Carnegie-Mellon's Synthetic Reality Project involves something called claytronics, "an ensemble of individual components, called catoms...that can move in three dimensions, adhere to other catoms to maintain a 3D shape, and compute state information."
The video they've whipped up to promote their project shows what they're going for:
Still, there are huuuuge logic and interface gaps here. Are we supposed to believe the boss-guy at the meeting grunts "Make the roof lower," so the designer-guy touches it and it automatically goes to the desired height? What about proportions, angles and arcs?
We appreciate envelope-pushing but at this point, this video is about as useful to modern-day industrial designers as the video R2D2 projects showing Princess Leia asking Obi-Wan for help.
via tfts
Don't worry -- We'll just use the same magic pixie dust that makes every conceptual interface work :)
I agree that the "grey goo" for good concept has been long touted with little to back it up. Maybe we should concentrate on more manageable steps for collaborative concept generation, since this is still a sorely needed development.
!Report as spam
Share your thoughts
Join over 240,000 designers who stay up-to-date with the Core77 newsletter.
Subscribe
Test it out; it only takes a single click to unsubscribe
Comments
I agree that the "grey goo" for good concept has been long touted with little to back it up. Maybe we should concentrate on more manageable steps for collaborative concept generation, since this is still a sorely needed development.