  13 Jan 2015  |  Comments (0)

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In this era of Vines, it's a big ask to expect the current generation to sit through an 8.5-minute video of an architect talking. But this isn't any architect: This is Bjarke Ingels, who was asked to give advice to aspiring architects on-camera.

In the course of sounding off, Ingels touches on a variety of potentially boring topics that he makes interesting, the same as he does with his work. Subjects include: How architecture subverts Darwinism, the Anthropocene, how Rem Koolhaas' background in journalism changed the way Ingels viewed the role and capability of architecture in society, and the importance of architects learning to communicate, early on, with non-architects. Give this a watch:

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Posted by Moa Dickmark  |   9 Jan 2015  |  Comments (0)

MD_A_AiD_01.jpgPhoto by Zan van Alderwegen

With a new year, it's time to clear out the digital clutter and make way for some new lines for inspiration. First on the list: Architecture in Development. After nurturing a passionate online community for a number of years, the founders of the site hope that Architecture in Development (AiD) can do more than just share information about sustainable development and architecture. The members behind the site are now developing workshops and launching pilot cases as a way of gathering and challenging like-minded people in a real world environment to develop new solutions for specific challenges. Core77 spoke with founding members Changfang Luo and Rob Breed about the newest phase for AiD.

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What is Architecture In Development?

Rob Breed and Changfang Luo: Architecture In Development (AiD) is a global platform that aims to bring together the demand and supply in the practice of community design that emphasizes people rather than icons. AiD exists to support this new generation of architects by means of an online platform for knowledge and network resources, offline workshops and events to connect and, in the future, pilot cases to incubate real projects.

What is the backstory for why you founded Architecture In Development?

After we finished studying architecture, we started working in architecture studios. During that time we noticed the growing distance between our profession and the people using the spaces. In media, architecture was glamorized into a fashion industry with seductive images to capture attention (mainly from peer architects). And we noticed that in the world of architecture little attention was spent on the people and their relationship with architecture; everyone was busy with 'the final selling image' rather than the contexts, the culture and the tradition that give shape to architecture. There is hardly a voice from the people who participated in the process of making architecture; there is hardly any critique or evaluation on architecture after it's inhabited.

We were confronting these ideas while the architecture industry was devastated by the recession. Most of our friends and colleagues lost their jobs and the future was looking bleak. We asked ourselves: How can we help our colleagues think and act differently in our daily practice?

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Posted by Sam Dunne  |   1 Jan 2015  |  Comments (0)

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From mega-dams to cutting edge architecture, the Dutch seem to consistently pull off some pretty impressive infrastructure innovations—often characterised by characterful creative solutions to age old built environment challenges.

One such delight, is the Slauerhoffbrug—a fully automatic bascule bridge (aka tail bridge) in the city of Leeuwarden. Referred to by bridge fan-boys as a "Flying Drawbridge", the Slauerhoff lifts what is essentially a section of the road into the air to make room for passing water traffic. By doing away with the hinged mechanism of typical two-part raising tail bridges, this impressive piece of engineering can raise and lower much quicker than its traditional counterparts, allowing for minimum disruption to traffic on river or road.

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Posted by hipstomp / Rain Noe  |   9 Dec 2014  |  Comments (0)

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A lot of modern-day architecture discussions can be confusing, alienating and overly academic. That's why I was drawn right away to Barry Berkus' "How to Think Like an Architect" video series, because he speaks and thinks in such a sensible, pragmatic and accessible manner:

Now to the industrial designers among you: When you're in the sketching phase, how do you start designing, say, a handheld product? Do you start by drawing the human hand and filling it with your object? Do you start with the object's innards, if it's got electric guts, and start shaping the form around that? You're probably familiar with a variety of processes, but you'll likely find Berkus' architecture-based design process as interesting as it is different to what ID'ers do. Here he shows how he goes from vague bubbles to hard lines:

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Posted by hipstomp / Rain Noe  |   3 Dec 2014  |  Comments (4)

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The brilliance of the paternoster system shown below is that it's always moving, conveyor-belt-style. Assuming a manageable flow of bodies, the "feed rate" could be continuous.

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The modus operandi of a paternoster points to a very basic limitation with elevators that most people don't consider: With the latter, you can only fit one car per "line." Which is to say, you can't have cars stacked one on top of the other. And this, reckons German conglomerate ThyssenKrupp, is ridiculous. "The present use of one cabin per elevator shaft," the company writes, "[is like] using an entire railway line between two cites to operate a single train—clearly a waste of resources."

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Posted by hipstomp / Rain Noe  |  26 Nov 2014  |  Comments (4)

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Flipping through architecture blogs, I'm used to seeing modernist houses with the de rigueur Le Corbusier chaise longue and the Eames chairs inside. But this particular one jumped out at me because it's owned by an industrial designer married to a mechanical engineer. San-Francisco-based ID'er Peter Russell-Clarke and mech-eng wife Jan Moolsintong contracted architect Craig Steely to design their house, with some input, and the resultant structure has some very unusual apertures.

First off the garage. You've seen bi-fold doors before, but none like this:

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0craigsteely-003.jpgPhoto by Ian Allen for Dwell

And yes, those shots are mid-opening, that's not how the door looks in its final closed position. Here's its full range of motion:

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And a shot from the inside, where you can see the yellow webbing on either side attached to a crankshaft and the motor:

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Posted by Sam Dunne  |  19 Nov 2014  |  Comments (1)

StudioMobile-JFB_HERO.jpgPhotos by Matteo de Mayda

Architects Antonio Girardi and Cristiana Favretto of StudioMobile in Treviso, Italy, have created what has been dubbed a "floating agricultural greenhouse" that produces food, almost miraculously, without consuming land, fresh water or energy.

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Built with simple technologies and with low cost and recycled materials, the "Jellyfish Barge" has been conceived for communities vulnerable to water and food scarcity. The structure reportedly harvests up to 150 liters of fresh water per day from the seven solar stills arranged along its edge, the design employs a technologically simple hydroponics system—which can also draw 15% of its needs from sea water to ensure greater water efficiency.

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Posted by hipstomp / Rain Noe  |  13 Nov 2014  |  Comments (3)

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It's far easier for a standup comic to do drama than it is for a dramatic actor to do standup comedy. Because nuanced comedy has drama within it, but the reverse is not true.

A question more relevant to this blog is, is it easier for an industrial designer to do architecture, or for an architect to do industrial design? Obviously this is a broad question, but which one do you think is "harder?" As ID'er Karim Rashid has shifted towards architecture—he's currently working on some 11 buildings around the world, from Russia to Latvia to Malaysia to Tennessee, and four in New York—he gave an interview to The New York Times where he discusses the crossover. The third paragraph below is the one that working industrial designers are likely to find gratifying:

There's a lot of press and remarks, "Oh, Karim is a designer, not an architect," which is strange because there are many architects who are very successful that were not necessarily educated. A lot of the design architects tend to use what they call an architect of record who tends to be doing the construction implementation.
I have a team of nine architects. And we work very closely with mechanical engineers and structural engineers and all that. There's no naïveté here.
I have to say, and I don't mean this in a pejorative way, that architecture, in a sense the more pedestrian architecture, is generally quite simple compared to industrial design. In other words, it's far more sophisticated to do something like a mobile phone than it is to do an average building.

Read the rest of the interview here.

Posted by hipstomp / Rain Noe  |  11 Nov 2014  |  Comments (0)

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Maybe you think a child's first experience with architecture comes via building blocks or Lego. But we experienced designers know those tykes are just monkeying around with scale models, absent any real-world practicality; they'd never stand up to even a first-year architecture school class crit. A child doesn't truly cross the threshold into intelligently designing habitable structures until they step up to Pillow Forts.

Thus experienced architect Ben Pell, who's based right around the corner from Core77 HQ at PellOverton, has codified the art and science of constructing pillow forts for dad-centric website Fatherly. We've digested his teachings and here's our takeaway of things your child should be considering:

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Posted by hipstomp / Rain Noe  |  31 Oct 2014  |  Comments (1)

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As we've written before, building an urban home in Japan comes with two built-in issues: Earthquakes and tight spaces. Muji's latest iteration of their pre-fab home, the Vertical House (which now has a model available for public viewing in Tokyo's Arakawa district), addresses both of these issues via design.

What's interesting, at least to this Westerner's eyes, is the way they went about it. First off, the anti-earthquake joints. Traditional Japanese construction features complicated mortise-and-tenons (below right in the line drawing) where beams meet columns. Under Muji's design (below left in the line drawing) the individual components are beefed up and wooden tongues are replaced with robust hardware designed to maximize strength under seismic loads.

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Secondly is the way they've chosen to subdivide the space. Building upwards in a plot with a tiny footprint is a no-brainer, but rather than have contiguous floors, they've opted to first bi-sect the house with an open staircase...

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...and then build slightly staggered levels to either side to create six different "zones."

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It's like having a succession of differing-height lofts rather than conventional levels or stories. By staggering floors in this manner, each "zone" is distinguished and delineated by the position its floor occupies in space, rather than by potentially claustrophobic walls contained within such a small footprint. (Cultural note: While this wouldn't fly in privacy-obsessed America, consider that traditional homes in Japan are far less likely to invite "company," or non-family members, into their houses; and that the traditional Japanese notion of privacy involves nothing more than a rice-paper-thin sliding door.)

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Posted by hipstomp / Rain Noe  |  31 Oct 2014  |  Comments (2)

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The design world has been rocked by allegations that the Super Friends, the so-called crimefighters whose Saturday morning reality show once documented their exploits, are in fact a bunch of design thieves with little respect for the laws they are sworn to uphold.

Years ago the vigilante group decided to construct a headquarters. In the security footage screengrab below, you can see them inspecting the site under the guidance of Superman:

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Without obtaining permits, the team then constructed their headquarters in violation of zoning laws, and subsequently angered local trade unions by having Aquaman perform the plumbing himself. The cell phone "selfie" taken below shows the team after completing the sub-basement.

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It was implied that the structure was self-designed, indicating one or more of the Super Friends had a background in design or was associated with a name-brand architect. However, it has now been revealed that neither the 'Friends, their associates nor even their foes have any connection with architecture whatsoever. For example, while archenemy Lex Luthor is often described as the "architect of destruction" of this or that, our research provides no evidence of his having obtained a degree in architecture from any accredited institution.

Instead it appears the design of the structure was ripped off wholesale from Cincinnati's Union Terminal, the Art Deco structure designed in the 1930s by accredited architects Alfred T. Fellheimer, Steward Wagner, Paul Philippe Cret and Roland Wank.

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The resemblance is too close to be a coincidence, and with mocking arrogance, the 'Friends named their headquarters the "Hall of Justice."

But it gets worse:

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Posted by hipstomp / Rain Noe  |  23 Oct 2014  |  Comments (0)

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Like the vlogger in "Why I Quit Studying Industrial Design," Hank Butitta found himself dissatisfied with his chosen course of study. "In architecture school I was tired of drawing buildings that would never exist, for clients that were imaginary, and with details I didn't fully understand," he writes. "I prefer to work with my hands, exploring details thoroughly, and enjoy working/prototyping at full scale." So rather than quit, Hank figured he'd gain his Masters with a kick-ass final project: Convert a schoolbus into a living space.

Now forget for a second that this is a bus, and look at this as a pure design problem. You've got a 225-square-foot space with existing elements, and you want to convert it into something livable, flexible, and most importantly do-able; you've got to build this thing with your own hands with nine grand that you scraped together, and three grand of that went into buying the bus on Craigslist. How would you tackle it?

Here's Butitta's approach, as we understand it:

Work With Existing Elements

Butitta looked at the fixed elements in the bus: The windows. There were twelve to a side, aft of the driver's compartment and entry stairwell. Despite their inconsistent size (three of the windows towards the rear are wider), he looked at the windows as modules or units, each of which would have something built in front of it. A certain amount of units would comprise each of the four living areas he wanted to create: a place to sleep, a place to lounge/work/eat, a kitchen and a bathroom.

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Posted by Moa Dickmark  |  14 Oct 2014  |  Comments (1)

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When I write about projects and people that I find interesting, I often wonder "Why the heck don't more people know about these projects/people?" You can say that I see it as my duty to spread the word, to inform people about the things going on out there, and make sure that you don't miss out on all the awesomeness that is to be found in various places, and within people... which is a long way of introducing Communitere.

The Beginning

When disaster hit Haiti back in 2010, Sam Bloch was working on a custom-made lighting system for a weekend cabin up in the mountains. He had finished work for the day and was sitting in a bar, drinking a well-deserved beer, when he saw the news about the earthquake. Right then and there (because it sounds more dramatic that way), he decided that he needed to be there. He packed his big backpack with as few private things as possible and filled the rest up with tools. About a week later, he was standing in the middle of the disaster area with the feeling that he had made the right choice and was in the exact place that he needed to be. And although that moment marked the beginning of Communitere, Sam had already been working in disaster relief for about six years.

The name itself, Communitere—which I first thought was French—stands for Communities United In Response, Relief & Renewal.

What works, and what doesn't

With quite a few years within the field, Sam had gathered a fair share of insight into what worked and what didn't work. One of the problems he had identified was the lack of innovation within the global aid industry. Where there's no margin to fail, there's no margin for innovation, at the same time as it's easy to argue that this lack of innovation is failure in itself.

This lack of innovation is the problem that Communitere took to heart and decided to make into its main focus. By creating Resource Centers, spaces that also know as "Spaces of Safe Failure," they have established big workshops where the locals inhabitants can learn how to build their own homes; use the tools provided in the workshops; use the space to work on new ideas; and collaborae with visitors on prototypes and projects to solve a specific problem.

As Bloch says, "You can't empower people, the only thing you can do is give them the tools to empower themselves."

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"Focus on solving the problems that others are not"

It's one thing to think that you know what the people you want to help want, but actually knowing what they want may be a whole 'nother thing. There's also a difference between knowing what they want and what they truly need. Needs can be tricky in the sense that sometimes what you need the most is something that you didn't even know existed—a problem that might be so ingrained in your day-to-day life to that you don't even see it as a problem, but rather you take it for granted.

One of the problems you encounter in the world of aid is oftentimes many organizations focusing on solving the same problem without communicating with one another what they are up to, at what time, where, and so on and so forth. This results in redundant efforts, resources going to waste, as well as other areas being neglected when it comes to support, products or medicine.

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Posted by Ray  |  10 Oct 2014  |  Comments (0)

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The short story of the Caochangdi artist's village is that Ai Weiwei more or less singlehandedly established a creative community in a residential neighborhood on the outskirts of Beijing. The experiment worked, and CCD is now home to dozens of artists and designers, as well as galleries and studios, and is rightfully among the primary sites of Beijing Design Week. Although it's mostly concentrated in a self-contained cluster of austere buildings in the heart of the neighborhood, there is a sense in which Ai's Red Brick complex endures as a vital hub for Chinese design.

"It's a strange area—it's a village on the edge of the city; it hasn't been the subject of regeneration or development or top-down beautification," says Ben Hughes, who curated the exhibition for this year's weeklong celebration of design. "All of the galleries here are entrepreneurial and sort of grassroots. It's a working village—it has its rough edges."

BJDW2014-CCD-ext.jpgA major thoroughfare in Caochangdi—the main horizontal street in the map below—with the Red Brick complex at left (and Zaha Hadid's Wangjing SOHO in the distance)

Hughes would know, having embedded himself in a live/work space shortly after he relocated to Beijing from London, where he taught at Central Saint Martins, in 2011; he currently works with his partner Alex Chien as A4 Studios. Despite the camaraderie between most everyone who has set up shop there, he notes that the Red Brick complex can be quite desolate at times, the interlocking planes of red and light gray that cast long shadows across the interstitial plazas and alleyways. (The locale is dramatized in Jason Wishnow's recently released dystopian short film Sand Storm, starring none other than Ai himself.)

"In China, design is quite often portrayed as highbrow [or] elitist—something that you need to be quite wealthy to take part in or enjoy," explains Hughes. "For Design Week, the message we're trying to [convey] is that design is accessible... that design is more about everyday things that everyone can get involved with. In the courtyards here—which are normally very brutal, very stark—we've tried to create more like a fair, a village fête kind of atmosphere." To that end, he set out to engage the locals by expressly fostering participation, namely through 'Plug-In Stations': "Things you can take part in, things you can make, things you can draw, things you can produce and take home."

BJDW2014-CCD-map.jpgA4 Studios designed the map, which incorporates street-level sights as landmarks; see the full version here

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Posted by Moa Dickmark  |   7 Oct 2014  |  Comments (0)

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When I first started writing for this wonderful blog, the one you are on right now, I started off by writing about co-creative processes in relation to education and learning spaces. One of the offices that contacted me in relation to these articles was STL architects, a Spanish architecture studio based in Chicago. I arranged a Skype call with the two directors of the office, Luis Collado and Jose Luis de la Fuente, and we ended up talking for over an hour as shared our previous projects, work methods, processes and personal experiences.

In this interview you will be able to read about their way of working, the strategies when entering a project and their latest project, developing a 20-year master plan expansion for Wilbur Wright College in Chicago, which started working on in the beginning ofJjune this year.

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Background Info

The Wilbur Wright College is one of seven Chicago City Colleges, designed by Bertrand Goldberg architect studio back in 1986, all of which are currently undergoing a major remodeling. At the moment, the college hosts students from the age of 18 and up. It is divided into three different programs:
- Credit programs
- Continuing education
- Adult education
Course offerings range from African American Studies to Zoology.

The goal for the central authority of the Chicago City Colleges is to create a 20-year master-plan expansion, while the end goal with the expansion plan for STL is to "create spaces that promote learning."

A 20-year master-plan expansion

STL's mission is to create a 20-year master plan expansion for Wright College, which includes taking the university through a major transformation from the inside of the organization to the outdoor lawns. One of these changes is transforming Wright College from being one of seven city colleges—which allow the students the possibility of studying almost anything between heaven and earth—to focusing on IT, making it the IT hub of the Chicago universities.

In order to be able to handle this big change, STL had to dig their teeth into more than just the exterior and interior of the building—they had to study the existing structure of the organization to get a true understanding of how to create, and be a part of, a lasting change.

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Based on previous experience, STL had prepared themselves for a rather stubborn, and difficult-to-please client, similar to the ones they had encountered in the past. But to their great surprise, that wasn't the case this time around. The client, which in this case consists of administrators, stakeholders, students and the central authority of City Colleges, completely broke this perception by giving STL loads of encouragement and support.

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Posted by hipstomp / Rain Noe  |   2 Oct 2014  |  Comments (2)

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Down by the Centre Street courthouses in lower Manhattan, where I walk my dogs in the morning, I saw them re-installing one of those anti-terrorist pylons. All government buildings downtown became ringed with them after September 11, 2001. I was impressed to see that the pylon is at least twice as long as you'd think it is, as its metal core is inserted deep into the ground, presumably into some type of concrete mounting block. This is reassuring, as I'd often wondered if those little four-foot-tall cylinders could really stop a dump truck loaded up with explosives.

Hopefully we'll never have to find out—but the U.S. State Department isn't taking any chances. Since 2001 they've been working with Texas A&M's Transportation Institute, and the latter organization's Crashworthy Structures Program is responsible for designing barriers, including the kind that ring government buildlings. They've recently tested a U-shaped steel kind designed to stop a truck dead in its tracks, even with a 50 m.p.h. headway. Take a look at this:

Insane, no? And impressively, according to The Texas Tribune, the 24-foot-wide barrier is only buried 18 inches deep. (The concrete pylons I saw being re-installed appeared to go a lot deeper than that.)

The Crashworthy Structures Program, by the way, designs at least two variants of barrier. Some are "highway safety appurtenances" while others are "perimeter security devices" like the one in the video. And obviously the design considerations with the latter are quite different. "The focus [with perimeter security devices] is on keeping a terrorist from breaching the barrier," TTI's Dean Alberson told the Tribune.

"The ability of a driver to survive such a crash," the article concludes, "is not a primary concern."

Posted by Moa Dickmark  |   1 Oct 2014  |  Comments (0)

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Founded by Ian Hall, Arkitrek works to the create socially and environmentally sustainable buildings in Malaysia. I have been following them for several years now, just looking for a reason to contact them other than to just say "Hi! I like what you do. Keep up the good work," and now I have one, so here we go.

Core77: Can you give us a short outline to what Arkitrek is about?

Ian Hall: We are architects and we're motivated use design to solve environmental problems. Problems, like resource consumption, pollution and energy use. To solve these problems usually involves working with people, so we are highly socially minded in the way that we work, but I'm a nature lover foremost and love of wild places and nature is what inspires me

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What lead you to start Arkitrek?

Haha. Long story...

One thing led to another. I always knew that I did not want to follow a 'conventional' architecture career. After completing my Part III and getting solid commercial experience, I decided to look for alternatives and I joined an expedition with Raleigh International to Borneo. They asked me to lead a team of young volunteers to do a feasibility study for a jungle research station in Borneo. That was a dream job. I swapped designing shiny urban hotels and started work on primitive huts in the jungle. I joke that 'the people I worked with were primitive too': gap year students mostly. The Raleigh ethos is empowering young people by giving them responsibility for delivering project work in challenging places. After some initial resistance, I embraced this philosophy.

After my Raleigh expedition in 2004, I volunteered to work for The Sabah Foundation, Raleigh's local partner in Sabah, Borneo. The Sabah Foundation manages three rainforest conservation areas and I went on to volunteer for them as an architect, designing jungle camps, staff quarters and research facilities on and off for two years.

I funded this with contract work in London. Six months in London would fund four months in Sabah. During this time, I met the people who would become my first paying clients in Sabah. That's how Arkitrek started.

The name, Arkitrek, was coined by my mate Andy Lo. Andy is a Londoner whose parents are from Sabah. We worked together in London and he came out to visit his family in Sabah and then joined me for a month long design and trekking stint in Sabah's Maliau Basin Conservation Area.

I worked in the most awesome and wild and beautiful places.

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What was the main foundation when you started Arkitrek?

During that time with Sabah Foundation I was very concerned with two questions:
1. Should we build anything here? [in this wild and beautiful place]
2. If we do build, what kind of building is appropriate?

A little later, when I was no longer supported by high paying London contract work a third question came into play...
3. How can I keep saying yes to designing small buildings in beautiful places for worthy clients, who can't pay professional fees?

I think that my 'ground pillars' are those three questions.

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Posted by Moa Dickmark  |  22 Sep 2014  |  Comments (0)

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The young Danish designer Mikkel Mikkelsen first caught my attention when I saw a series of experiments he had created with wood, aluminum and acrylic/plexi. A dining table with the same honesty as the original experiment captures the lessons learned.

Ever since I first saw the experiment, I've enjoyed following his progress as a designer, and a few months ago, one of his latest endeavors caught my attention once again. This time around, it was due to a duck. I know it sounds a bit odd, but this little character with a metal beak is a remarkable duck, one that you fall in love in a heartbeat, part of a grander book project created by Aviendo Fairytales. Seeing how far Mikkel has come since the first time I saw his work, how true he has been towards himself, his design and the people he come into contact with, I figured it was about time you all got a proper introduction to his work.

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Core77: How did you get into the field of design?

Mikkel Mikkelsen: Before I started in the school of architecture, I was working in construction while I was doing business school. I was working in building high-end private homes in a company where my dad was a constructing architect. So the interest for architecture started there I guess—my dad also had his own studio before this, so drawing houses has always been in my life. It was like it was meant to be.

I think after architecture school, I was looking for a way to keep working on mikkelmikkel because I was, and am not very interested in a 9-to-5 job in one of the big companies. I tried this a couple of times but I always end up feeling stuck behind a computer and very detached from the projects. I think it has something to do with the scale of the projects in the big companies. I have always preferred the smaller scale that relates more directly to the basic needs of human beings.

To me, the interaction with clients are what drives the projects. A new project is always kind of a journey where you get up close and personal with the people you work for, which I find very interesting. Half of the journey is identifying and understanding the needs and challenges in a project before solving them.

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Posted by hipstomp / Rain Noe  |   8 Sep 2014  |  Comments (3)

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This amazing footage of an Amish barn raising has been making the blog rounds. As fascinating as it is, the things about this activity that you cannot see in the video are of equal interest. But before we get to that, let's see the vid:

Ohio-based non-Amishman Scott Miller secured permission to record the activity, likely because he pitched in to help on the ten-hour job. And while all you see in the video are men, an Amish barn-raising is actually an all-hands-on-deck affair. Attendance is mandatory in the community, though the Amish don't view "mandatory" as the pejorative we selfish Americans do: "We enjoy barn raisings," an Amish farmer told writer Gene Logsdon in 1983. "So many come to work that no one has to work very hard. And we get in a good visit."

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That's because to the Amish, a barn-raising falls into the category of activity known as a "frolic," a combination of group labor and social mixing, which builds and solidifies the community as surely as it does the barn. All able-bodied members of the settlement are in attendance, meaning there can be more than a hundred families on hand, and with Amish families averaging eight children each, you can do the math. It's not difficult to see that what might take a conventional construction crew armed with cranes a month or more to complete this task, start to finish, is performed by the Amish in a week or so.

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Posted by Moa Dickmark  |   1 Sep 2014  |  Comments (0)

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Open Air Neighborhood (OAN) started off as a collaboration between KaosPilot Theis Reibke and architect Louise Heeboell, back in 2011. At first, the idea was simply to develop "Building Playgrounds" through co-creative processes with the users, as a way to develop the city itself. They applied for and received grants from both the EU and RealDania, and started working on the project. After meeting Ellen O'Gara at a conference in 2012, the project has since been a collaboration between Heeboell and O'Gara.

The main focus for OAN has always been on creating a strong connection with the users by making them a vital part of the processes. Here they share some insights into what made them decide to work together, what brought them onto the path of co-creative processes and what they have learned throughout the various projects

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Core77: Let's start off with a little bit of history about each of you.

Ellen O'Gara: Architecture seemed like an interesting thing to study because it combined books and creativity. I liked that combination and I still do. While I studied I really liked that everyone could participate in a discussion on architecture because it is something that is relevant for all. And in some ways we are all experts.

Louise Heeboell: I was both creative and good at math and physics. Good at drawing. I thought I was going to be an engineer. But I figured that the mix of engineering and being creative was being an architect. Besides from that, I had no clue, what being an architect was about. I'm happy about my choice now. Years before Open Air Neighborhood, I worked as a 'normal' architect. But I found that there was a conflict in the way architects work and the way the city develops. I had been looking for a way to work differently, open and with the users as a central part of the development—and still be an architect.

Louise, why was this so important to you?

Because I found that the urban space that was built as a direct result of the architects drawings had no life. (And I'd been drawing some myself, so I felt bad about it!) I was interested in finding out what created the places in the city that are filled with life and where people liked to stay.

Ellen, what brought you onto the path of co-creative processes?

Ellen: I studied at the school of architecture in Copenhagen. At the beginning of every year we went abroad for two weeks to do field work. In Sarajevo, Porto, Lisbon, ... Here we were free to find something that interested us. I would walk around and talk to people. Ask them what was important to them. This would always lead to something interesting. A topic would emerge, a need, a potential. I would gather all the information I could, measurements, conversations... the rest of the year, I and all the other students would develop each our project. I find this way of working very interesting. Looking at the needs and the resources and developing a program from that. It results in some very interesting synergies and very relevant programs. It is bottom-up development.

Of course you can't always just wander around and hope to run into something interesting when a developer wants something built but it is an approach I find very valuable. So what I mean to say is that my education has very directly led me to what I am working on today.

So, when did you two start collaborating?

Ellen: We met at a conference in august of 2012 hosted by the city. We each presented projects we had worked on for the previous months. It was clear that we had the same interests and some of the same ambitions for urban planning. The conference was about a project called Skab din By. Very interesting and experimental project by the municipality.

Louise: After that, we had a coffee and I think I asked if Ellen wanted to take part in the talk, that Open Air Neighborhood was going to give at the Think Space conference in September that year.

Ellen: Yes, and from then we started building OAN together. By January, we were working full time. Doing projects for the city and housing organizations.

During the Think Space conference you each presented a project. What were these projects about?

Ellen & Louise: We presented several projects where you could see that we had some common ideas for how to develop differently, our approach to urban planning and the process by which the city is and should be made. These ideas were about including the users in developing their own urban spaces. We were both very interested in processes where the citizens take a more central part of the development, and we both had experienced first hand that this kind of process can have some good social benefits.

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Posted by hipstomp / Rain Noe  |  29 Aug 2014  |  Comments (0)

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Animal Planet calls Anthony Archer-Willis "the best in the world for what he does—designing and delivering the ultimate swimming experience." That's why they gave Archer-Willis, a British landscape architect with a specialization in swimming pool and water garden design, his own show. In "The Poolmaster," he designs dream swimming pools for a handful of lucky clients.

While the TV show will reveal Archer-Willis' own creations, in the following video he shows you his appreciation for another pool designer's work. An unnamed family in Utah commissioned this absolutely insane, mammoth $2-million-dollar swimming pool, which was designed to look all-natural. With five waterfalls, a grotto, a waterslide, hidden passageways, an integrated indoor kitchen/bathroom/showering facility, a scuba diving practice area and more, this is not the average swimming pool that most of us Americans will be hitting up this holiday weekend. Watch and be amazed:

Posted by hipstomp / Rain Noe  |   7 Aug 2014  |  Comments (0)

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Zoos have a horrific history. Roman emperors imported "exotic" animals by the hundreds and forced them to fight each other to the death to entertain arenas packed with crowds. Monarchs amassed collections of animals from far-reaching places to display their power. In the 19th Century there was a movement towards forming zoos in the name of scientific research, but their function quickly devolved into public spectacle. The 20th Century was perhaps the most appalling, with the Bronx Zoo "exhibiting" a human being, the African Pygmy Ota Benga, in the Monkey House.

What will the 21st Century bring? Zoos are unlikely to be abolished, as proponents argue that modern-day zoos educate children and spread awareness of the importance of conservation. So Bjarke Ingels' BIG is at least attempting to improve their condition with a little design.

BIG's "Zootopia" project aims to redesign Denmark's Givskud Zoo by at least visually masking human visitors from the animals. Under the plan, the animals will roam in three separate wild-looking enclosures—"Africa," "Asia" and "America"—while the humans observe surreptitiously. "Instead of copying the architecture from the various continents by doing vernacular architecture," BIG writes, "we propose to integrate and hide the buildings as much as possible in the landscape."

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After first entering a large staging area, obscured from the animals' view via a surrounding berm, visitors travel to camouflaged vantage points via underground tunnels.

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Posted by hipstomp / Rain Noe  |  25 Jul 2014  |  Comments (2)

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You really have to feel sorry for rich kids living in cities. Because even if their parents own an incredibly rare Ferrari 250GT, it will be parked in the underground garage beneath their luxury building, and their children will never achieve spiritual growth by sending the car over a precipice like Cameron did in Ferris Bueller's Day Off. The car would have to be parked somewhere on an upper story, preferably on the same level as their tony apartment, in order for the kids to experience this kind of gravity-based emotional catharsis.

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Posted by erika rae  |  23 Jul 2014  |  Comments (1)

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You've gotta love a house that comes with instructions. The newest project from Iranian design group nextoffice scales up the the space-saving technique behind the Murphy bed and enhances it with a bit of Hogwarts-like whimsy. Their work on the three-floor Sharifi-Ha house in Tehran incorporates a series of semi-mobile rooms, which can be oriented to allow for extra space and sunlight.

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As any city dweller knows, you don't have a lot of square footage to work with in urban hotspots. This design addresses this issue a stack of three rectangular rooms that can either be aligned flush against the façade of the home or rotated perpendicular to the outer wall—creating weather-friendly options for both a winter and summer living space.

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