
Grebin's "living sculptures" put the traditional views about comfort and taste into question:
"I wanted to dissolve the otherwise clear symmetry of furniture and its visually coded function. I found out that terms like taste or comfort are a matter of learning, which are changing at any time and can easily be adapted. Therefore, in an experiment I tried to dissect the familiar image of cosiness. Despite their fractal and asymmetric geometry the furniture perfectly meets the demands of ergonomics."
Grebin also mentions that he doesn't want to "make" furniture. (No need to send these into production.) It is much more important for his sculptures to be objects of discussion. His professor considered his designs a "disciplined joke." But Gerbin thinks in order to lead the theoretical design discourse, new approaches have to be made. What do you think?


MILAN DESIGN WEEK 2009
PICTOPIA FESTIVAL 2009
HOME AND HOUSEWARES SHOW 2009
TRANSVERSALE 2009
NEW YORK CITY TOY FAIR 2009
IMM COLOGNE INTERNATIONAL FURNISHING SHOW
NORTH AMERICAN INT'L AUTO SHOW '09
TOKYO DESIGN WEEK 2008
LONDON DESIGN FESTIVAL 2008
NeoCon 2009
MD&M East and ATX 2009
Nidecker Snowboard Design Competition
Tools of Engagement
Comments
I don't see an awful lot to discuss.
YUK! the shapes might be ok but using that old patterned carpet for upolstry is gross! (but the carpet works) plus, none of it looks comfortable. and, it's doubtful picasso would do something like this if he were a 'designer'.
This is great! I think it's a very clever response to overly disciplined design; it's humorous, yet still functional. The traditional prints and other design cues are what make the juxtaposition so effective. It kinda reminds me of the Memphis mindset, using intentionally ugly elements for effect.