Heineken is pleased to announce the next challenge in their ongoing Ideas Brewery innovation platform: they're inviting designers to come up with new ways to reach and reinvent the beer-drinking experience for the 60–70 year old demographic, based on crowdsourced observations from earlier this year.
An often over-looked demographic, Heineken is using its crowdsourcing platform, IdeasBrewery.com, to gather ideas on how to cater for this 'liberated' generation of consumers who enjoy more freedom from jobs, children, stress and strive more for quality of life, well-being and self-development.
HEINEKEN invites creative people from around the world to submit fresh ideas that will enhance the drinking experience for 60–70 years olds, taking into consideration the beer, the packaging and serving method. The challenge is to cater these new propositions to the unique lifestyle, attitudes and needs of this group. This is the second stage of the Ideas Brewery campaign which was launched at the beginning of the year, where Heineken challenged the public to submit their observations on the lifestyles for 60+.
These insights, gathered from consumers across five continents via IdeasBrewery.com, fell under three main categories and should guide the thinking for the 60+ Ideas challenge responses:
- Quality experiences: The 60+ demographic is becoming increasingly more quality focused. The quality of a meal or beverage far outweighs the quantity for these consumers.
- Learning and re-discovery: This generation is committed to continued learning, new perspectives and self-development. They want to stay relevant and vital.
- More time for social activities: The 60+ generation of today has more time, space and liberty to enjoy hobbies, sports and traveling. They have a strong attraction to new or more frequent activity-related social occasions
Entrants have until June 27 to submit their best ideas on IdeasBrewery.com for a chance to win a share of the $10,000 total cash prizes. Following the entry period, Heineken will select six finalists to a two-day workshop in Amsterdam; an expert jury—Dominic Wilcox, Alex Goh (Design Taxi), Daniel Quinn (Happen.com) and two senior HEINEKEN innovation experts—will select the top three winners, who will receive $5,000, $3,000 and $2,000.
Adblock Plus, the "open-source community project to block obnoxious online ads," is pleased to announce their first Creative Challenge. Here's a short, um, promotional video of their product:
In any case, they've just launched a contest to further their mission to clean up the visual clutter that passes for websites these days, with the goal "to make the Internet a better experience for everyone by (ironically) encouraging advertising of a different sort."
As click-through rates have declined, advertisers get desperate and try to make more noise by making intentionally obnoxious and disruptive ads, which just further depresses click-through rates. We're in a downward spiral, and we want to reverse it with clever, creative, responsible ads that meet our Acceptable Ads guidelines.
In other words, it's not so much a wholesale boycott of advertising as a campaign to make ads better. As Till Faida, Managing Director of Adblock Plus, told the Times, "I am not against ads in general... just annoyed by the current state of ads."
In the interest of "getting more designers involved," Adblock Plus is challenging filmmakers to produce a 30–90-second video for a chance to win the grand prize of a four-week filmmaking workshop at the International Academy of Film and Television in the Philippines (or, if he or she prefers, a prize pack of video equipment of their choice.
The Adblock Plus Creative Challenge is open to would-be adbusters above the age of 16 worldwide; see full rules here and submit your entry by the May 31 deadline for a chance to win.
Our friends at Herman Miller have recently launched "Everywhere in Your Day," an online trivia / scavenger hunt contest for a chance to win an Eames Lounge & Ottoman or one of four other prizes. The contest launched last week with the first pair of bi-weekly clues; six more will be posted over the course of the next three weeks.
Check out the stop-motion video for the contest, which holds the answer to today's bit of George Nelson trivia, as well as the first clue (you'll have to view it in their embedded player to submit your answer):
To hear PENSOLE founder D'Wayne Edwards tell it, "Our mission is to provide aspiring footwear designers a platform to create their own brand and become the future of the footwear industry. This year we are welcoming Industrial Designers Society of America (IDSA) and Coroflot as scholarship partners to reach an even larger base of emerging talent."
Future of Footwear entrants are required to "submit an original shoe design drawn by hand and rendered in color, using a marker" on the Mesh01 platform by May 26. PENSOLE will announce the 20 winners live on Google+ the following week, each of whom will receive scholarships to experience PENSOLE's rigorous "learn by doing" curriculum, in which students are assigned projects in the following categories:
1. Athletic - Footwear designed to help perform a sport or activity better
2. Dress - Footwear designed to wear at formal events
3. Kids - Footwear designed for kids of all ages
4. Made in USA - Footwear designed for manufacture in the USA
5. Sustainable - Footwear designed with recyclable materials and more efficient manufacturing processes
Coroflot will award one scholarship in each of the five categories, as will our friends at IDSA; the last ten will be selected by PENSOLE. All students will have an additional merit-based opportunity to present samples of their work at a major tradeshow:
At the end of the third week of class, a panel of industry judges and the PENSOLE Google+ community will vote to select 10 semi-finalists who will have samples of their designs made and be awarded a trip to Las Vegas to have their designs on display at the PENSOLE booth at FN PLATFORM, August 19-21, 2013.
Now in its 17th year, 2013 marks the first time that the International Bicycle Design Competition has partnered with iF Design Talents. Although the judging took place in October, following the submission period, the winners were announced just a couple of weeks ago at the Taipei International Cycle Show. Given the sheer backlash to two of the more recently-seen bicycleconcepts here, we'll offer no more than a measured critique of the winners of the 2013 International Bicycle Design Competition. Far be it for me to take issue with the judges' selections of 22 prize winners from a field of 590 entries, who earned an invitation to a three-day workshop in Taiwan (the top ten won a cash prize as well)... though I couldn't help but notice some of the usual suspects, from hubless wheels to stylized e-bikes and, of course, lights galore.
Judges Michael Tseng (Merida Bikes) & Martin Kessler (Process Group)
In any case, here are the 12 'Third Place' winners, who earned the invitation to a three-day workshop in Taiwan, with a few discursive comments where applicable.
ALIGHT Brian Franson - NC State University, Raleigh, United States
ALIGHT is a retractable lighting device that attaches to the rear seat of a bicycle, [incorporating] stretchable electronics and a retractor mechanism, which allows it to be coiled up or extended out. By extending the light to the rear wheel axle, it creates more surface area and a larger visual impact [which can be seen from all angles]. ALIGHT emits a bright green light, which will turn red when braking and flash yellow when turning left or right.
- Definitely a novel approach to bicycle lighting, but I wonder how other road-users will interpret the lines of light, which don't explicitly indicate a bicycle (or any vehicle, for that matter). Drivers and other cyclists alike might find it confusing.
* * *
Anti-Theft Pedal Yao Ying-Liang & Hsu Ting-Yun - SHU-TE University, Kaohsiung City, Taiwan
Using the profile of the pedal, the two sides of the pedal are extended to form a fork-shape, it is then fixed at the support of the rear wheel, locking the pedal. Thus, the pedal cannot move forwards, offering an elegant anti-theft function.
- I find that pedals protrude rather awkwardly when locking up; this concept turns them into an ad hoc locking mechanism. I'd be curious to see if this could be extrapolated into some kind of integrated U-lock, but I imagine the additional bulk/weight would be a limiting factor.
* * *
DORA Helmet Concept Balázs Filczer - MOME, Budapest, Hungary
DORA has been designed for cyclists who travel through the city very often, especially at night... its lights can be seen from every direction. The other problem is the non-equivalent signals between the cyclist and the drivers, mostly during direction changes. DORA helps you change direction easily and safely. The front light on the helmet gives you light directed toward the road; moreover you can leave your bike (and its light) behind, because the light is exactly where you look.
- I've seen some similar concepts, so it's not entirely original, but it benefits from strong presentation, and the handlebar-mounted Bluetooth remote is a nice touch. Still, I think it would make more sense to somehow integrate the buttons into the brake levers (though this means that each one would either have to have its own battery, or be wired to a single battery).
* * *
Gran Turismo Justin Chan, Paul Czarnietzki, Mina Lee & Andrew Lesniak - University of Alberta, Edmonton, Canada
Known for their ergonomics, recumbent tricycles allow people with injuries that prevent them from riding a normal bike to still enjoy riding. However, recumbent tricycle designs have remained unchanged and stagnant. The Gran-Turismo is an update to improve on the areas of aesthetics, safety, materials and technology. Inspired by the essence of a modern super car it aims to match their road bike counterparts in building materials and to stand out in style and performance. Using an existing recumbent tricycle, we overhauled the frame while keeping the same dimensions and geometry to maintain its ergonomics.
This year's James Dyson Award design competition, which as always carries the appealingly simple brief of "Design something that solves a problem," opens today. What's different this time around is the reward money. Whether in a bid to attract more competitors or to more richly reward the victors, the International Winner's purse has been doubled to US $45,000 for the student or student team, and a further $15,000 to their associated university department.
The prize for the International Runners-up is nothing to scoff at either: Both will receive $15,000, while National Winners will take home $3,000 for their troubles.
Though he only won half of what's on offer this year, Dan Watson put the money to good use after taking home last year's top prize. The designer of the SafetyNet (see video below) forwent the Porsche-leasing I'd have been tempted into and instead set up a company, SafetyNet Technologies: "I have used the prize money to improve and test my prototypes," he writes. "The exposure the award has given me has opened a lot of doors for me, from television appearances to meetings with government officials. The future for SafetyNet is extremely promising."
You've got until August 1st to get your act together and make like Watson. Get started now!
All winners and finalists will receive a 1-year subscription to the Windows Phone Dev Center development community and any finalists who launch their apps in the Windows Phone store will become our notable finalists, scoring a Windows Phone. Winners not only receive a subscription to Dev Center, Windows Phone and Microsoft Surface with Touch Cover, but they also get an app design consultation with a Windows Phone design team member and their app featured on Microsoft's Channel 9. Keep checking back over the next few months as we start Phase 2 of the competition: watching the winners and finalists turn their ideas into reality. And now, the Apps to the Future...
4weather—a weather app that lets you zero in what the weather will be like when and where you actually plan to be outside by utilizing a new adaptive forecast feed at its root, an extended and more informative set of "climacons" and finally the choice of the best forecast data vendor for your region.
"Of all the weather apps I've seen this is the only one that actually does something useful for you as well as telling you the weather." —Chris Caldwell
"Lots of thought into the data/algorithm, smart use of sensors, phone in idle mode, seems like content/utility delivery is simple. Prototyping with users would show whether passive information presentation is contextually relevant / useful and if the user input is too laborious." —Jennifer Bove
"This could be boiled down to a simple AI + GPS that would quickly learn what weather conditions you like or dislike in which locations." —Eric Ludlum
"Very unique idea. The description of the app concept provides a very good explanation behind why there is a need for such an app. Instead of providing a general weather forecast, this app exemplifies the Windows Phone's You paradigm by personalizing weather based on you and your information." —Pratik Kothari
App Designer: Alexander Uhlig Leipzig, Germany
Alexander is currently a Master of Physics student and expects to graduate by the end of 2013. Right now he is working on his Masters project, which is related to an econometric subject.
At the age of 16 he gained his first insight into human-computer interaction as a tutor and not long afterwards took over the soft- and hardware- support of a small pharmaceutical company.
Getting to know different cultures, and new people with other traditions fascinates him. Right after finishing school he went to Australia on a work & travel visa. He completed the first part of his Master studies in Leeds, UK as an exchange student.
Alexander's strength is blending creative and problem solving abilities. He is passionate about solving versatile tasks and looks forward to the challenges the development of 4weather will bring along.
fitCHAMP—a social fitness app that combines the powerful APIs of the personal fitness trackers that you and your friends use onto a single, beautifully designed dashboard where you can track and compete with your friends through certain metrics like distance moved, steps taken, and calories burned.
"Could be fantastic if the platform API's work well together and you can map data onto similar and comparable points." —Chris Caldwell
"Great socialization/gamification of the dataset and activity." —Eric Ludlum
"Similar apps exist but the design of this app provides a fresh look. Social component is certainly a motivating factor to challenge someone." —Pratik Kothari
Christian Valencia and Shelby Blair are User Experience Designers who work at Ratio Interactive, a small digital agency in Seattle, WA. They design experiences for: Web, iOS, Android, Windows 8 and now Windows Phone.
Christian recently graduated from Seattle Central Creative Academy where he mainly focused on Interaction Design. He loves designing simple, yet engaging interfaces for any of the platforms listed above.
Shelby graduated from the University of North Texas and got into UX design just over a year ago. She is an explorer at heart, and will always love illustration and print design.
HappyAppy—a smile is contagious and what better way to spread a smile than by sharing a dance? HappyAppy is an interactive mobile application that allows friends to connect by dancing for one another when words are not enough. This allows people to virtually connect in a physical and emotional way that is not currently possible.
"I started smiling instantly :) You made my day! Besides being unfathomably simple, this is an experience that you'll have fun creating as well as receiving." —Chris Caldwell
"Simple, delightful, great use of physical gesture. Adorable characters, smart constraints around time limits, movements, etc." —Jennifer Bove
"It is cute and there is opportunity for a broader spectrum of sentiment (angsty appy? morose appy? estatic appy?)." —Eric Ludlum
"Uses various Windows Phone accelerometer features to create a customized greeting. This is certainly designed to connect and delight." —Pratik Kothari
"What a creative and fun way to connect with your friends and family and make them smile! This app makes me smile :D" —Corrina Black
Yian Ling and Sarah met while attending graduate school at Carnegie Mellon University. Although they come from opposite ends of the world, their backgrounds are surprisingly similar. Both Yian Ling and Sarah have a bachelors degree in industrial design and work experience in design research. When they are not designing, both of them enjoy traveling the world, collecting fresh inspiration and getting their hands on new projects.
Tide&a Surfing forecast app that creates a more gestural way of exploring the waves through time whilst allowing fast access to the data that most is important to surfers.
"This makes me want to buy a surfboard, abandon my landlocked city, and drive thousands of miles to the nearest ocean and start surfing!" —Chris Caldwell
"Simple, quick access to info on the go. Fluid use of gesture, application interface doesn't get in the way. Easy to share." —Jennifer Bove
"Awesome and beautiful. The sine wave display feels like the pure essence of the phenomenon and is at home in the Windows UI." —Eric Ludlum
"Overall very good design and a useful app." —Pratik Kothari
Martin is a young Industrial Designer currently working for DCA Design in Warwick, United Kingdom. Having graduated from Loughborough Design School in 2011 his work focuses on creating connected products, brands and experiences. When these are designed at the same time, really new and interesting experiences emerge. This is not currently being implemented by most companies.
It is an exciting time for design, where different fields such as UI/ UX, Web Design, Packaging and traditional Industrial Design are coming together and the boundaries are becoming more and more blurred.
TripUs—connect all your social activities about a trip through one app. Organize all your pictures, Facebook updates, check-ins and tweets into a Trip timeline with invited friends and share information and photos with those friends in your network.
"Where were you on my last road trip? What a great way to spread the travel bug!" —Chris Caldwell
"An easy way to organize personal media into a narrative—trips are a natural for this." —Eric Ludlum
"Good design and layout." —Pratik Kothari
"Fun way of connecting with friends to capture shared events in a visually compelling, immersive, and memorable manner." —Corrina Black
Simply download any CAD model from the GrabCAD library—then develop it, re-arrange it, cut it, splice it, hack it... but most importantly implement color in a fresh and creative way.
Think about how color affects the design, improves the user experience and brings a 4th dimension to how an object, product, assembly or landscape is perceived. Use this challenge as an outlet for you and your design team to reimagine how we incorporate color into our creative process. Then submit your rendering to the Challenge in JPG format.
Our jury of leading industrial designers, engineers and graphic designers will evaluate and select the best and most creative submissions to be highlighted at the IDSA's 2013 Northeast District Design Conference "The Color of Design" in April in Hartford.
Enter by the March 25 deadline for a chance to win prizes such as a custom ride from BikeID, complimentary conference registration, Keyshot licenses and more.
See the full contest rules and regulations here (and check out some of the entries here.)
The Massachusetts College of Art and Design and Wentworth Institute of Technology have something no other two schools have, two different Industrial Design programs within a stones throw away from each other. 16 Hours to Glory is a culmination of Massachusetts College of Art and Design and Wentworth Institute of Technology students working in small teams researching, brainstorming, designing, and finalizing a solution to a problem which is given at the start of the competition. The next day, students are given the opportunity to present their 16 hour solutions to a panel of outside judges. The goal of the competition is to create some friendly competition, and camaraderie between the two schools of industrial design, and celebrate their differences and styles.
Saturday, March 2nd will be the Design Phase from 8AM to 12AM and March 3rd will see presentations and judging. Both will be held in the Trustee's Room at MassArt, floor 11.
Sponsored by Staples, Bose, Design Museum Boston, Monster Energy and Keyshot.
Team sign up deadline is Thursday, February the 28th at 6:30 pm.
B.Y.O.C [Bring Your Own Computer]
You will find out the design challenge at 8am sharp, on the morning of the competition.
We will provide desks, chairs, some supplies, scanners, printers, Monster, and music.
If you have a Cintiq or any Wacom tablet, bring it, we will have a few, but the more the merrier.
We will provide blue foam, Olfa knives, cutting mats and straight edges.
Model shop: if you feel you have to, please utilize it before you are too tired. Be smart.
1. Teams of up to three. Students only.
2. All work must be new and original. Don't cheat, be honest.
3. Start time is 8 AM, Saturday March 2nd, end time is midnight Saturday March 2nd.
4. You will have from 10 am until noon on Sunday to work on your presentation.
5. Presentations will start exactly at 12:30 on Sunday. The order will be random.
6. Presentations will be a maximum of 6 minutes. There will be a buzzer.
Sign up by Thursday, February 28: Send an E-mail with "Team Registration" in the subject line to 16hourstoglory[at]gmail.com to sign up, state the members of your team and what school you are from. If you want, a team name would be cool as well.
Can you feel it? We are officially in the thick of awards season and with all those deadlines looming, it's important to keep your dates in order.
The next major program deadline coming up is for the International Design Excellence Awards. Their late deadline for entry is February 25th. While you'll pay a bit more for the privilege of the late entry, all the recognition, glory and bragging rights are still up for grabs to everyone who enters.
If you're curious about what won the judges over in years past, the IDSA website has 12 year's of winners online. You can also check out our favorite winners from 2012 and 2011. Then, imagine what it would feel like to see your work featured there, and go enter!
2013 IDEA Deadline: February 25, 2013 - Enter here
I used to teach middle school kids in Japan, and this is one of the funnier things I observed in the classroom:
GIRL: It's hot in here, isn't it? BOY: It is. GIRL: Shall I open a window? BOY: Yes, about five centimeters.
The girl opened the window wide.
BOY: I said FIVE CENTIMETERS!
To say there are a subset of Japanese people concerned with precision is a bit of an understatement. And speaking of block planes, I guess it comes as no surprise that Japan is home to an annual wood-planing competition.
Winners will receive a Microsoft Surface and Windows Phone device as well as being featured in "Amp Up Your App" on Channel 9 and getting a direct consultation from the Windows Phone Design team and write-ups on Core77. All finalists will receive a 1-year free subscription to the Dev Center and any finalists and their developers who complete and launch their apps in the Windows Phone Store can also win a Windows Phone.
Our team and jurors are eager to start plowing through the already impressive stack of entries to select 50 finalists and then narrow those down to five winners. The winners and finalists will be announced in early March on Core77 and the App to the Future site. That's also when we'll announce the deadline to have your apps launched in the Windows Phone Store for finalists who want to win the notable Windows Phone prizes, and we'll provide some extra resources to help you make that happen.
You could spend three or four figures buying a 3D printer of your own—or you could design one, have a machine given to you for free, and take home $2,500 for your trouble.
A company called Layered Labs has apparently designed a prototype 3D printer, or at least the bare machinery, but apparently the thing is so ugly they won't even post a photo of it. Instead what they're doing is a sort of cheapo way of hiring industrial design talent: They're holding a competition to design the rest of their printer, and first prize means you get a free one plus the $2,500 prize.
As mentioned above they're not posting images of what they've got so far, but entrants in the contest will receive a 3D file revealing the guts you're meant to work with. "[The] file shows a prototype version of the machine with mounted panels that are bolted onto aluminum extrusions," they write. "The ENTIRE design needs to be CHANGED from a bolt-together chassis to an elegant stamped and folded SHEET METAL design with good structural characteristics and manufacturability kept in mind."
We HOPE that's ENOUGH information for YOU to GO on.
Don't forget to also watch the Windows Phone Design Bootcamp videos to get the most out of Windows Phone design principles. The series is broken up into five 101 and three 201 videos so you can pick how far and deep you want to dive.
Over the past weekend, Core77 ventured up to Boston to check out the inaugural edition of the HarvardxDesign conference, a collaboration between the students of the Harvard Business School and the Harvard Graduate School of Design. The conference explored ways to use the principles of design to transform business and education and included both a speaker series and a design challenge. We hit the ground running on Friday night with a series of rapid-fire presentations from the likes of Hunter Tura, CEO of Bruce Mau Design; Paul Pugh, VP of Creative for Software Innovation at frog; and Marco Steinberg, Director of Strategic Design at the Finnish Innovation Fund.
Hunter Tura preached how imperative it is for designers and businesspeople to collaborate as early in the product development process as possible in order to create the most holistically successful results. "The Design School students need to introduce themselves to the Business School students," said Tura, "because these people will one day control the fate of your brand." Tura continued with describing how innovation, certainly the buzz word of the conference, has become like irony. "It's very difficult to define, but you know it when you see it," said Tura, while showing examples of products that have changed stagnant markets. Most importantly, though, innovation is not some stand-alone goal to achieve—"innovation is not something that exists in a vacuum"—but rather something that is dependent on the design process.
Paul Pugh talked about bucking the stereotypes in design in order to find happiness. He put up the typical design thinking process, with steps like Discover, Concept, Refine, and Deliver. "These are really marketing diagrams about how design works," said Pugh. "At frog, we try not to stick to that." The very rigid process of design thinking can be limiting, so teams at frog are allowed to come up with their own processes and ways of working, all in the pursuit of turning a sort of happy chaos into the best end results. Pugh described how software design projects are often regarded as trivial, especially in comparison to social innovation projects. "But look at software design as a humanitarian project," said Pugh, flipping the modality on its head. "People sit in front of screens all day—we can make them happier and make their lives better. Always think about how products can change a person's life."
Lastly, Marco Steinberg stole the show with a passionate and down-to-earth talk about using design to face the world's biggest problems. "Our challenges are on such a grand scale. Combine that with diminishing resources and now it's about redesign, not just making the systems more efficient," said Steinberg. He described the aging populace in Finland where the tax base is shrinking, yet the need for services is quickly increasing. This seemingly necessitates the need for service designers, yet solely using service designers as the solution "will only make the services more pleasant—we'll just die more pleasantly," but not solve the root of the problem. Government needs to engage all stakeholders into to administer its services better.
During the panel, Steinberg continued to inspire the audience with his stories of struggling to change the culture of government through embedded designers. "The public sector has no history [of design]," said Steinberg. "If we can figure out how to get in, then we're not burdened by any legacy." However, unlike the oft-repeated design thinking maxim of failing early and often, designers in government cannot be allowed to fail since there won't be another opportunity to try again. Steinberg also offered two "sinister" strategies that he uses to effect change more rapidly: the Trojan horse—"we give you what you want, but load it with what you need"—and creep—"do small things, work at the margins, then take bigger and bigger bites." Although we had never heard of Marco Steinberg before today, he is definitely worth keeping an eye on.
Saturday started off with a somewhat status-quo yet highly enjoyable lecture on using design to shape business strategy from IDEO's Colin Raney, who proffered Richard Buchanan's Orders of Design as a basis for understanding business design. The Orders of Design start with graphic design, then evolve to products, to interaction design, and finally to system design, which includes businesses, government, education and other organizations. "Business is the platform for design," said Rainey. He then described the steps for integrating the design thinking process into business strategy, which include visualizing the system, looking for areas of potential leverage, and then implementing a series of systemic changes to redefine the system.
Guess what app designers? Your response to the App to the Future challenge has been so overwhelming that we're officially increasing the number of finalists from 30 to 50—AND extending the submission deadline to February 10th!
All 50 finalists will receive 1-year Dev Center subscriptions (where valid) and are eligible to receive Windows Phone devices by launching their apps in the Windows Phone Store. The app submission deadline will be posted when the App to the Future winners and finalists are announced in early March.
The best design meets our needs before we can even articulate them. With the App to the Future design challenge, Windows Phone and Core77 intend to foster the circumstances for intelligent, practical and beautiful design. The ingredients to get designers started are all here on the contest site: a smartly conceived UI, clear and helpful developer tips, and an evolved Windows Phone 8.
We held our first call for Windows Phone app designs last year and had incredibly conceived winning entries. This year, contestants will be designing for the next generation device. Windows Phone 8's changes include a new OS, faster processing, additional user features and general bug-stomping after careful review of Windows 7.5 feedback. The results have delighted developers and users alike. Many updates built upon well-received, existing elements like Live Tiles and grew them—literally. Live Tiles can now be resized with the added option to personalize content hierarchy based on user preference.
The 120k+ apps in the Windows Phone Store (formerly Marketplace) are a strong beginning for a phone that initially received the mixed praise of being a superior choice to Android but a latecomer to the game. Microsoft is aware that its well-built platform requires the buy-in from app developers and community in order to flourish. Developers new to Windows Phone could be understandably reluctant to invest their resources in building for a smaller market, but Microsoft has greatly expanded global access to the Windows Phone Store in just a year and continues to promote Windows Phone apps through various channels and provide regional Windows Phone Champs tasked to help developers locally. And this chicken/egg cycle yielded its own positive side effect: a remarkably clear design, development and submission process to the Windows Phone Store. After creating the platform and outlining hardware standards, Microsoft understood that removing barriers to creation and encouraging innovation are key in both catching up with iOS and Android app offerings and building their own app process.
Windows Phone's particular design principles mean that apps run nearly identically across different hardware. That reassurance of similarity is one less headache for users and developers alike. For example, Kid's Corner—a terrific feature that gathers all the games, apps, music and videos for your child into one place while securing the rest of the phone from prying fingers—will be precisely the same experience on Nokia, Samsung and HTC models.
Adding to the list of features developers can play with and users can enjoy, the technical overhaul includes support for HD screens and multicore processors. Business users can happily edit a Word document or create an Excel spreadsheet. And linked email means you can view all messages from different accounts in one inbox (something iOS users are accustomed to), then save your documents, photos and chats to Microsoft's cloud, SkyDrive.
For this challenge in particular, we suggest going through the Boot Camps on Windows Phone Design Language. After considering the app you'd like to design and mocking it up, have a Windows Phone interface designer take a look by signing up for a Lighting Design Review. Afterwards, you'll be able to integrate their feedback and further refine your app. Then, there's the business of actually getting 'er done. If you're not a seasoned developer, you still might want to give app dev a try via the Windows Phone Dev Center (their 2-day Jump Start has been widely lauded as great watch-and-do training). We had three winning teams last year develop their own apps (with one team being total—but gifted—noobs at developing) and submit them to the store. And developers that are looking for new design ideas to implement and grow (or simply would like a chance to win a Windows Phone 8) can offer their dev muscles.
So, onwards, potential Windows Phone 8 designers and developers! You probably have an incredible idea brewing in your noggin. The resources to make that concept a reality are at your fingertips...and now you've got a little fire under your tush with this contest. Good luck and happy designing your App to the Future!
In seeking a way to promote both charity and Detroit's heritage while engaging youngsters, Ralph Gilles (Senior Veep of Chrysler Product Design) and his team partnered up with co-sponsors CCS, the Autorama custom car show and United Way to sponsor a high-school-targeted design competition. Anyone attending a Detroit public high school is invited to draw up a Chrysler luxury vehicle for the year 2030. Winners will get passes to the Detroit Autorama (plus an iPad for first prize winners) and more importantly, free admission to summer auto design courses at CCS.
"This year our product design team has been looking at creative ways to further support United Way for Southeastern Michigan as part of our overall corporate initiatives to help improve lives for people and communities in need," said Ralph Gilles, Senior Vice President - Product Design, Chrysler Group LLC.
"With additional help from the College for Creative Studies and one of the best custom car shows in the world-our own Detroit Autorama--we'll hopefully inspire some new and aspiring automotive designers right here in our own backyard."
The deadline for entry is February 8th. While news of the competition was just announced yesterday, there is no official competition website; apparently the entries will be collected through the high schools themselves.
The Industrial Designers Society of America's annual awards program has been open for exactly a month now, but designers still have over seven weeks to prepare and submit their entries. This marks the 33rd year of the International Design Excellence Awards (IDEA), which celebrate the practice across several categories—products, sustainability, interaction design, packaging, strategy, research and concepts—and "for the fourth year, The Henry Ford in Dearborn, MI, will house the winners in its permanent collection."
A jury of independent design experts will use the following criteria in selecting winning designs:
· Innovation: design, experience, manufacturing · Benefit to the user: performance, comfort, safety, ease of use, usability, user interface, ergonomics, universal function and access, quality of life, affordability · Responsibility: benefit to society, environment, culture and economy · Benefit to the client: profitability, increased sales, brand reputation, employee morale · Visual appeal and appropriate aesthetics · Design research category insights: usability, emotional factors, unmet needs, testing rigor and reliability · Design strategy category: internal factors and methods, strategic value and implementation
If everything goes right, Hong Kong's new territories will be getting one helluva bicycle lane. HKSARG (the Hong Kong Special Administrative Region Government) has proposed building 105-kilometer-long cycleway, not for racing, but for recreation and the health of its citizens. The track will wind around the perimeter of the territory, sticking mostly to the coastline, and will feature entry-and-exit hubs along with resting stations.
It will also feature bicycle racks, and that's where you might come in. Just this morning Hong Kong's Civil Engineering and Development Department, the body tasked with making the track a reality, has launched the "Creative Smart Parking - Cycle Rack Design Competition."
An aesthetic and user friendly design for cycle parking facilities is crucial to enhance their utilisation, as well as improve the cityscape. The purpose of the Creative Smart Parking - Cycle Parking Rack Design Competition ("the Competition") is to invite the public to contribute innovative conceptual design of cycle parking racks and layout of the cycle parking areas, for the cycle track network in the New Territories.
You needn't live in the territory nor be a citizen to enter, and Grand Prize nets you $50,000. (Assuming they mean HK dollars, that's still US $6,450, nothing to sneeze at.) You can learn more here.
Today is the day! Our App to the Future Design Challenge is Open for Entries. Core77 and Windows Phone have teamed up for the second year in a row to challenge people around the world to design an app for Windows Phone 8! This year, we're asking the community to design an app that helps create, connect or delight their future self.
Apps have become a way for ordinary people to take control of their day-to-day lives. Today apps help us wake up, get dressed, get through our commute, stay abreast of news and reach each other throughout the day; and they offer endless options for dining, socializing and entertainment. At their best, apps can help us do the things we want to do, in a way we prefer to do them—they empower our passions—but what more can they do for us tomorrow?
This year we've picked three categories that App to the Future submissions should be inspired by:
Design to Do. Love what you do, and you'll never work a day in your life—this is your chance to create an app that helps you do what you love. What part of the design process are you most passionate about? Design an app that focuses on creativity and improve it.
Design to Connect. Sometimes it isn't what you're doing as much as whom you're doing it with. Design an app that keeps you close and connected with the people you love and care about.
Design to Delight. Harness the power of that computer in your pocket and design an app that surprises and delights—get people excited about what they're doing, and they'll love it as much as you do.
To participate in the challenge, you must submit a design concept by February 3, 2013. It doesn't need to be a fully functioning app. A great mockup, images, brilliant napkin sketches, or a video will do. Our esteemed jury will look at the originality of the idea and how you blend your creativity with the Windows Phone design language to make their decision.
30 finalists will be selected, then the judges will chose 5 winners who will receive a Microsoft Surface, a Windows Phone 8 and 1-year Dev Center membership.
Open to college and secondary school students only, the theme of this year's competition is "Hammer a Nail." Entrants have to design a machine no large than six cubic feet that accomplishes this with a minimum of 20 steps from start to finish, in two minutes or less. Beyond those regulations, limitations are few: You can't use open flame, explosives, hazardous materials, or live animals.
Igus, the plastic machine parts company we looked at in an earlier post, is one of the sponsors for this year's competition. That being the case, they're willing to supply free parts—flanges, bearings, linear slides, aluminum shafting—for entrants to use in their designs. You can request Igus samples and information on available parts here.
Santa needs a new sleigh. He's been driving his old jalopy pulled by reign deer. Surely it's time for Santa to get a new ride, and who better than the Core77 Community to bring the initial concepts to the table for discussion.
Discussion forum moderators.
Designs will be judged purely on subjective opinion of the judge(s). Minimum entry will be 1 8.5" x 11" page of thumbnail sketches, and 1 8.5" x 11" rendering of the final design. The 1HDC is about your rapid visualization skills in conjunction with a fun topic. Good composition, line weight and rapid concept development will weigh heavily in the final design.
Building on Autodesk's improving product lifetime resources on the Sustainability Workshop, in this challenge Core77, Autodesk and iFixit asked students to design a smart product that is smarter environmentally; a product that can be repaired and will stand the test of time, even if some of its components need to be replaced. Sustainability and repairability are important considerations for designers at all career levels. But, by the record number of entries for this challenge, it's apparent that these issues are paramount with young designers as they face the future with increasing needs and decreasing natural resources. Out of the more than 200 entries, judges selected a terrific representation of winners in First, Second and Third place as well as some honorable mentions.
For First Place, judges selected two entries. The Easy Access Computer Monitor designed by Gabriel Nicasio, Praneeth Pulusani and John Zakrzewski from Rochester Institute of Technology and a Repairable Microwave designed by Marshall Jamshidi from Savannah College of Art and Design.
"The Easy Access Computer Monitor offers a cost benefit to users as well as an environmental benefit in terms of reducing the number of whole monitors which are thrown away rather than repaired," said Dan Lockton, design researcher and creator of the Design with Intent Toolkit and a challenge judge. " In increasing users' confidence in repairing their own products, it could also have further benefits as time goes on. I can also imagine that in many workplace IT contexts, being able to replace backlights easily would have cost benefits."
Commenting on the Repairable Microwave, judge, Kyle Wiens, Co-Founder and CEO of ifixit remarked, "This idea makes me say 'This is so obvious, why has no one done this?' That's the hallmark of a good design. They combined it with a technical innovation that could dramatically increase safety of repair and increase reliability. That's what great designers do—solve lifecycle problems in intuitive ways that make people's lives better."
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Second Place went to Rocio Garcia Ramos and Bernat Lozano Rabella from Elisava Escola Superior de Disseny de Barcelona for a Smarter Phone with removable parts, a customizable interior and endless exterior combinations that play with colors for housing, buttons and structure. Judges were impressed with the compelling concept and attention to lifecycle as well as the elegant unfolding structure.
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And, with a solid concept, using simple materials, and considering durability, ease of use and emotional connection, David Ngene from Rhode Island School of Design took home Third Place for his Able Modular Headphones.
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Honorable Mentions (Click for Full-Sized Images after the jump):
And we're back...from the future. App to the Future that is. Core77 and Windows Phone have teamed up once again to challenge people around the world to design an app for Windows Phone 8!
Design an app that helps you create, connect or delight your future self. Although our contest opens up December 13th, you can REGISTER NOW and get an ideas warmup and a jump on the competition by watching the Design Boot Camp video series.
Through Design Boot Camp you can learn from former Windows Phone Design Integration Lead Jared Potter about Windows Phone philosophy, inspiration and the visuals that comprise the Windows Phone design language. Ready your ideas for our special Lighting Design Reviews where you can receive valuable feedback from experienced Windows Phone 8 interface designers before submitting an entry. Take a look at our five winners from last year's Fast Track to the Mobile App productivity design challenge to get inspired.
The budget for the U.S. Department of Defense is precipitously close to plunging headfirst down the impending 'fiscal cliff' that's making headlines these days, but thankfully the folks at DARPA, the Pentagon's R&D division, have already set aside at least a few million bucks to develop the next generation of tactical vehicles, and they're looking to reward a few lucky taxpayers with cash prizes for their savoir-faire. According to Program Manager Lt. Col Nathan Wiedenman, DARPA is "seeking to engage innovators outside of the traditional defense industry."
The Defense Advanced Research Projects Agency (DARPA) is calling on innovators with expertise in designing and engineering drivetrain and mobility systems to collaboratively design elements of a new amphibious infantry vehicle, the Fast, Adaptable, Next-Generation Ground Vehicle (FANG)...
Each of the three planned challenges will focus on increasingly complex vehicle subsytems and eventually on the design of a full, heavy amphibious infantry fighting vehicle that conforms to the requirements of the Marine Corps' Amphibious Combat Vehicle (ACV). In the course of the design challenges, participants will test DARPA's META design tools and its VehicleFORGE collaboration environment, with the ultimate goal of demonstrating that the development timetable for a complex defense system can be compressed by a factor of five...
Many current approaches to the development of heavy military vehicles have proven inadequate for the timely delivery of much-needed capabilities to the warfighter. FANG's primary goal is to fundamentally alter the way systems are designed by decoupling design and fabrication and using foundry-style manufacturing to compress the development process timeline.
The first challenge focuses on "Mobility & Drivetrain," will launch two weeks into 2013, with a tentative submission deadline of April 15, 2013. The winning design will be realized at the iFAB Foundry, with a $1m cash prize for the winning team.
DARPA is looking to launch the second challenge, for the "Chassis & Structure" of FANG, in late 2013; the final challenge, to develop a full vehicle is slated for 2014, with higher stakes. In addition to double prize money, "the winning team in the third and final challenge could have its vehicle tested by the Marine Corps alongside ACV prototypes in operational testing."