Posted by squee.gee | 7 Jul 2008
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Comments (1)
This video is a little slow at the start but stick around, the installation at the newly renovated BMW Museum in Munich is made up of 714 metal balls that transition through a cycle of shapes typical to BMW vehicle forms. The expanded architecture and exhibition space celebrates the company's 90-year history with a strong focus on new media developed by ART+COM.
MILAN DESIGN WEEK 2009
PICTOPIA FESTIVAL 2009
HOME AND HOUSEWARES SHOW 2009
TRANSVERSALE 2009
NEW YORK CITY TOY FAIR 2009
IMM COLOGNE INTERNATIONAL FURNISHING SHOW
NORTH AMERICAN INT'L AUTO SHOW '09
TOKYO DESIGN WEEK 2008
LONDON DESIGN FESTIVAL 2008
NeoCon 2009
MD&M East and ATX 2009
Nidecker Snowboard Design Competition
Tools of Engagement
Comments
Why don't you reverse the interface?
Currently the balls obtain there x,y,z position from a 3D wire frame which animates over time, but lets suppose you could actually interact with the bulls pulling and pushing the balls up and down and in essence manipulating the the virtual mesh with the physical mesh. For an automotive designer, you would have to build a clay buck to obtain the same results which would mean a few day's sitting in front of Autostudio pushing vertices around and then exporting this A class surface to a rapid prototype machine to carve, but if you set this 3D matrix of balls next to a scaled virtual display you could alter the surface right there and then and you wouldn't need to understand a lot of complex modeling techniques. further more you could isolate portions of the A class mesh for manipulation, which means you can scale the manipulation to as large or as small as you want. Imagine having a design review with all the stake holders and being able to play with the A class surface on the fly whilst they could all see your changes on a 3D to scale model.